There are 4 characters that have damage debuffs as well as weapon debuffs because of their “versatility” of weapons: Baron, Dr.Chandra, Omar, Rose. There is absolutely no point in switching weapon type during missions for characters so versatility is just a meaningless bluff for all these characters. And sadly, Bellamy specializes in the trash-tier disintegrators (but if you keep grinding until max level he will catch up), so he’s somehow crippled in damage output, too. Just remember that you should avoid using these 5 characters.
Heavy armors have no penalty whatsoever but have 4-8 times the armor compared to light armors, and the Hunker Down skill is incredibly important as it gives you a solid 75% incoming damage reduction and you can use it to taunt enemies. Low Profile can be unreliable at times and will still get you killed but it’s something, then it’s Sprint. I would say Sprint is somehow useless because the lack of map complexity in Pathway and there’s no superior vantage point. The only use for Sprint is for melee characters to catch up with ranged enemies. Still, light armor wearers are way too squishy for Sprint to compensate.
Why VIT>all? Because VIT is the only attribute that actually buff characters consistently with extra survivability. You can’t rely on RFX to dodge attacks because the probability’s too small. You should try to flank enemies at all times so DEX does not matter that much. WIL does sometimes matter because you can use more skills. About END? Just don’t die. It’s not that hard.
As medkits can revive KO’d teammates, upgrading repair kit strength is way less important than getting medkit heal strength. Only heavy armor wearers should consider upgrading repair kit as they may self-heal and act as tanks for the team.
Written by Stiff Corpse Braindead Powder
- Warhammer: Vermintide 2 – Secret Weapon Combos Guide
- Pathway: Weapon of Choice Guide
- Neverwinter Nights: Enhanced Edition – Cleric Guide
- Pathway: Tips and Tricks for New Adventurers
- Batla: Quick Weapon Guide