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Warhammer 40000: Darktide All Ranged Weapon Marks & Types

Posted on December 22, 2022

For Warhammer 40000: Darktide players, this guide will show you a list of all ranged weapon types and the hidden differences between each Type and Mark.

Introduction

With many Types and Marks of Ranged Weapons , and with many hidden features and stats that are not shown, This Guide will summarize all Ranged weapons. Except Ogryn

Each Weapon Series do have 3 weapon types.

Hint:Use the Contents table on the right to quickly find the weapon you have doubts about.

Weapon Modifiers

Each weapon do have 5 Modifiers , they do improve with gear score increase, up to a max of 80%. Its basically the weapon stats.

Common Modifiers:

  • Damage
    Controls Base Weapon Damage.

    The higher the value , the more damage you do to all targets, it also controls the damage percentage vs Infested as (PoxWalkers,PoxHound) and damage percentage vs Unarmored as of most Dreg Shooters (Yellow wearing troops).

  • Stopping Power
    Controls Base Weapon Penetration & Stagger

    The higher the value, the less damage gets mitigated by enemy armor, each type of armor do have its own value, as of Armored in Scab Units (Green Guardsmen looking), Carapace (Crusher) , Maniac (Scab Specials & Elites), Unyielding (Bulwark/Reaper).
    While also it increases stagger, which higher value have better chance of stunning a unit.

  • Ammo
    Controls Base Weapon Magazine & Capacity

    More Ammo & Magazine Size with value increase.

  • Stability
    Controls Sway, Recoil, and Scatter

    Higher value reduces recoil, Idle Sway, and Scatter for Hip firing & Continuous Aimed Firing.

  • Mobility
    Controls Sprinting Speed, , Dodging Speed, Dodge Distance, and Scatter of Weapon while firing on the move, also Dodge Limit

    Some weapon do gain less than others in Mobility Modifier, Most Weapon do get Dodge Limit controlled by Mobility while other weapons dont.

  • Collateral
    Controls Stagger,Stagger Value to Armor , and Suppression

    Stagger do stop target from moving, or stop a target from firing, example shooting a Reaper with multiple shots of a high Stagger weapon will stun the reaper, or shooting a Rager with a high stagger weapon would knock him down.

    A weapon can either have Collateral or Stopping Power, not both.
    Some Weapons do lack Suppression Value in Collateral.

  • Reload Speed
    Controls Reload Speed

    In Weapons that do have a Fixed Value of Ammo as (Bolter,Revolver) do have Reload Speed Modifier.

  • Charge Rate
    Controls Speed of Charging Hip & Charged Shot

    Plasma Gun never shot instantaneous , even for a normal shot, it always charges, this modifier lowers the charging time.

    While also controls Charge Rate for Lucius Helbore Lasguns.

 

Kantrael Las Guns Series

Normal Variant of Lasguns.
Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Semi Automatic Firing
  • Holographic Sight
  • Flashlight Attachment

Kantrael MG Ia

The Normal Variant of the Kantrael Series, Consider it as the Assault Rifle or the all Rounder Variant.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Medium Damage
  • Medium ROF
  • Uses 3 rounds per shot.

 

Kantrael MG XII

Battle Rifle/DMR Variant of the Kantrael Series, that sacrifices slight ROF for nearly twice the damage.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Lowest ROF of Series
  • Highest Damage
  • Uses 3 Ammo Per Shot
  • Ammo Efficient & Highest Ammo Reserve

From my View, i see that its the best choice of the Kantrael Series, high damage, highest ammo Reserve, uses 3 Ammo per shot just as normal variant, the best choice to use against human sized specials and massed ranged troops.

Kantrael MG IV

The Carbine SMG variant of the Series, Highest ROF, but lowest damage.

picture

  • Highest ROF
  • Consumes 2 Ammo per Shot
  • Lowest Damage

Infantry AutoGuns Series

Basic Autoguns, based on Assault Rifles, that do reward precision over range, while also able to preform effectivly at close range.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Full Auto
  • Iron Sight Based
  • FlashLight
  • more versatile than Lasguns
  • Lower ammo than lasguns

Graia MK VIII AutoGun

The Normal Variant of the Autoguns, the all rounder Assault Rifle

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • High ROF
  • Good Damage & Penetration Over Range
  • Precise

Agripinaa MK I AutoGun

The battle rifle variant of the Graia Autogun, lower ROF and Ammo for increased damage & penetration.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Highest Damage & Penetration
  • Lowest Damage Drop off Range
  • Lowest RoF
  • Most Precise
Columnus MK V AutoGun
The Carbine SMG variant, with higher ammo, higher ROF, over lower range and damage.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Highest ROF
  • Highest Ammo Capacity
  • Still Precise with Single Shots at Long Range
  • Low Damage

Braced AutoGun Series

The Run&Gun Variant of the AutoGuns. Higher overall ammo & higher short range DPS, in expense of no ADS and overall lower accuracy

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • No ADS
  • Suited for Short Range
  • HIgh DPS

Columnus Mk II Braced AutoGun

The normal Variant of the Braced Autoguns, good penetration, high ROF, moderate stability, and a decent damage.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • High ROF
  • High DPS
  • Good Damage vs Armored
  • Acceptable Recoil
  • Close range Weapon only

Agripinaa MK VIII Braced AutoGun

The highest in Bullet Damage & Penetration, while also able to perform acceptably in medium range, in trade of higher recoil and lower ammo count, while also only Braced AutoGun with Stopping Power

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Good Vs Armored Targets
  • High Damage & Stagger
  • Lower Ammo
  • High Recoil

 

Graia Mk IV Braced AutoGun

The Fast Firing Variant of the braced autoguns, very fast in rate of fire, in expense of lower accuracy and less damage to armored targets.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Highest ROF
  • Highest DPS vs unarmored
  • High Recoil
  • High Ammo consumption

Lucius Helbore Lasgun Series

A similar type of Lasguns compared to Kanteral, but its shots are chargeable for higher damage and ammo consumption. (Hold Down Left Mouse button to charge the shot)
Well known for the Death korps of Krieg Rifles

Warhammer 40000: Darktide All Ranged Weapon Marks & Types
Fix Bayonets !

  • Iron Sight ADS
  • Charging Shots
  • Bayonet Attached

Lucius Mk I Helbore Lasgun

The normal Variant out of the three, good ROF, good Charged Shot Damage & Rate, the All Rounder.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Fast Charging Rate
  • Decent ROF
  • 3 Ammo per Uncharged Shot
  • 6 Ammo per Charged Shot

 

Lucius Mk II Helbore Lasgun

The Carbine Variant of the Lucius Series, Faster Firing, Less Ammo consumption, and a faster charge up, for an exchange of lower damage and lower stopping power.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Highest ROF
  • Fastest Charge Rate
  • Consumes 2 Ammo per Uncharged Shot
  • Consumes 4 Ammo per Charged Shot
  • Lowest Damage per Shot

Lucius Mk III Helbore Lasgun

The Battle Rifle/DMR Variant of the Lucius Series, Highest Damage per shot and Highest Stopping Power, all for the exchange of high ammo usage.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Charged Shot 1Tap Special on high Difficulty
  • Very High Damage & Stagger
  • Lowest Sway
  • Consumes 4-5 Ammo per Uncharged Shot (inconsistent Ammo usage)
  • Consumes 9 Ammo per Charged Shot
  • Long Charge Time
  • Low ROF

Accatran Recon Lasgun Series

Fast Firing Full Auto Lasguns, Those lasguns are of high rate of fire and are much stable than other variants, that can fill a room with lasers in no time, yet they do lack penetration to armor.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Full auto
  • Accurate with Low Recoil
  • Flash Lights

Accatran Mk II Recon Lasgun

The Main Variant of the Recon Lasguns, High ROF, Good damage can damage every armor but the carapace, while also very stable and accurate even at ranges.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Highest in Stability
  • Best in Ammo Efficiency
  • Full Auto
  • Uses 1 Ammo Per Shot
  • Low Penetration
  • 0 Damage to Carapace

Accatran Mk VIIa Recon Lasgun

The Heavier Variant of the Lasgun, that do packs a punch when compard to other variants, in term of damage and stagger, while also more rewarding in precise single shots, yet it have a high recoil and consumes 2 Ammo per shot.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Highest Damage Of the Series
  • High Stability
  • Highest DPS
  • Consumes lot of Ammo (2 Ammo per shot)
  • Low Ammo Efficiency
  • 0 Damage to Carapace Armor

Accatran Mk VId Recon Lasgun

The fast firing Variant , with only 3.5 less RPM than a real life MG42, can remove a whole chip of horde or ranged infantry in seconds, yet its highly inaccurate while firing, with a very huge glow that covers the iron sight.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Highest ROF of the series
  • Wipe out unarmored targets in quick volley
  • Inaccurate compared to other variants
  • Uses lot of Ammo against specials/Elites

HeadHunters AutoGun Series

The more Accurate, Higher Damage per bullet and highest stagger of all types of AutoGuns, for a trade of Rate of Fire. HeadHunter series are based on Semi or Burst fire, designed for long range combat, but somehow lacks a scope.

  • High Damage & Low Damage Drop-off Range
  • Highly Precise
  • Have a Stock Bash Special Attack

Agripinaa Mk IX Headhunter AutoGun

A 2 round burst autogun, with decent damage per shot , the best in ammo value per damage, as it got a large ammo reserve with good Damage and Stopping Power per shot, all for a decreased ROF to a 2 round burst.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • 2 Round Burst
  • High Damage Vs Elites
  • Ammo Efficient
  • Long Range Weapon, but dont have a scope

Vraks Mk VII Headhunter AutoGun

The highest damage with the highest stopping power of all Headhunter AutoGuns, but does fire in a semi auto only.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Semi Auto
  • High Stagger & Damage Per Shot
  • High Recoil

Vraks MK III Headhunter Autogun

The Fastest firing of the Headhunter series, a 3 round burst firing rifle, while still maintaining accuracy of the headhunters, although does lower damage than other variant.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • 3 Round Burst
  • Highest ROF
  • Hard to maintain recoil in continuous bursts

Single Variant Weapons

This list do contain all the weapons that are of a single variant only.

Locke Mk IIb Spearheard Boltgun

Very High Caliber weaponry, that shots high penetration shells, that are infused with explosive payload to penetrate and explode in a target. that shots in a 2 rounds burst while in hip firing, and semi auto while aiming. Larger than a 50 Caliber

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • High Damage & Stagger
  • Good vs Everything
  • Explosive Payload
  • Very Heavy
  • High Recoil
  • Limited Ammo

Lawbringer MK VI Combat Shotgun

a normal semi automatic shell fed shotgun, that shot heretics , does good damage with good stagger, but is limited in range.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Special attack: Wider Pellet Spread (vertically)
  • Good Damage & Stagger
  • Good vs concentrated Targets
  • Limited in Range

Ius Mk III Shredder Autopistol

A smol AutoGun, based on the braced Autoguns Series with a very high ROF, that shots in hipfire or braced position, very decent in short range, loses its effectiveness on a fast rate as range increases.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Light
  • Good Close Range DPS
  • High Ammo
  • Low Stopping Power
  • highly inaccurate

M35 Magnacore Mk II Plasma Gun

Charged Based Plasma Launcher, that is very effective against armored targets and multi concentrated targets that can either quick charge or fires a charged shot, in expense it require heat management and ammo management.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

Special Modifiers:
Charge Rate
Controls Speed of Charging Hip & Charged Shot

Plasma Gun never shot instantaneous , even for a normal shot, it always charges, this modifier lowers the charging time.

Thermal Resistance
Controls Heat Generation Per Shot

  • High Damage
  • Can Over penetrate non armored targets
  • Venting is useless for now
  • Requires Ammo & Heat Managment
  • Very long reload time (10 Seconds)

OverHeating with charged shots, causes weapon to explode and instant down (need to be revived)
OverHeating with normal shots ,reduces heat to 80% and with a HP chip off.

Special Attack: Venting Heat
while venting over 38% you cause self damage to HP.

Artemia Mk III Purgation Flamer

A small Flamethrower, that can purge and cleanse anything that goes in its range yet strong vs hordes and single target, can either throw little flames , or open up the valve for higher intensity. Its only 2 weaknesses is range and ammo.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

Special Modifiers:
Cloud Radius
Controls Weapon Range, AoE Radius, and AoE Suppression

Higher Value allows a longer range of Flame Range, while also a wider area of effect, which allows better damage vs hordes and waves. An important Modifier for Multi Targets.

Burn
Controls Damage over Time Stack (DoT) and Amplification Speed

how many stacks of flame you can stick to a target, each stack increases damage on target, and how fast do the target gain a stack. An important Modifier for Single target.

  • High Damage & Stagger
  • Flame Stacks
  • Horde Remover
  • High Damage over Time
  • Limited Range
  • Limited Ammo

Zarona Mk IIa Quickdraw Stub Revolver

A short Revolver , used to smite those who oppose the Imperium sheriff, high damage per shot with a very high penetration to armor,, with also a quite strong stagger to target, the revolver special is that it have an increased critical hit damage amplification, yet it have an issue of a very slow reload and small cylinder ammo capacity.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

Special Modifiers:
Penetration
Controls Weapon Penetration to Armor .

Although works similar to Stopping Power, it lacks influence over stagger, which means Revolver have a fixed stagger value, while also its damage to armor are much higher than weapons influenced by Stopping Power.

Critical Bonus
Extra Damage to Critical & Melee Critical Chance.

allows higher Damage done with Critical shot , and also higher chance of bash to be critical.

  • High Damage & Stagger
  • Very high penetration (Highest Penetration to carapace armor)
  • Fixed Ammo Value
  • Slow reload
  • Low Ammo in Magazine

Accatran MG Mk II Heavy Laspistol

A very similar weapon to Kantrael Lasguns Series, single fire , quick drawn with a very fast reload speed with a better ammo efficiency , yet lacks any real damage and stopping power.

Warhammer 40000: Darktide All Ranged Weapon Marks & Types

  • Consumes 2 Ammo per Shot
  • Ammo Efficient
  • Low Recoil
  • Fast Drawn and Reload
  • Low Damage & Stagger
  • Low Penetration

What to Choose?

All depends on your class and playstyle,

Sharpshooter:

With Sharpshooter mostly your job is to hunt down specials and elites, or massed ranged troops, you would either require good single target weapons as Bolter or Decent ROF while accurate at range weapon to hunt massed ranged infantry in cover.

  • Kantrael Lasgun
  • Accatran Recon Lasgun
  • Boltgun
  • HeadHunter AutoGuns
  • Lucius Helbore Lasgun

Zealot:

As Zealot you are mostly going to close up the Gap with the enemy , you would mostly need CQC weapon , or in some cases can be expanded to Kantrael lasguns, or Autoguns. although best options are Flamer or Braced Autoguns.

  • Braced AutoGuns
  • AutoGuns
  • Kantrael Lasgun
  • Flamer
That’s all we are sharing today in Warhammer 40000: Darktide All Ranged Weapon Marks & Types, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author omar_uav

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