For Insurgency: Sandstorm players, this guide will provide you some pro tips and tricks with some tactical advantages whatsoever. Let’s check it out.
In this guide , i’ll provide you with some tips on how to play Outpost mode with great coordination and awareness in order to gain a victory.
without wasting time , let’s go !
As you already know , in Outpost mode , you will put on a defense posture , enemy will rush to your position relentlessly and teamwork are important and priority in this mode.
There’s total of 7 wave and each wave awards you with 2 supply points , the total supply points if you successfully defend all wave until 7th wave are 14 supply points.
Your team will consist of 8 players against 15-20 enemy A.I that have fast respawn time.
Without further do , let’s begin the first topic !
A good soldier always know the land pretty well.
I’m sure you play this game a lot , hence you could familiarised yourself with the surrounding terrain.
I’ll provide an example , The hillside map , a.k.a new Sinjar.
As you can see in the image , the blue color indicate defense point (objectives A and B).
The red color indicates enemy entry points.
This map is my most played map in this game.
From what i can tell you , Objective B (the blue circle) is the most defensive one , so consider defend this one more instead of Objective A.
It’s important to identify enemy’s approach quickly.
As shown in the image , enemy mostly spawn near the destroyed building (the 50%) , enemy spawns normaly under the cliff (the 30%) and enemy spawns rarely in the long road (the 20%).
As far as i can tell , enemy will spawn about 5 seconds long at the 20% entry point.
It’s important to identify enemy’s position in order to provide tactical advantages for your team.
Extra tips , always spam ” Enemy spotted ” button when you saw hostile combatants to alert the rest of the team.
Types Of Enemies.
Since i can’t provide a picture of them because standing still during a gunfight is a suicide , i can provide you with some info’s on these dudes.
You will encouter five types of enemy :
1. Weak insurgents
Armed with a mere pistols and molotovs , without having any armor , this type of insurgents are the easiest to deal with , one good ol’ headshot is enough.
Usually spawn from 1st wave to 3rd wave.
Upon dying , they have 80% chance to drop a molotov and it’s very useful to deny an entry , giving you an enough time to safely reload your weapon.
However they posed a serious threat while in large numbers.
2. Suicide Bomber
No need to introduce this one.
This piece of trash are a pain in the butt.
Always make this your number one target.
If you cannot drop them with your gun , USE MORE GUNS !
They just respawn all the time , keep noted.
3. Normal Insurgents
Usually armed with akm’s and nagant rifle’s.
Quite easy to drop them , since they have no armor.
Pose a normal threat to you , but the danger increases as their numbers grow.
Respawn during first wave until 7th wave.
You can recognized them with the blue camo uniform and black balaclavas.
Require more rounds to drop them as they wears a light armor and heavy armor.
Usually armed with Uzi’s , RPG’s , MG3’s and Akm’s.
Start to respawn in 4th wave until 7th wave.
5. Elite Insurgents / Heavy Insurgents
And finally , the main threat for the security team.
They always wear red camo’s , and easily recognized with those hockey mask.
You can tell them they coming when the respawn said ” Grenadier / Rocketman / Blaster Wave “.
Since they armed to the teeth , they carry Famas With GL’s , RPG’s , MG3’s And Grease Guns.
Make sure you have a high-caliber weapons to deal with this type of hostile. Pistol rounds are useless against unless it’s a headshot.
I will suggest some good weapons to fend them off easily while wrecking up a huge kill counts.
Cheap rifle (1 supply point)
Good for starting round.
It’s free !
Low ammo capacity.
Only aiming for headshots when using this.
3. Mosin Nagant M91/30
Cheap bolt-action rifle (1 supply points)
Cheap attachments such as 4X Telescopic sight (1 supply point)
Slow fire rate , be careful.
4. Browning HP
Overall a good handgun.
Very cheap (1 supply point)
Recommended for Outpost mode.
Slightly expensive than M16A2 (2 supply points)
Versatile for long range , medium range and CQB.
Single shots for long engagements , burst fire for medium range and CQB.
Breacher’s weapons of choice.
Quite effective at medium range , lethal for CQB.
Acceptable price (2 supply point)
All rounder for long range and CQB.
Good for designated marksmen.
Good ammo conservation.
Average assault rifle.
Packs a quite punch (7.62x51mm)
Not so cheap (3 supply points)
9. M249 SAW
Good for suppressing fire.
Large ammo count (200 rounds)
Acceptable price (3 supply point)
High recoil , high caliber , small ammo count (100 rounds , 7.62x51mm)
Good for door covering.
11. G3A3 Battle Rifle
Expensive (4 supply points)
Recommended using single shot mode.
12. M110 SASS
Expensive (4 supply points)
Good stopping power.
Alternate version for M4A1.
Expensive (4 supply points)
Cheap 1X-4X optics (1 supply point)
14. Famas F1
Very expensive (6 supply points)
Free because elite insurgents drop these guns.
Comes with underbarrel grenade launcher.
Expensive (4 supply points) but it’s easily obtain since heavy insurgents and militants drop these.
16. Sterling SMG
Cheap (1 supply point)
Slow firerate , good for ammo conservation and accuracy.
attach it with OKPx1 and extended magazine and you’e set.
17. M1 Garand (with explosive attachments)
Cheap rifle (2 supply points)
Versatile between battle rifles and explosive launchers.
make sure to set up explosives attachments in a safe spot because it took 8-10 seconds.
18. Grease Gun
Cheap (2 supply points) but when attached with lasers and suppressors , it’s literally expensive.
Carried by elite insurgents , so yeah it’s free to obtain.
1. Don’t play rifleman for god sake , use observer class , demo’s and advisors. be useful to your team and don’t ended up like Aqua.
2. Peek and fire to safely drop down your targets.
3. Pick up every equipment laying around. It proves to be useful sometimes.
4. Always benefit the Commander’s armaments. It helps you winning the fight.
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