Some useful tips after a weekend exploring the world of Greedfall
Archetypes & Skills
The game starts you off with the traditional trinity of archetypes in this title: Warrior, Rogue, or Magician. You’re started off with two skills from the main tree, and a single skill from the other two which you’ve not chosen. (ex. Warriors start out with Bladed Weapons, Heavy Weapons, and Fire Arms)
You are not stuck with these choices and are free to experiment with the build that might suit you best. You get a skill point every level, and find skill altars scattered in the island to improve and customize your hero as you see fit. For me I started out with Technical (Rogue) but ended up delving into the Heavy Weapons Line to mix it up with Traps, Bombs, and Firearms. This gives me a mix of crunchy crowd control melee, and a bunch of long range and control over the battle field.
I’m currently stuck with point in Blades, which could be easily remedied with a Memory Crystal when I’m finally satisfied with how my hero plays out. I could easily skip the two-handed weapons and go straight to unlocking the Bomb Fury skill or focus on one-handed weapons exclusively, so who knows. The choice is yours, have fun with it.
The selection of these part of the character sheet improves and supports the improvement of your desired archetype or hybrid class. These selections have a maximum level of five, and influence your ability to equip better gear and affect some of your characters stats. You can easily read through these when you hover on the attributes and are pretty straight forward. At level 19, I’ve already maximized Strength just so I can equip this Yellow Axe I picked up while exploring. Not quite sure how many of these attributes you can max out at end game. Again, it’s part of the discovery, and you can always rebuild when you get more Memory Crystals.
This aspect of the character-building influences how you interact with the world outside your improvements in combat effectiveness. Things like Character Dialogues, Spotting Nuances, Crafting, and accessing certain parts of the map are dependent on the level you have for each.
And here is actual Tip #1 for you: I feel that these don’t need to go past level 2 – except maybe Charisma & Intuition. (Currently don’t have points in these two.) The thing is certain equipment grant bonuses to these items. The trick is that you can have these pieces stowed away in your inventory and just put them on when you need them. Additionally having a friendly status with your party members also add a point in these. So Tip #2, do Party Side Quests as soon as they are available. Some of them progress when the main campaign progress. The game automatically informs you of these opportunities and you just have to talk to the specific party member to accept the quest. Do note, however, that only one active party member quest can be active at all times, so keep doing them as soon as they come up, as these bump up your status with them real quick.
So far I’ve unlocked Kurt and Vasco’s bonuses, which are Crafting and Intuition. With one level in Crafting and a pair of gloves, I have Crafting Level 3 already. And with a Hat and Vasco tagging along I can sneak into certain tight spaces to access parts of the map. Soon enough, I will have bonus for Vigor when Siora warms up to me. I haven’t unlocked all Party members but Petrus, my recent addition will grant a bonus to Charisma. Smooth.
- If you’re using Firearms, don’t worry about Ammo so much! Several times in my gaming this weekend, I took long tactical pauses to contemplate if I should whip out my rifle or my pistol. They are actually easily to come by from Human Corpses, and creates and barrels scattered in the City Hubs. The second periodically replenishes over time. And with a single point in Science and that little trick of switching gears while in camp, you can craft loads of this in no time.
- If you’re going for Physical Damage type, invest on the Roll skill and its upgrades. For some reason the game doesn’t have a stamina bar and you can be your personal gymnast. Just time them right!
- In a pinch, learn how to parry or block. There are only two outcomes – you get to counterattack which generates Fury, and second, you mitigate the damage completely if not timed correctly. I haven’t encountered an enemy that has actually physically damaged me even with a poorly timed block. Maybe later in the game there might be, we’ll see.
- Speaking of Fury, don’t forget you have that, for Physical Damage its a need gap closer and it does a ton of damage. Magic users can build it up outside of combat as far as I understand but I haven’t had the chance to try it out.
- Lastly, the tactical pause, it’s such a blessing even for such a simplified game such as Greedfall. In Dragon Age, it’s a way to check up on your team members and prep them for a spell or healing. Sadly, it’s not the case for Greedfall but it’s has its merits as its an easy way to bind your controls to do specific things on the fly — shoot your firearm, set-up a trap or toss a bomb, pop a potion or two. Use it, it’s for free. It’s like free Stasis.
Other Stuff & Final Remarks
This one’s a gem. Straight up Pocahontas on Steroids that scratches an itch that hasn’t been scratched in quite a long time.
- GreedFall: 100% Achievement Guide
- GreedFall: Walkthrough of Serene (Main Quest & Side Quests)
- GreedFall: Quest, Item and Monster Guide