For Going Medieval players, this guide provides the complete list of all Perks, Modifier, Backstory and Pseudonym in game, let’s check it out.
List of Every Perk
NOTE: Currently this only lists perks with a percentage or integer modifier, this will be updated soon along with perk icons.
Ascetic
Austere
Benevolent
Bloodlust
Brawler (+3 Melee, +10% Unarmed Damage)
Brawny (+3 Mining, +15% Movement Speed, +10% Global Work Speed, +5% Melee Weapon Damage Multiplier, +5% Unarmed Damage)
Callous
Cannibal
Chilly
Churl (-10% Mood Target, +10% Mood Change Speed)
Cold Hardy
Congenial (+10% Mood Target, -5% Mood Change Speed)
Contemplative (-20% Mood Target, +5% Mood Change Speed)
Dainty
Disfigured
Dullard (-5 Intellectual, -15% XP gain, +10% Clumsiness)
Early Bird (-5% Sleep Recovery Speed, +5% Sleep Depletion Speed)
Elf Shot (-5% Motor Function)
Erudite (+5 Intellectual, +15% XP gain)
Fair
Fleet Footed (+10% Movement Speed, +5% Motor Function)
Forty Winks (+5% Sleep Recovery Speed, -10% Sleep Depletion Speed)
Gluttonous (+10% Appetite, -10% Consumption Duration)
Gobbler (-50% Consumption Duration)
Gourmet (+3 Culinary, +5% Appetite, -15% Consumption Duration)
Green Thumb (+3 Botany, +25% Harvest Amount, -50% Chance Harvest Fails)
Heat Resistant
Hedonist
Hefty (-5% Movement Speed, +10% Melee Weapon Damage Multiplier, +10% Unarmed Damage, +10% Mining Speed)
Hot-Blooded
Ill-Favored
Industrious (+10 Global Work Speed)
Infirm (-10% Hitpoints Recovery, -5% Motor Function, -5% Wound Regeneration)
Iron Stomach (-40% Consumption Duration)
Laggardly (-10% Movement Speed, -15% Global Work Speed)
Lightweight
Listless
Lord of Misrule
Moribund (-15% Hitpoints Recovery, -5% Motor Function, -25% Wound Regeneration)
Night Owl (+10% Sleep Recovery Speed, -5% Sleep Depletion Speed)
Outgoing (+5% Mood Target, -5% Mood Change Speed)
Precious
Punch Drunk
Ravishing
Robust (+15% Hitpoints Recovery, +10% Motor Function, +15% Wound Regeneration)
Robust (Text only secondary version of robust)
Ruthless
Sluggardly (-5% Movement Speed, -10% Global Work Speed)
Snow White
Somnolent (+10% Sleep Recovery Speed, +15% Sleep Depletion Speed)
Stout (+10% Appetite, -5% Consumption Duration, -5% Movement Speed)
Sun Seeker
Swigger
Vigorous (+20% Hitpoints Recovery, +5% Wound Regeneration)
Vulnerable (-10% Wound Regeneration)
Washout
Whirlwind (+ 5% Movement Speed, +10% Motor Function)
Wicche (+3 Animal Handling)
Winsome
Wise (+3 Intellectual, +10% XP gain)
List of Every Modifier
Ambitious (+5 Intellectual)
Apostate (+3 Animal Handling)
Artful (+5 Speechcraft)
Avant Garde (+3 Culinary, +3 Medicine)
Bloodthirsty (+5 medical)
Bookish (+3 medicine, +3 carpentry)
Brutal (+3 Smithing)
Caring (+5 Animal Handling)
Charitable (+5 Culinary)
Cheerful (+3 Construction, +3 Medicine)
Chivalrous (+5 melee)
Clever (+5 Intellectual)
Confident (+3 Marksman)
Crafty (+5 Tailoring)
Cunning (+5 Botany)
Deadly (+3 Marksman, +3 Melee)
Desolate (+5 Mining)
Despicable (+3 Intellectual, +3 Melee, +3 Marksman)
Faithless (+5 construction)
Hopeful (+3 Medicine)
Inconspicuous (+5 Intellectual)
Loyal (+3 Melee)
Patient (3 Marksman)
Penitent (+3 Carpentry)
Reckless (+5 Mining)
Rustic (+3 Botany, +3 Culinary)
Ruthless (+5 Melee)
Savage (-3 Speechcraft, -5 Intellectual)
Shrewd (+3 Carpentry, +3 Smithing)
Solitary (+5 Melee)
Soothsaying (+3 Botany)
Spinning (+3 Botany, +3 Tailor)
Swindling (+3 Tailoring, +3 Animal Handling)
Tempered (+5 Smithing)
Thoughtless (+5 Tailoring)
Thrifty (+3 Smithing)
Tireless (+5 Carpentry)
Toxic (+5 Culinary)
Uprooted (+3 Animal Handling)
Weary (+5 Melee)
Wicked (+5 Smithing)
Willful (+3 Speechcraft)
Winsome (+5 Speechcraft)
Yorkist (+3 Melee, +3 Construction)
List of Every Backstory
Archer (+12 Marksman, +5 Melee)
Architect (+12 Intellectual, +10 Construction)
Armorer (+12 Smithing, +5 Carpentry, +5 Melee)
Armorer (+12 Tailoring, +5 Carpentry, +5 Marksman)
Army Cook (+12 Melee, +10 Culinary, +3 Animal Handling)
Arrowsmith (+12 Smithing, +3 Carpentry)
Barber (+12 Speechcraft, +10 Medicine)
Berner (+15 Animal Handling, +5 Melee, +3 Speechcraft)
Blacksmith (+12 Smithing, +5 Melee, +3 Mining)
Bowyer (+10 Carpentry, +10 Marksman, +3 Construction)
Brewster (+12 Culinary, +10 Botany)
Brick Maker (+12 Construction, +10 Mining, +3 Botany)
Builder (+12 Construction, +5 Carpentry, +3 Speechcraft)
Butcher (+12 Culinary, +10 Animal Handling)
Carpenter (+12 Carpentry, +3 Speechcraft)
Carter (+10 Mining, +5 Melee)
Chef (+15 Culinary, +5 Botany, +5 Animal Handling)
Cobbler (+15 Tailoring)
Cordwainer (+10 Tailoring, + 5 Construction, +5 Botany)
Cottar (+12 Botany, +3 Animal Handling)
Courtesan (+12 Speechcraft, +15 Intellectual, -5 Melee, -5 Marksman)
Engineer (+12 Intellectual, +5 Melee, +3 Marksman)
Farmer (+12 Animal Handling, +5 Botany, +3 Intellectual)
Farrier (+12 Smithing, +3 Animal Handling)
Field Doctor (+12 Medicine, +10 Melee)
Franklin (+12 Mining, +5 Botany)
Grave Digger (+12 Mining, +5 Melee, -3 Speechcraft)
Healer (+12 Medicine, +3 Intellectual)
Herbalist (+12 Botany, +5 Intellectual, -3 Smithing)
Hunter (+12 Marksman, +10 Animal Handling)
Innkeep (+12 Culinary, +3 Speechcraft, +3 Melee)
Knight (+12 Melee, +3 Speechcraft, +3 Botany, +3 Medicine)
Lorimer (+15 Smithing)
Marshal (+12 Animal Handling, +5 Medicine)
Master Builder (+12 Intellectual, +5 Carpentry, +5 Construction)
Mercenary (+12 Melee, +10 Mining)
Miner (+12 Mining, +3 Construction)
Monk (+12 Intellectual, +5 Botany, +5 Medicine)
Recruit (+12 Marksman, +5 Tailoring, +5 Smithing)
Reeve (+12 Botany, +5 Smithing)
Scribe (+12 Intellectual, +3 Speechcraft)
Shipwright (+12 Construction, +5 Melee)
Swineherd (+12 Animal Handling, +5 Botany)
Tanner (+12 Tailoring, +3 Botany)
Wheelwright (+12 Carpentry)
List of Every Pseudonym
A character may have a pseudonym associated to them that provides a small bit of lore and a boost to one skill.
Bonesetter (+3 Medicine)
Bridegroom (+3 Tailoring)
Butcher (+3 Animal Handling)
Ghost (+3 Mining)
Le Chou (+3 Botany)
Philosopher (+3 Smithing)
The Apostle (+3 Carpentry)
The Bard (+3 Marksman)
The Bold (+3 Melee)
The Bride (+3 Tailoring)
The Broken (+3 Marksman)
The Crow (+3 Medicine)
The Cuckold (+3 Carpentry)
The Deceiver (+3 Marksman)
The Doctor (+3 Intelligence)
The Fool (+3 Intelligence)
The Forlorn (+3 Culinary)
The Hanged (+3 Mining)
The Heretic (+3 Construction)
The Kitten (+3 Speechcraft)
The Lamb (+3 Tailoring)
The Lucky (+3 Smithing)
The Pagan (+3 Botany)
The Pirate (+3 Mining)
The Prodigal (+3 Speechcraft)
The Pudding (+3 Culinary)
The Rebel (+3 Carpentry)
The Riddler (+3 Speechcraft)
The Saint (+3 Animal Handling)
The Spy (+3 Intelligence)
The Tart (+3 Culinary)
The Thief (+3 Tailoring)
The Wakeful (+3 Melee)
Zealot (+3 Construction)
Related Posts:
- Going Medieval Advanced Character Creation Guide
- Going Medieval Harder Difficulty Lone Wolf Guide
- Going Medieval Beginners Guide How to Start a New Colony
- Going Medieval Storage Requirement Guide
- Going Medieval Cold Room Temperature Guide