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Warhammer 40,000: Darktide Suppression Thresholds and Combat Ranges

Posted on December 25, 2022

For Warhammer 40,000: Darktide players, this guide will show you a rough outline on how suppressable an enemy is, and when they should roughly swap weapons

Explanations/Definitions

Combat Ranges

locked_in_melee_distance: Once a unit is locked into melee, they have to surpass this distance to disengage and swap combat ranges. It is a tag that checks if a player is within 4.5 meters and if they are targeting the player with a melee weapon

distance: Horizontal distance to swap combat ranges

target_weapon_type_distance: Distance to swap based of weapon type that you have. Between this and “distance”, it will swap at whichever is greater.

max_z_distance: The max vertical distance a unit should be for swap

sticky_time: The minimum time before a unit can swap combat ranges again

activate_slot_system: Whether or not the unit should count towards your slot system

target_velocity_dot_distance: The minimum distance for the unit to check for your relative velocity. When it is not specified it constantly does checks in that combat range.

target_velocity_dot_duration: When you are at the “target_velocity_dot_distance” this is a minimum time you have to be moving towards the unit for it to initiate a range swap. Specific to units in “Melee Combat Range” this means that if you are at the “target_velocity_dot_distance” but still within other swap parameters, the unit will swap to “Close Combat Range” and try to disengage you. There will then be the sticky_time to prevent another swap too soon, to give the unit time to get away.

target_velocity_dot_duration_inverted: similar to “target_velocity_dot_duration”, except the swap happens when you move for less than the specified duration. Specific to units it is trying to determine if you ran towards the unit, and are stopping to engage it.

switch_combat_range: The combat range the unit will swap to when parameters are met

default_combat_range: The range the unit wants to be in

switch_on_wait_slot: Just says that these units will swap back to ranged if they can not engage the player in melee

both target_velocity_dot_duration only trigger when you move towards the unit.

the target_velocity_dot_reset for all units is 0.5 seconds, which just means every 0.5 seconds it will recheck your relative velocity to the unit to make sure youre still going to it or not.

Suppression

max_value: The max amount of suppression a unit can have

threshold: The amount of suppression needed for it to affect a unit

decay_speeds: How quickly the unit loses suppression per second

immunity_duration: A range of how long a unit will be immune to suppression after exiting suppression

Takeaways

The main takeaways should be the relative levels of suppression of units at certain ranges, as well as what it takes to make them swap to melee. If they are doing something already, like aiming at you, i dont think they swap as quickly. Take it with a grain of salt, it is hard to test specific ranges to make sure they work as i think they do. The code is complex and I wanted to do this moreso to give people a general idea of why some units get suppressed and others dont, or how combat range swapping works to most optimize diving ranged groups as an ogryn or zealot.

Ranged units dont like being in melee, and will try their best to make distance from the player. Dreg stalker doesnt get suppressed when youre within “far” range of them, but they do when youre in “close” range, which contrasts to Scab Stalkers that do get suppressed at “far” range, which makes testing suppression in meatgrinder weird because you dont know if the unit is in “melee”, “close” or “far” ranges. Reapers dont even have a “close” range, and are very quick to swap back to far, you cant lock them in melee very well.

I might’ve forgotten to explain things, ask questions and ill try my best to answer them.

Scab Stalker

Suppression
Max Values:
Far: 15
Close: 30
Melee: 50Threshold:
Far: 10
Close: 25
Melee: 44

Decay Speeds:
Far: 0.05
Close: 0.5
Melee: 0.25

Immunity Duration:
2.75 to 3.25

Combat Range Swap

default_combat_range: Close

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 25 meters away

require_line_of_sight: False

sticky_time: The unit can not swap for 1 second after swapping

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 8 meters

distance: When you are within 3 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 1 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 0 seconds

activate_slot_system: True

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 35 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 7.5 meters

distance: When you are within 3 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 1 meter with a ranged weapon, or 5.5 meters with a melee weapon they can swap.

sticky_time: 1 seconds

activate_slot_system: True

target_velocity_dot_duration_inverted: T1: 6 seconds, T2: 5 seconds, T3: 4 seconds, T4: 4 seconds, T5: 3 seconds

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 15 meters away

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sticky_time: 2 seconds

switch_combat_range: Far

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 12 meters away

distance: When you are further than 7 meters they can swap

max_z_distance: When you are further than 1.9 meters vertically they can swap

target_weapon_type_distance: When you are further than 1.25 meter with a ranged weapon, or 10 meters with a melee weapon they can swap.

sticky_time: 3 seconds until next swap

target_velocity_dot_distance: When the unit is further than 6 meters away, this becomes a swap condition

target_velocity_dot_duration: T1: 6 seconds, T2: 5 seconds, T3: 4 seconds, T4: 4 seconds, T5: 3 seconds

switch_combat_range: Close

Scab Shooter

Suppression
Max Values:
Far: 25
Close: 25
Melee: 25Threshold:
Far: 10
Close: 10
Melee: 10

Decay Speeds:
Far: 0.05
Close: 0.5
Melee: 0.2

Immunity Duration:
0.25 to 0.5

Combat Range Swap

default_combat_range: Far

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 8 meters away

require_line_of_sight: True

sticky_time: The unit can not swap for 0.25 second after swapping

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 12 meters

distance: When you are within 4.5 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 4 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: True

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 11 meters away

sticky_time: 4 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 12 meters

distance: When you are within 4.5 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 4 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: True

target_velocity_dot_duration_inverted: T1: 6 seconds, T2: 5 seconds, T3: 4 seconds, T4: 4 seconds, T5: 3 seconds

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 20 meters away

sticky_time: 5 seconds

switch_combat_range: Far

switch_on_wait_slot: True

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 9 meters away

distance: When you are further than 7 meters they can swap

max_z_distance: When you are further than 1.9 meters vertically they can swap

target_weapon_type_distance: When you are further than 3 meter with a ranged weapon, or 9 meters with a melee weapon they can swap.

sticky_time: 3 seconds until next swap

target_velocity_dot_distance: When the unit is further than 6 meters away, this becomes a swap condition

target_velocity_dot_duration: T1: 6 seconds, T2: 5 seconds, T3: 4 seconds, T4: 4 seconds, T5: 3 seconds

switch_combat_range: Close

Scab Shotgunner

Suppression
Max Values:
Far: 15
Close: 15
Melee: 15Threshold:
Far: 20
Close: 20
Melee: 20

Decay Speeds:
Far: 0.05
Close: 0.5
Melee: 0.3

Immunity Duration:
2.75 to 3.25

Combat Range Swap

default_combat_range: Close

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 22 meters away

require_line_of_sight: True

sticky_time: 0 Seconds

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 4 meters

distance: When you are within 2 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 1 meter with a ranged weapon, or 4 meters with a melee weapon they can swap.

sticky_time: 0 seconds

activate_slot_system: True

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 28 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 6 meters

distance: When you are within 2 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 1 meter with a ranged weapon, or 6 meters with a melee weapon they can swap.

sticky_time: 2 seconds

activate_slot_system: True

target_velocity_dot_duration_inverted: T1: 6 seconds, T2: 4 seconds, T3: 4 seconds, T4: 3 seconds, T5: 2 seconds

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 20 meters away

sticky_time: 5 seconds

switch_combat_range: Far

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 9 meters away

distance: When you are further than 7 meters they can swap

max_z_distance: When you are further than 1.9 meters vertically they can swap

target_weapon_type_distance: When you are further than 3 meter with a ranged weapon, or 9 meters with a melee weapon they can swap.

sticky_time: 3 seconds until next swap

target_velocity_dot_distance: When the unit is further than 6 meters away, this becomes a swap condition

target_velocity_dot_duration: T1: 6 seconds, T2: 5 seconds, T3: 4 seconds, T4: 4 seconds, T5: 3 seconds

switch_combat_range: Close

Scab Sniper

Suppression
Max Values:
Far: 30
Close: 30
Melee: 30Threshold:
Far: 20
Close: 20
Melee: 20

Decay Speeds:
Far: 0.05
Close: 0.5
Melee: 0.2

Immunity Duration:
2.75 to 3.25

Combat Range Swap

default_combat_range: Far

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 15 meters away

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require_line_of_sight: True

sticky_time: 0 seconds

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 17 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 4 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

target_velocity_dot_duration_inverted: N/A

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 12 meters away

sticky_time: 4 seconds

switch_combat_range: Far

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 3 meters away

distance: When you are further than 3.5 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are further than 3.5 meter with a ranged weapon, or a melee weapon they can swap.

sticky_time: 0 seconds

target_velocity_dot_distance: N/A

target_velocity_dot_duration: N/A

switch_combat_range: Close

Scab/Dreg Flamer

Suppression
Max Values:
Far: math.huge
Close: math.huge
Melee: math.hugeThreshold:
Far: math.huge
Close: math.huge
Melee: math.huge

Decay Speeds:
Far: 0.05
Close: 0.1
Melee: 0.1

Immunity Duration:
2.75 to 3.25

Combat Range Swap

default_combat_range: Close

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 15 meters away

require_line_of_sight: True

sticky_time: 0 seconds

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 17 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

target_velocity_dot_duration_inverted: N/A

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 12 meters away

sticky_time: 4 seconds

switch_combat_range: Far

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 3 meters away

distance: When you are further than 3.5 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are further than 3.5 meter with a ranged weapon, or with a melee weapon they can swap.

sticky_time: 0 seconds

target_velocity_dot_distance: N/A

target_velocity_dot_duration: N/A

switch_combat_range: Close

Scab/Dreg Gunner

Suppression
Max Values:
Far: 40
Close: 40
Melee: 40Threshold:
Far: 27.5
Close: 27.5
Melee: 27.5

Decay Speeds:
Far: 0.05
Close: 0.5
Melee: 0.3

Immunity Duration:
1.75 to 2.25

Combat Range Swap

default_combat_range: Far

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 15 meters away

require_line_of_sight: True

sticky_time: 0 Seconds

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 17 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

target_velocity_dot_duration_inverted: N/A

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 12 meters away

sticky_time: 4 seconds

switch_combat_range: Far

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 3 meters away

distance: When you are further than 3.5 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are further than 3.5 meter with a ranged weapon, or with a melee weapon they can swap.

sticky_time: 3 seconds until next swap

target_velocity_dot_distance: N/A

target_velocity_dot_duration: N/A

switch_combat_range: Close

Dreg Stalker

Suppression
Max Values:
Far: 60
Close: 20
Melee: 60Threshold:
Far: 44
Close: 10
Melee: 44

Decay Speeds:
Far: 0.05
Close: 0.1
Melee: 0.1

Immunity Duration:
2.75 to 3.25

Combat Range Swap

default_combat_range: Close

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 9 meters away

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require_line_of_sight: True

sticky_time: The unit can not swap for 0.25 second after swapping

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 7 meters

distance: When you are within 4.5 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 6 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: True

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 11 meters away

sticky_time: 2 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 8 meters

distance: When you are within 4.5 meters they can swap

max_z_distance: When you are within 1.5 meters vertically they can swap

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 6 meters with a melee weapon they can swap.

sticky_time: 2 seconds

activate_slot_system: True

target_velocity_dot_duration_inverted: T1: 6 seconds, T2: 5 seconds, T3: 4 seconds, T4: 4 seconds, T5: 3 seconds

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 20 meters away

sticky_time: 5 seconds

switch_combat_range: Far

switch_on_wait_slot: True

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 9 meters away

distance: When you are further than 7 meters they can swap

max_z_distance: When you are further than 1.9 meters vertically they can swap

target_weapon_type_distance: When you are further than 3 meter with a ranged weapon, or 7 meters with a melee weapon they can swap.

sticky_time: 2 seconds until next swap

target_velocity_dot_distance: When the unit is further than 6 meters away, this becomes a swap condition

target_velocity_dot_duration: T1: 6 seconds, T2: 5 seconds, T3: 4 seconds, T4: 4 seconds, T5: 3 seconds

switch_combat_range: Close

Dreg Shotgunner

Suppression
Max Values:
Far: 15
Close: 15
Melee: 15Threshold:
Far: 20
Close: 20
Melee: 20

Decay Speeds:
Far: 0.05
Close: 0.5
Melee: 0.3

Immunity Duration:
2.75 to 3.25

Combat Range Swap

default_combat_range: Close

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: Swap initiates when you are less than 22 meters away

require_line_of_sight: True

sticky_time: 0 Seconds

switch_combat_range: Close

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 28 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re within 3 meters

distance: When you are within 3 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are within 2 meter with a ranged weapon, or 3 meters with a melee weapon they can swap.

sticky_time: 4 seconds

activate_slot_system: N/A

target_velocity_dot_duration_inverted: N/A

switch_combat_range: melee

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 28 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: If unit has locked_in_melee tag, they swap when they’re more than 6 meters away

distance: When you are further than 7 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: When you are further than 1 meter with a ranged weapon, or 6 meters with a melee weapon they can swap.

sticky_time: 1 second until next swap

target_velocity_dot_distance: N/A

target_velocity_dot_duration: N/A

switch_combat_range: Close

Reaper

Suppression
Max Values:
Far: 50
Close: 50
Melee: 50Threshold:
Far: 45
Close: 45
Melee: 45

Decay Speeds:
Far: 0.05
Close: 0.3
Melee: 0.3

Immunity Duration:
3.75 to 4.25

Combat Range Swap

default_combat_range: Far

Unit is in Far Combat Range

Parameters associated with swapping to Close Combat Range

distance: N/A

require_line_of_sight: N/A

sticky_time: N/A

switch_combat_range: N/A

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: N/A

distance: When you are within 5 meters they can swap

max_z_distance: N/A

target_weapon_type_distance: N/A

sticky_time: 1 seconds

activate_slot_system: N/A

switch_combat_range: Melee

Unit is in Close Combat Range

Parameters associated with swapping to Far Combat Range

distance: N/A

sticky_time: N/A

switch_combat_range: N/A

Parameters associated with swapping to Melee Combat Range

locked_in_melee_distance: N/A

distance: N/A

max_z_distance: N/A

target_weapon_type_distance: N/A

sticky_time: N/A

activate_slot_system: N/A

target_velocity_dot_duration_inverted: N/A

switch_combat_range: N/A

Unit is in Melee Combat Range

Parameters associated with swapping to Far Combat Range

distance: Swap initiates when you are more than 7 meters away

sticky_time: 0 seconds

switch_combat_range: Far

Parameters associated with swapping to Close Combat Range

locked_in_melee_distance: N/A

distance: N/A

max_z_distance: N/A

target_weapon_type_distance: N/A

sticky_time: N/A

target_velocity_dot_distance: N/A

target_velocity_dot_duration: N/A

switch_combat_range: N/A

 

That’s all we are sharing today in Warhammer 40,000: Darktide Suppression Thresholds and Combat Ranges, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Combine00

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