Skip to content
Menu
SteamAH
  • Cheat
  • Guide
  • Tips
  • Game Lists
  • Privacy Policy
SteamAH

CODE VEIN: Better Visuals Via Engine Scalability

Posted on September 29, 2019

This will improve the appearance of the game by loading higher quality assets at the cost of performance.

 

Foreword

Before I get into how to do this, I do want to mention that this will do a few things that may be undesirable

  • Textures will appear to have a “shimmering” effect. This is simply because we are forcing the max resolution option for the texture. It’s not actually shimmering, there is just too much detail. This effect may be able to be reduced with further tweaking.
  • Performance will be degraded drastically, especially if your GPU has a low amount of memory. On my 2080, I go from the 240 fps cap to 150.

The Code

Head over to

%localappdata%/CodeVein/Saved/Config/WindowsNoEditor/Scalability.ini

Replace it with this:

[[email protected]] ;
Default scalability settings for “Cinematic” r.PostProcessAAQuality=5 [[email protected]] r.ScreenPercentage=124.000000 ;
Slight natural AA r.ViewDistanceScale=8.0 ;
See more r.SkeletalMeshLODBias=-8 ;
Animations scale further r.StaticMeshLODDistanceScale=0.001 ;
Static meshes always load best LOD b.LevelStreamingMaxLODLevel=3 b.LevelStreamingDistanceRatioForLOD=1.0 b.NetMoveEnableByDistance=-1 [[email protected]] r.Shadow.MaxResolution=4096 ;
This seems to be the engine max r.Shadow.MaxCSMResolution=4096 ;
This seems to be the engine max r.Shadow.DynamicInsetShadowEnable=1 r.Shadow.DynamicInsetShadowRange=16384 r.Shadow.TexelsPerPixel=16 ;
Going any higher seems unreasonable r.Shadow.GridToCSM=2 r.Shadow.GridTextureSize=4096 ;
Going any higher seems unreasonable r.VolumetricFog.GridPixelSize=4 [[email protected]] ;
Default scalability settings for “Cinematic” r.AmbientOcclusionLevels=4 r.HBAO.Enable=1 r.RenderTargetPoolMin=8192 r.LensFlareQuality=3 r.Tonemapper.Sharpen=1 r.BlurGBuffer=1 [[email protected]] r.TextureStreaming=0 ;
Disable texture streaming r.MaxAnisotropy=16 ;
Max anisotropic filtering ;
If streamer doesnt get disabled, below apply r.Streaming.PoolSize=0 ;
Give us a infinite pool r.Streaming.HLODStrategy=2 ; Load all r.Streaming.HiddenPrimitiveScale=1 ;
Try to keep native r.Streaming.MaxEffectiveScreenSize=0 ;
Disregard screen size r.Streaming.Boost=8192 ;
Try for max res textures r.Streaming.MipBias=0 ;
Pick best mips r.MipMapLodBias=-8 ;
Pick best mips, not sure which is right? r.Streaming.UsePerTextureBias=0 ;
Ignore the developers intended mip bias’ r.Streaming.FullyLoadUsedTextures=1 ;
Fully load every used texture r.Streaming.UseAllMips=1 ;
Remove resolution limitations r.Streaming.DefragDynamicBounds=1 ;
Remove dynamic bounds from update loop r.Streaming.LimitPoolSizeToVRAM=0 ;
Remove memory limit r.Streaming.ScaleTexturesByGlobalMyBias=0 ;
Ignore global mip bias [[email protected]] ;
Default scalability settings for “Cinematic” TranslucencyLightingVolumeDim=256 ;
Going any higher seems unreasonable r.SSR.Quality=4 r.SceneColorFormat=4 r.MaterialQualityLevel=1 r.SSS.HalfRes=0 [[email protected]] ;
Doesn’t seem to be used, but if it is, make it very nice foliage.DensityScale=8.0 grass.DensityScale=8.0 r.ViewFoliageDistance=800000.0

This works on the “Highest” options

READ:  CODE VEIN: Mechanics, NG+, & More
Written by The Guy

MORE GAME GUIDES FOR YOU

Related Posts:

  • Trials of Mana: Modify Visuals and Tweaking Settings
  • Trials of Mana: How to Improve Visuals and Tweak Settings
  • Little Nightmares: Shadow Improvement Guide
  • Insurgency: Sandstorm – Optimal Settings for High-end PC
  • Devil May Cry 5: NVIDIA Control Panel Settings

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • The Life and Suffering of Sir Brante Tips and Secrets
  • Loop Hero All Cards Annex List
  • Loop Hero How to Kill the Lich Boss
  • Loop Hero General Tips And Combat Guide
  • Loop Hero All Talents (Perks) Detail List And Tier Rank
©2021 SteamAH | Powered by SuperbThemes & WordPress

Welcome to SteamAH!

We'd like to use cookies to help analyse, improve and personalise our service to you. Using cookies we are able to provide better contextual advertising (which pays to run this website) and share anonymised statistics with our partners and potential clients.

You can find out more in our Privacy Policy and customise your settings below.

Cookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled

Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.

Non-necessary

Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.

Click below to consent to the use of the cookie technology provided by vi (video intelligence AG) to personalize content and advertising. For more info please access vi's website.

Show purposesShow vendors
Privacy settings