As in every game that involves guns, the AR is versatile and mediocre in every aspect. In Pathway however, characters with AR specializations are just an okay choice because they could fit in every combat situation and have a better-than-nothing skill. Most of the time the AR’s AOE skill can only target 2 enemies, and they are dumb zombies that have the lowest targeting priority. So it’s just your average choice.
SGs have excellent single-target damage that has great potentials. Because of the 20% damage penalty, their AOE skill are not often used, but if you use a heavy-armor-cladding character and hunker down at open spaces (basically taunting), you might be able to amass zombies and find uses for this skill. SGs could be bad against Nazis, though, since some Nazis can outrange shotgunners and you have to stop to reload frequently. Overall still a decent choice.
Definitely the best weapon category. Pistols have medium range and damage, and for whatever logic they have the biggest clip. The 2-shot skill is unarguably the most often used skill in the game essentially because it just allow you to damage 2 targets within range regardless of enemies’ positions. And since Nazis tend to find cover and flank players, the 2-shot is almost the only way to damage 2 Nazis at once. Seriously, you almost cannot finish a mission without pistoleros.
Ok so for white or blue SRs the damage output is bad but if you get the legendary SRs they are absolutely god-tier in every aspect, and will 1-shot most unarmored lvl 3 enemies. The Overwatch skill covers a large area and interrupts one action for one enemy (either moving, attacking or using skills) but the large area is a drawback because: 1) Melee enemies (dogs and zombies) always move first and trigger the Overwatch shot, which may disrupt your plan. 2) Ranged enemies will either go in to find a better position to flank you, or flee away from you. Meaning their movements are very predictable and you want the Overwatch covering range to be small. SRs deal reduced damage to armored enemies so you may want other characters to penetrate armor first.
Sounds cool and the damage output is incredible. INCREDIBLY LOW. It says “corrosive damage” but it does not bypass armor, or deal extra damage to unarmored units, or leave a DOT. It actually ONLY does full damage on armored enemies but unfortunately there are only 2 types of them (medics, tesla borgs, and also the armored dogs but you can 1-shot them anyway). Keep in mind tesla borgs use disintegrators as weapon so they deal extra damage to your heavy armored characters. Disintegrators simply suck, just don’t use them.
A last-hitting or 1-shotting only weapon. With the Bleed skill, you can 1-shot most lvl 2 enemies and some lvl 3 enemies (but of course you need a epic knife or better). There’s only 1 character (Shani) that specializes in knives only, and only being able to use knives puts the character in hot spots quite often.
High-damage consumables that does damage in a 3X3 tile. Miguel can easily wipe out up to 4-5 zombies with one move. For other characters it’s better to invest skill points in guns because you still have to deal with scattered Nazis. Grenades are also guaranteed hits so they are also good at finishing off coward Nazis that hide behind covers.
Overall, the weapon rankings should be: Pistols>Shotguns>Sniper Rifles>Assault Rifles>>Disintegrators. But of course if somehow you get a legendary disintegrator (still worse than other epic weapons) first, you could ignore the ranking and just bring good ol’ Bellamy on board.
Written by Stiff Corpse Braindead Powder
- Pathway: Characters, skills and attributes Guide
- Pathway: Tips and Tricks for New Adventurers
- Door Kickers: Action Squad – Characters & Weapons Guide
- Survivalist: Invisible Strain How to Make Custom Equipment
- Pathway: Stats Guide