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Monster Hunter Rise Complete Weapon Guide (Combo & Move)

Posted on March 26, 2021

For Monster Hunter Rise players, this is a guide of complete weapon that listed all combos and moves in game, let’s check it out.

 

Gunlance

The basic commands for the Gunlance are as follows:

  • X – Lateral Thrust
  • A – Shelling
  • Hold A – Charged Shelling
  • X+A – Rising Slash
  • ZR+X – Guard Thrust
  • ZR+A – Reload
  • ZR+X+A – Wyvern’s Fire
  • ZR – Guard

Combos

  • Basic Combo

(Left Stick)+X > X > X > A

  • Burst Fire Combo

X+A > X > A

  • Strong Combo

X+A > X > X > ZR+X+A

Silkbind Attacks Wyrmstake Cannon:

  • Press A after two Shelling attacks
  • Press (Left Stick down)+A after a Charged Shelling attack
  • Perform one of the following combos: X+A > X+AX+A > X > X > X or A

 

Great Sword

The basic controls for the Great Sword are as follows:

  • X – Overhead Slash
  • A – Wide Sweep
  • X + A – Rising Slash
  • A while charging – Tackle
  • ZR in midair – Plunging Thrust
  • Hold ZR – Guard

Combos

  • True Charged Slash Combo – Hold X > Move left stick forward + Hold X > A > Hold X until fully charged
  • Forward Lunging Attack Combo – A > A > A
  • Stationary Combo – A > X+A > A

Silkbind Attacks

  • Hunting Edge – This move is performed by holding ZL and then pressing the X button. This will send the hunter flying through the air to unleash a powerful attack. Players can hold X to charge it for a few moments, and if the move hits the monster, players can even follow up with another attack with X or ZR. This move uses up two of the Wirebugs.
  • Power Sheathe – This second move can be activated by pressing ZL and then the A button. It’s a quick maneuver that gets the hunter to safety while also boosting attack power for a moment. This move uses up one Wirebug.
READ:  MONSTER HUNTER RISE How to Fish for Popfish

 

Hammer

The basic controls for the Hammer are as follows:

  • X – Overhead Smash
  • A – Side Smash
  • Hold ZR – Charge
  • While charging ZR, let go to do a Charged Attack
  • A while charging – Charge Switch

Combos

  • Basic Combo – X – X – X
  • Charged Side Blow Combo – ZR – X – X
  • Monster-Stunning Combo – ZR (Charge level 2) – A – X – X
  • Spinning Bludgeon Follow-ups (Release ZR at charge level 3 while moving) – Hold ZR – Move left stick with ZR – and then while the player is spinning, use X to do a follow-up during the first spin, second spin, third spin, or fourth and fifth.

Silkbind Attacks

  • Silkbind Spinning Bludgeon – This Silkbind move can be performed by holding down ZL and then pressing the X button while the hammer is out. This move uses up one Wirebug and sends the hunter flinging forward to unleash a strong attack. This move can also be charged up to deal even more damage.
  • Impact Crater – While this move can take a few seconds to fully perform, it can deal massive damage if it connects to a monster successfully. It can be done by pressing ZL and then A and it uses up two Wirebugs instead of just one. It sends the hunter high up in the sky and then they drop down to pull off a devasting attack. This move can also be charged up.

 

Dual Blades

The basic commands for the Dual Blades are as follows:

  • X – Double Slash
  • A – Lunging Strike
  • X+A – Blade Dance (Demon Mode)
  • ZR – Demon Mode/Cancel
READ:  Monster Hunter Rise Shrine Ruins Endemic Life Locations Guide

 

Combos

  • Basic Combo

X > X > X

  • Demon Mode Combo

X > X > X > X+A

  • Stationary Combo

A > A > X > A

  • Archdemon Mode Combo

X+A > X+A > X+A

Silkbind Attacks

  • Piercing Bind – Pierces a target with a silk tether. Additional damage will be dealt if the hunter attacks the body part that is tethered. Furthermore, the tether will detonate after a period of time, dealing damage in correlation to the number of hits that were landed during the tether period. It’s best to target weak points of a monster with this technique, such as the head area. Costs 1 Wirebug Gauge.
  • Shrouded Vault – The hunter is hurled forward in a designated direction. Getting hit while in motion triggers a spinning attack. Great for traversal or for countering dangerous monster attacks. Costs 1 Wirebug Gauge.

 

Long Sword

The basic commands for the Long Sword are as follows:

  • X – Overhead Slash
  • A – Thrust
  • (Left Stick)+X+A – Attack while moving
  • ZR – Spirit Blade
  • ZR+A during a combo – Foresight Slash
  • ZR+B after an attack – Special Sheathe

Combos

  • Basic Combo

X > X > X > X

  • Spirit Blade Combo (Requires Spirit Gauge)

ZR > ZR > ZR > ZR

  • Fade Slash Combo (Requires Spirit Gauge)

X+A > ZR > ZR > ZR

  • Special Sheathe Combo 1

X > ZR+B > X > ZR

  • Foresight Slash Combo 1 (when successful)

X > ZR+A > ZR

  • Special Sheathe Combo 2

X > ZR+A > ZR+B

 

Silkbind Attacks

  • Soaring Kick – The hunter launches into a jump kick. If it connects, a Plunging Thrust is triggered. Landing the Plunging Thrust causes the Spirit Gauge to auto-fill for a period of time. If ZR is pressed upon landing the initial kick, the attack instead becomes a Spirit Helm Breaker that does massive damage at the cost of one Spirit Gauge level. Costs 1 Wirebug Gauge.
  • Serene Pose – A web of Wirebug silk is weaved in front of the hunter, who will ready their weapon. If a monster attack connects with the web, a swift and powerful counterattack will take place. Costs 2 Wirebug Gauges.
READ:  MONSTER HUNTER RISE How to Change Hunter's Name.

 

That’s all we are sharing today in Monster Hunter Rise Complete Weapon Guide (Combo & Move), if you have anything to add, please feel free to leave a comment below, and we’ll see you soon.

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