Steam Version | Here is a full skill build guide for all classes (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, Phantom, Etoile, Luster) in Phantasy Star Online 2 New Genesis. enjoy the game.
Note: This is a personal builds guide created by TQuinTV, if you have any good build recommendations. you can leave a comment at the end of this guide. The Skill Builder is design by https://arks-layer.com/skillsim/skillcalc.php.
Warning About Skill Points
If you’re a new player, there are some things you should know about skill points. Firstly, when you slot points into a skill, there is currently no simple way to correct this action. Fortunately, each class has a total 114 skill points available to slot, so making a few mistakes won’t be the end of the world. In the North American server, All Class Skill Point Reset passes have been handed out with the release of each new class but they have not been made available through any other method. We are now caught up with the same classes as the Japanese server and there are no additional classes planned to be added to the game. It is currently unknown if there is any plan to make these available through any other means, but for the time being, your skill selections are permanent.
There is an option to purchase a second blank skill tree for 500 AC per class and you can move that to another class for 100 SG per move, so technically there is a work-around in place, but if you’ve made a lot of mistakes on several classes and you’d like to wipe the board and start over, there is currently no convenient method of doing this.
You will also be presented with the option of selecting a recommended setup. This will give you an assortment of pre-selected skills based on your available points and current level. This isn’t a great idea. The default load-outs are generally less efficient than a custom configuration. However, if all of this is confusing to you and you don’t want to be bothered with it, this is one available option. Just know that if at any point you change your mind, as mentioned above, there is currently no direct means of wiping the board and starting over.
I subclass Summoner with this build. With summoner as a subclass, the buffs for pets are passed to the player and I find that those buffs as well as the HP restorate extend Hunter’s already considerable damage output and survivability even further.
I don’t care too much for the extra skills for this class and I don’t have any love for the double saber special skill at all, so I forego them in favor of maximizing damage output and HP. I’m more interested in using this class as a subclass for my Bouncer because it allows that class to hit harder and I like the way the weapons mix, so for levelling Fighter I take Hunter as a subclass to extend survivability and stack HP and damage even higher.
I like stacking Ranger with a Gunner subclass to maximize firepower. Of the two, ranger has one must-have main-class-only skill that puts Ranger over the top in terms of damage output over Gunner, so this is my preferred of the two builds, but they’re both very good.
For levelling Gunner, I subclass Ranger. It’s only slightly less effective and the gameplay is nearly identical except for sacrificing a small amount of damage output. I also find the launcher to be generally more effective than the twin machine guns, but that’s based entirely on my play style.
I subclass Techter with my Force
build. Given the PP regen and the combined effective proficiencies of the two classes together, this seems like the most obvious choice.
I take Hunter as a subclass with my Techter and go for the popular paladin build, although I tend to only use the partisan as far as hunter weapons go. I move around quite a bit with my Techter and the partisan’s combination of close and ranged attacks suit this style better than the sword or wired lance.
Even after having levelled the class, I have always and still do find Braver’s katana to be extremely clumsy. Phantom eventually gave me what I had expected from Braver’s katana gameplay. As such, I tend to focus more on the bow and subclass Ranger to supplement this style. I refer to this as a Rambo build, placing a high priority on ranged attacks while still taking enough melee into the fight to be usable when necessary.
As I got to know Bouncer, I began to notice that it didn’t feel like it was bringing quite enough teeth to the fight to really have much of a bite. I had considered Hunter but settled instead on Fighter as a subclass because I appreciate the way the weapons pair together. This makes bouncer a bit more of a glass cannon, so I have stacked my Fighter build to be HP heavy to compensate for this a bit. I find that this, in addition to Bouncer’s inherent magic-based support capabilities, creates a Bouncer class that is a hard-hitting and sustaining force
I take Techter as a subclass with my Summoner for the obvious PP regen and party support benefits. This combined with Summoner’s natural low threat level keeps your pets hitting hard and provides you with plenty of opportunities to provide buffs and do all of the background support work that will make you a critical and invaluable asset to your team.
No subclass here, obviously. Hero is the ultimate glass cannon. Lots of damage out, lots of damage in. Seeing as defense only does so much and usually not a lot, I leaned in more on attack and HP. Try to stay up and try to keep pounding. And hope that if you die your allies realize that you can’t hit anything when you’re dead.
I haven’t had as much time with Phantom as most of the other classes, but I fell in love with the katana immediately as it gave me what I always felt I was lacking from Braver. The other combat forms are also incredible. I’ve heard good things about using this class as a subclass, but I haven’t had time to experiment much with it as of yet.
For the most part, I built my Etoile build based closely on a friend’s build with some minor modifications. I also haven’t had as much time with this class, but it’s extremely flexible and fun to play. The healing mechanics are different, but the class is pretty tanky so that’s not much of an impediment.
As of yet, I really haven’t played this class much. I’m still trying to wrap my head around the combat and haven’t had time to really dig into it. As such, this is more where I plan to take the skills than ground I’ve actually covered. It’s a good class, but it’s pretty weird.
That’s all, Thanks to TQuinTV for his great build guide. all credit to his effort. you can also check out this guide from Steam Community.
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