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Shortest Trip to Earth: Playable Ships Guide

Posted on August 20, 2019

Basic Guide showing the internal layouts of the playable ships, as well as the ship specific perks.

 

About this guide

This guide is currently incomplete, I will finish it up when I unlock the last two ships.

In this guide I will be showing you what the internal layout of each ship is, as well as showing the different ship specific perks, with comparisons to the original when it is upgrading an existing module.

I will also list the installed modules for each ship, to help you avoid spending perks on modules the ship already has by default. I will not be going over every perk available, just focusing on the ship specific ones.

Some things to note in terms of gameplay

  • Perks that are marked PERMANENT will apply to all your ships, on every playthrough after you pick them up. High cost on your initial purchase but worth getting.
  • When you choose to start in a later zone you gain 1 extra Fate Point per Sector to spend and your crew members get a single point for skills.

Ship 1 – Tigerfish

The first ship of the game, this is unlocked by default.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide
Installed modules are :

Primary / Storage

  • Command bridge, type DUO-2
  • Non-combat sensor Mk Ia
  • Twotail engine
  • Warpdrive, type 101
  • Terran industrial energy reactor
  • Terran energy reactor (old)
  • Fuel tank (small)
  • Multi-container FEO
  • Multi-container ESM-1

Weapons / Defence

  • Aegis shield generator (old)
  • Tiger point-defence
  • DIY point-defence
  • Industrial missile platform
  • 3x Industrial laser I
  • 2x Tigerpaw, industrial nuke

Utility

  • Medical cryosleep unit x3

Free slots

  • 1x Internal module slot

Ship specific perks available on the Tigerfish

Exotic raygun I – 12 Fate Points

Adds a DIY exotic ray projector to your storage. Requires exotics to fire.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Industrial lasers upgrade (x3) – 6 Fate Points

Replaces all three default Industrial laser I with Industrial laser II.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Tigerpaw nuke – 2 Fate Points

Adds a spare Tigerpaw, industrial nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Improvised nuclear missile – 2 Fate Points

Adds 1 random capital missile to your storage.

Shortest Trip to Earth: Playable Ships Guide

Synthetics Cooker 9000 – 1 Fate Point

Adds a Synthetics cooker, grade I to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Shield generator replacement – 2 Fate Points

Replaces the Aegis shield generator (old) with Aegis shield generator.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Reactor replacement – 3 Fate Points

Replaces the Terran energy reactor (old) with Terran energy reactor.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Mk I sensor replacement – 3 Fate Points

Replaces the Non-combat sensor Mk 1a with Non-combat sensor Mk II.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The spider tiger drone – 8 Fate Points

Adds a heavy duty industrial drone to the crew. Drone can repair, put out fires or fight intruders.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Ship 2 – Nuke Runner

Unlock this ship by finishing the tutorial.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide
Installed modules are :

Primary / Storage

  • Command bridge, type TRIPLE-3
  • Non-combat sensor Mk Ia
  • Heavy Jets Engine
  • Warpdrive, grade II
  • Terran industrial energy reactor
  • Terran energy reactor (old)
  • Fuel tank (medium)
  • Multi-container FEO
  • Multi-container ESM-2
  • Explosive storage (large)

Weapons / Defence

  • Aegis shield generator (old)
  • 2x Terran point-defence
  • Sniper Cannon II
  • Light laser
  • Nova gatling cannon, type I
  • Speeder nuke

Utility

  • Cryosleepx6, standard issue

Free slots

  • 1x Internal module slot
  • 1x Weapon slot
  • 1x Capital missile launch tube

Ship specific perks available on the Nuke Runner

Sniper cannon upgrade – 3 Fate Points

Replaces the Sniper Cannon II with Sniper Cannon III.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Combat laser upgrade – 3 Fate Points

Replaces the Light laser with Medium laser II.
Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Gatling gun upgrade – 3 Fate Points

Replaces the Nova gatling cannon, type I with Automated galing cannon, type II.

READ:  Shortest Trip to Earth Advance Guide (LootTable, Loadout, Shield Generators)

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Nuke arsenal x5 – 5 Fate Points

Adds 5 random nukes to your storage.

Shortest Trip to Earth: Playable Ships Guide

Shield generator replacement – 2 Fate Points

Replaces the Aegis shield generator (old) with Aegis shield generator.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Reactor replacement – 3 Fate Points

Replaces the Terran energy reactor (old) with Terran energy reactor.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Mk I sensor replacement – 3 Fate Points

Replaces the Non-combat sensor Mk 1a with Non-combat sensor Mk II.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The oilcake converter – 1 Fate Point

Adds an Oilcake Organics converter to your ships storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The top cadet – 5 Fate Points

Adds a random Human pilot to your crew. Stats can vary, but are focused towards Bridge, Sensor, Gardening and Science from the few times I tried.

Shortest Trip to Earth: Playable Ships Guide

Light security drone – 5 Fate Points

Adds a light combat drone to your crew armed with a pistol. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Tactical security drone – 7 Fate Points

Adds a slightly stronger combat drone to your crew armed with an assault rifle. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Heavy sentinel – 10 Fate Points

Adds a heavy combat drone to your crew armed with a gatling gun. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Ship 3 – Fierce Sincerity

Unlocked by dying once.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide
Installed modules are :

Primary / Storage

  • Biotech solitary bridge
  • Non-combat sensor (biotech)
  • Biotech engine, type floral
  • Warpdrive, type F
  • 3x Biotech reactor
  • Exotics container (DIY)
  • Biotech fuel tank
  • Biotech organics container
  • Multi-container ESM-2

Weapons / Defence

  • Brass shield generator
  • Shield battery III (biotech)
  • Biotech point-defence
  • DIY point-defence
  • 2x Biotech cannon “MOLAC”
  • Singular EMP ray
  • Deathmite swarm nuke

Utility

  • Cryosleepx8, insectoidian military
  • Biological medical organism
  • Biotech explosives recycler

Free slots

  • 2x Hybrid module slot
  • 1x Capital missile launch tube

Ship specific perks available on the Fierce Sincerity

Uncommon weapon set – 7 Fate Points

Adds 2 random anti-crew weapons to your storage.

Shortest Trip to Earth: Playable Ships Guide

Nanospore nuke (biotech) – 1 Fate Point

Adds a Deathspore cloud nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Greentail nuke (biotech) – 3 Fate Points

Adds a Anti-armor nuke (biotech) to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The decoy moduleset (x3) – 3 Fate Points

Adds a Weapon decoy & Integrity hardpoint, Shield deocy and Decoy capital missile to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The ancient module – 2 Fate Points

Adds a random module to your storage.

Shortest Trip to Earth: Playable Ships Guide

Warp animal skull – 1 Fate Point

Adds a Natural artifact (fossilized skull) to your storage. Scrap it for Organics +50 and Exotics +2

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The jade armor – 6 Fate Points

Adds Integrity hardpoint J to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The bluerock scales – 10 Fate Points

Adds Integrity hardpoint, type U to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Space pet (random species) – 1 Fate Point

Adds a random pet to your crew.

Shortest Trip to Earth: Playable Ships Guide

War animal, type “Red Ripper” – 6 Fate Points

Adds a heavy melee combat pet to your crew. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Ship 4 – Rogue Rat

Unlock this ship by reaching Sector 2.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide
Installed modules are :

Primary / Storage

  • Command bridge, type TRIPLE-3
  • Non-combat sensor Mk Ia
  • Outdated engine
  • Warpdrive, type 101
  • Rat Empires energy reactor
  • 2x Custom energy reactor (unstable)
  • Fuel tank (medium)
  • Multi-container FEO
  • Multi-container ESM-2

Weapons / Defence

  • Rat shield generator, grade 1
  • Rat point-defence II
  • Shield battery DIY, Rat Empire
  • Incendiary cannon R1000
  • 2x Imperial Spitter A
  • Death Tail laser
  • 2x Imperial Incendiary Capital Missile
READ:  Shortest Trip to Earth: Simple Drone Guide

Crew / Utility

  • Armored cryosleepx3, Rat Empire origin
  • Cryodream recorder x1 (reinforced)
  • Science labx3, Rat Empire

Free slots

  • 2x Hybrid module slot
  • 2x Capital missile launch tube

Ship specific perks available on the Rogue Rat

Incendiary cannon upgrade – 4 Fate Points

Replaces Incendiary cannon R1000 with Incendiary cannon R2000.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Gatling cannon upgrade (x2) – 6 Fate Points

Replaces both Imperial Spitter A with Imperial Spitter B.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The Flying Boilers – 2 Fate Points

Adds 2x DIY decoy capital missile to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

DIY firebomb nuke – 3 Fate Points

Adds a DIY incendiary nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Rat Empire incendiary nuke – 4 Fate Points

Adds a Imperial Incendiary Capital Missile to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Extra explosives II – 4 Fate Points

Adds extra Explosives resources.

Shortest Trip to Earth: Playable Ships Guide

The ancient module – 2 Fate Points

Adds a random module to your storage.

Shortest Trip to Earth: Playable Ships Guide

Jet tubing cleanup – 8 Fate Points

Adds 4% base ship evasion.

Shortest Trip to Earth: Playable Ships Guide

Engine replacement – 4 Fate Points

Replaces Outdated engine with Engine, Rat technology.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Warrior princess duo – 8 Fate Points

Adds 2x Insectoid crew. Random stats.

Shortest Trip to Earth: Playable Ships Guide

Ship 5 – Pumpkin Hammer

Unlocked by reaching sector 3.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideInstalled modules are :

Primary / Storage

  • Command bridge, type DUO-2
  • Long-range sensor II (old)
  • Transporter engine
  • Warpdrive, type 101
  • 3x Cooled ion reactor
  • Fuel tank (medium)
  • Multi-container MS-1
  • Exotics container (large)
  • Explosives storage (large)
  • 2x Organics container (large)

Weapons / Defence

  • Aegis shield generator (old)
  • ECM integrity turret (ancient)
  • Terran point-defence
  • 2x DIY point-defence
  • Ancient rocket platform
  • 2x Mining laser IV
  • Barrel nuke

Crew / Utility

  • 6x DIY microgrowery

Free slots

  • 3x Internal module slot

Ship specific perks available on the Pumpkin Hammer

External fueltank, T-1[weaponized] – 1 Fate Point

Adds a Barrel nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The decommissioned nuke – 3 Fate Points

Adds a Ancient nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Organics containers upgrade (x2) – 4 Fate Points

Replaces both Organics container (large) with Organics container (extra large).

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Fuel container upgrade – 5 Fate Points

Replaces Fuel tank (medium) with Fuel tank (dual medium).

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Explosive merchandice – 2 Fate Points

Adds an Explosive pack to your storage. Scrap for +50 Explosives

Shortest Trip to Earth: Playable Ships Guide

Organic merchandice – 1 Fate Points

Adds an Organics pack to your storage. Scrap for +100 Organics

Shortest Trip to Earth: Playable Ships Guide

The shielding moduleset (x2) – 5 Fate Points

Adds a DIY shield generator and Shield batteries DIY-8 to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Extra shroomery – 7 Fate Points

Adds a Shroomery to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The Maggot – 2 Fate Points

Adds a combat pet The Maggot to your crew. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The warrior queen – 9 Fate Points

Adds an Insectiod to your crew. Random stats.

Shortest Trip to Earth: Playable Ships Guide

Ship 6 – Atlas

Unlocked by reaching sector 4.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide
Installed modules are :

Primary / Storage

  • Command bridge, type DUO-2
  • Non-combat sensor, type LR
  • Transporter engine
  • Warpdrive, type 101
  • Terran industrial energy reactor
  • 2x Terran energy reactor (old)
  • Fuel tank (dual medium)
  • Exotics container (medium)
  • Multi-container ESM-2
  • 2x Organics container (small)

Weapons / Defence

  • Aegis shield generator (old)
  • Shield batteries T1
  • Terran point-defence
  • 2x ATK-cannon II
  • Sniper cannon I
  • Medium laser II
  • Fueltank nuke

Crew / Utility

  • Medical cryosleep unit x3
  • Science labx3, Type Threespace
  • Minigrowery

Free slots

  • 4x Hybrid module slot

Ship specific perks available on the Atlas

External fueltank, T-02 – 2 Fate Points

Adds a Fueltank nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Bridge upgrade – 5 Fate Points

Upgrades the Command bridge, type DUO-2 to Command bridge, type TRIPLE-3.

READ:  Shortest Trip to Earth: Tips ands Tricks for Beginners

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Mini-growery upgrade – 7 Fate Points

Upgrades the Minigrowery to Accelerated greenhouse, type A.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Lab upgrade – 3 Fate Points

Upgrades the Science labx3, Type Threespace to Advanced science lab.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Fuel combinator – 12 Fate Points

Adds a Fuel combinator, grade 1-A (old) to your storage.
Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Space pet (random species) – 1 Fate Point

Adds a random pet to your crew.

Shortest Trip to Earth: Playable Ships Guide

The volunteer – 5 Fate Points

Adds a random crewmember with low stats.

Shortest Trip to Earth: Playable Ships Guide

Light security drone – 5 Fate Points

Adds a light combat drone to your crew armed with a pistol. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Tactical security drone – 7 Fate Points

Adds a slightly stronger combat drone to your crew armed with an assault rifle. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Heavy sentinel – 10 Fate Points

Adds a heavy combat drone to your crew armed with a gatling gun. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Ship 7 – Bluestar

Unlocked by reaching sector 5.

Installed modules are :

Primary / Storage

  • Command bridge, type DUO-2
  • Non-combat sensor, type LR
  • Fuel-optimizer engine
  • Warpdrive, type 101
  • Terran Industrial energy reactor
  • 4x Micro reactor I
  • Fuel tank (medium)
  • Exotics container (medium)
  • Organics container (medium)
  • Multi-container ESM-2

Weapons / Defence

  • Aegis shield generator (old)
  • 3x Terran point-defence
  • Shield batteries T1
  • Energy projector BFGX9
  • 3x Mining laser II
  • Fueltank nuke

Crew / Utility

  • Cryosleepx6, standard issue
  • Medbay type 202
  • Microgrowery
  • 2x Science labx3, Type Threespace

Free slots

  • 3x Internal module slot

Ship specific perks available on the Bluestar

Mining lasers upgrade II>III – 6 Fate Points

Replaces all three Mining laser II with Mining laser III.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

EMP Megablast 9000 – 3 Fate Points

Adds a EMP 9000 nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

DIY nuke [weaponized probe] – 3 Fate Points

Adds an Improvised probe nuke to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Sensor replacement – 6 Fate Points

Replaces the Non-combat sensor, type LR with Non-combat sensor Mk II.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

The decoy moduleset (x3) – 3 Fate Points

Adds a Weapon decoy & Integrity hardpoint, Shield deocy and Decoy capital missile to your storage.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Shield generator replacement – 2 Fate Points

Replaces the Aegis shield generator (old) with Aegis shield generator.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Space pet (random species) – 1 Fate Point

Adds a random pet to your crew.

Shortest Trip to Earth: Playable Ships Guide

The Moleculaati – 3 Fate Points

Adds a combat pet to your crew. Can fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

DIY lab drone – 3 Fate Points

Adds a science drone to your crew. Can research, fight intruders and put out fires.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Natural artifact (Whitestone) – 2 Fate Points

Adds a Natural artifact (exotic crystal) to your storage. Scrap it for Metals +80 and Exotics +4.

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Fuel container upgrade – 5 Fate Points

Replaces Fuel tank (medium) with Fuel tank (dual medium).

Shortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships GuideShortest Trip to Earth: Playable Ships Guide

Ship 8 – Warpshell

Unlocked by reaching sector 7.

Installed modules are :

Primary / Storage
Weapons / Defence
Utility
Free slots

Ship specific perks available on the Warpshell

Ship 9 – The Endurance
Unlocked by reaching sector 9.

Installed modules are :

Primary / Storage
Weapons / Defence
Utility
Free slots

Ship specific perks available on The Endurance

Written by Dr Hobo

MORE GAME GUIDES FOR YOU

Related Posts:

  • Shortest Trip to Earth: Simple Drone Guide
  • Shortest Trip to Earth: Tips ands Tricks for Beginners
  • Shortest Trip to Earth Advance Guide (LootTable, Loadout, Shield Generators)

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