For Going Medieval players, this guide provides list of all aspects related to character creation and discussion on perks. Let’s check it out.
Intro
I have made this advanced character creation and perk guide to aid explaining and showing all the possibilities currently available in the game. So far this would be the first guide with the information actually available on steam.
Some features are currently not available as Going Medieval is currently in Early Access, this guide aims to explain everything related to characters and also list all the data available on characters.
This guide will be updated as the game receives updates.
Feel free to give this guide a rating to help more people see this.
If you have any questions, notice something wrong, or have any improvements please leave a comment and I will answer asap.
Character Basics
Name: Character name used in lore and for identification which is randomly generated, this can be edited by the player.Background: Character background giving related bonuses to skills.
Pseudonym: Personal nickname related to events involving a character for lore which can provide a skill bonus.
Religious Alignment: How devout a character is and if they are a Restitutionist (Christian) or Oak brethren (Pagan). A Character is either practicing, devout, or a zealot.
It is worth noting that some backstories are only available to a specific religion and a Restitutionist zealot will not consume alcohol.
Age: How old a character is. This does not currently have any effects. Min: 22, Max: 70
Weight: How heavy a character is. This does not currently have any effects. Min: 45, Max: 120
Height: How tall a character is. This does not currently have any effects. Min: 100, Max: 210
NOTE: It is currently not possible to randomise the look of a character, pressing the randomise button will cause a new character entirely to be randomly generated.
Character Skills
It is worth noting that because this game is in early access there are some skills that are not currently working. Skills that are not implemented will be marked with N/A.
Passion Learning Bonus to Skill:
0: 1x
Botany: Higher speed picking crops and lower chance of ruining collection.
Carpentry: Higher chance of producing better quality wooden weapons and increased production speed.
Construction: Higher speed building and lower chance of failing construction.
Culinary: Higher speed for producing food and required to produce late tier recipes.
Intellectual: Higher speed for producing research at a research bench.
Medicine: Increased tending to wound speed and quality of medical treatment.
Melee: Higher melee damage and hit chance, required to equip some weapons.
Mining: Higher speed mining and lower chance of ruining resources.
Smithing: Higher chance of producing better quality weapons and increased production speed of smelting and smithing armor.
Tailoring: Higher chance of producing better quality clothing and increased production speed.
List of All Perks, Modifier, Backstory & Pseudonym
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