If you really like military shooter games, and you buy Insurgency: Sandstorm, and you don’t know how to play, than welcome. I want t teach you how to play or how to play tactical.
NOTE: THIS GAME IS NOT CS:GO THIS GAME NEEDS COMBINATION AND TACTICS.
Farmhouse: A large map featuring plenty of medium to long range engagements.
Hideout: An urban map that provides a wide variety of both long and short range engagements.
Precinct: An urban map. This map contains many choke points and close quarter engagements.
Refinery: A tight map set in an oil refinery. This map provides plenty of flanking routes.
Summit: A map set in a mountain village.
Three objectives must be captured and a fourth objective must be destroyed by the attacking team in sequential order. For each objective captured, they gain more reinforcements and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.
Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemies to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Complete mission-based objectives such as capturing and defending key territory or destroying a supply cache against challenging AI enemy. Each successful objective will reinforce your teammates who were eliminated along the way.
Outpost is a coop gamemode in Insurgency, where you must defend the cache from AI enemies that also increase in number as you progress farther into the waves.
1. Versus: Player vs. Player. Everyone chooses a class and picks up a weapon. There is 2 modes on versus. Push Mode and Frontline Mode
Commander, Observer, Rifleman, Breacher, Gunner, Demolitions, Advisor, Marksman.
Commander: Gives observer commands. Like mortar shots, Helicopter strikes etc.
Observer: Observer communicates with station. Follows the commander’s orders.
Rifleman: Rifleman is general soldier. Has normal battle rifles.
Breacher: Breacher has light weapons. Like SMGs. Fights close quarters.
Gunner: Gunner has heavy weapons. Like HMGs.
Demolitions: Demolitions has rocket launchers, C4s etc.
Advisor: Advisor has exotic weapons. Like L85A2, MK18 CQBR. Other classes don’t have this guns.
Marksman: Marksman has sniper rifles. Long range shooter.
2. Coop: Player vs. AI. Everyone chooses a class and picks up a weapon. There is 1 mode on coop. Checpoint Mode.
In coop mode, classes are same with versus. Almost all of the things are same. Just AI enemies.
3.Competitive: Player vs. Player. There is 3 modes on competitive. Firefight Mode, Comp Firefight Rules Mode, Ranked Ladder Play Mode
Guns, attachments, classes are different.
Assaulter: Attacker. Uses assault and battle rifles.
Flanker: Runner. Uses SMGs, shotguns, SBRs
Sharpshooter: Sniper. Uses bolt-action rifles, Anti-Material rifles.
Sub Machine Guns
Heavy Machine Guns
Sometimes reloads are painfully slow. If you double-tap “R”, you can speed reload. But you lose your magazine. I prefer speed reloading at out of magazine. I don’t want to lose ammunation.
When you playing Firefight Mode or Checpoint Mode, you can plant IED on objective. And wait for enemies come. Than boom! 5 Kills in a row.
Do not play fast. This is military shooter game not CS:GO. If you play faster, than you die in one shot. Chech every corner and be sure no one near you. And you can go now.
Do not use MG Trucks. If you want to use, than do not use MG. If you use MGs you probably die, and you didn’t know where did shot came from. But, If you use as driver, you almost invincible. Just drive, press CTRL and kill someone. If you press CTRL, they can’t shoot at you.
This is all customizable parts in your character. Requests 100$, 800$ or 1,000$ in general. You can’t buy in-game money with real money.
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