If you play Othercide and looking for a decent boss guide, this article is what you are looking for, a in-depth boss guide that will explain every boss in detail, let’s check it out.
Before even beginning to read this guide, understand that every boss and every person’s playthrough is different. There are different EXP gains, level differences, and every Daughter has randomized stats. Skills are mostly what I will be focusing on, but if you are lucky, or farm for them, certain memories will help a lot(Inferno and anything increasing Initiative especially).
This is a guide, not a step-by-step walkthrough on every Action needed to beat a boss. I might make such a guide if there are enough requests for it, but currently I’m still figuring out the Deacon.
With that being said:
Every Boss has a behavior tree, and the Surgeon’s can be summarized like this:
1: If there is a Caretaker, Try to attack the Closest Daughter.
– You can use this to sort-of cheese drag him away from the edge of the map, where your options are limited and where Caretakers will keep armoring and speeding him up.
2: If Caretakers die but one is still alive, summon another Caretaker.
-This doesn’t reduce his movement, and typically the summoned caretaker will have a very low starting initiative, which means it will take a turn before all the other ones and make your life more difficult than before
3: If no Caretakers exist, attack the Daughter with the highest amount of HP.
– This is HP flat. That means when considering the target, you could have a Shieldbearer at full health still have less HP than the Blademaster with half HP. This could make the fight extremely difficult and without the skills to control your own HP, There really isn’t a way to avoid that damage.
These ***** are possibly the most delaying enemy in the game, and the most annoying. They are what make this fight especially difficult. They only have ~600 HP, which means a double shot from the Soulslinger or basic attacks from the other classes will kill them, but they don’t target you (immediately at least). Instead, they prioritize putting their Devotion Skill on the Surgeon.
-Devotion Increase Armor by 500, and reduce initiative by 15%.
!!! 15% !!! initiative reduction. That isn’t fun, that is what will give him extra turns. This skill alone is the most painful thing. Focus them down before they get enough casts on him, or else you won’t get turns to fight.
At Step 3, the Surgeon gains new skills. There are more, but the only three you really care about are:
Group Therapy: AOE centered at him that does ~800*3 damage to Daughters caught in the radius.
: This skill is the main one which will 1-shot KO your entire team. The only way to counter/survive this is to either have a Shieldbearer using Blacksmith’s Grace tank it, which won’t stop the damage entirely, only reduce it to a total of ~800, or to stop it completely, use the Soulslinger’s Interruption Round.
Self-Medication: Reaction Skill. Whenever he takes damage from a Daughter in melee range, immediately attack the Daughter. This doesn’t trigger for Ranged damage (i.e. Soulslinger).
Relentless (Treatment?): Triple-strike attack dealing ~200*3 damage. Shieldbearer with Blacksmith’s Grace can tank this for 0 damage.
The best bet is to tank the damage from the Surgeon with a Shieldbearer using the Blacksmith’s Grace ability. The 180 armor almost entirely negates his normal attacks, and the initiative boost is great. Especially good is when you have the Shieldbearer going before the Soulslinger.
In that case, Immediately use Blacksmith’s Grace, and trigger his Self-Medication so that the Shieldbearers initiative drops fast. Using Slams to try and delay the Surgeon is also an idea, provided that you have the damage output elsewhere to kill him quickly (Shadow Round on Soulslinger is nice for this when you have her backstabbing the Surgeon).
His 7000 HP seems massive, but it drops quickly when you have a Blademaster backstabbing. ~1500 damage per 30 AP means you can kill him quickly.
Slam – Inferno(preferred and helpful)
Kill the Caretakers Quickly:
This is where the Soulslinger and Blademaster are going to shine. Lightning Strike and Ranged shots are perfect to immediately cut the number of Caretakers in half. Ignore The Surgeon with these characters, since The Surgeon is most likely going to be Armored by at least two Caretakers and thus take no damage. Only the Shieldbearer should be going anywhere near him. Always end the Shieldbearers Turn with Blacksmith’s Grace, even if you think they won’t be attacked. Othercide has a sneaky movement prediction, and a character moving out of the way of the Surgeon might just give him the range to hit you hard. Use the Shieldbearer’s Slam to try and delay his actions. You do not want the damage, you want the delay.
Interrupt every single Group Therapy Cast:
I cannot stress this enough: No matter what, even if it costs you an extra turn: INTERRUPT EVERY GROUP THERAPY. ~80-110 damage from casting Interrupting Round is nothing compared to the possible ~2400 damage to every character in range of it.
Do this, and 9/10 you’ll defeat him with little to no problems.
This guy is probably the most difficult boss I’ve found in the game so far, high above The Surgeon in difficulty. His kit revolves around focusing a single Daughter down until all your Daughter’s die. Thankfully, with some really careful planning, he can be beat without losing a Daughter.
He has two different phases, one above 50% HP (I call it Focused) and one below 50% HP (Rampage).
In this phase, he mostly uses his Confession ability. This roots and delays all Daughters except the furthest one from the boss, who becomes the ‘Penitent.‘
Do not get too close, he does have 2 AOE attacks, an Instant (Curse), which damages and delays all Daughters caught in it, and Delayed (Mass) Attack, which can one-shot KO your entire team.
Big tip for this: You want to have the Shieldbearer become the Penitent. With her armor and the Blacksmith’s Grace ability, the boss is unable to do seriously crippling damage. Any other Daughter will take damage that will limit their ability to continue fighting.
The Deacon’s main strength is Crowd Control. He is able to disable almost all of your team, but there are abilities that can bring your Daughters back into the Fight!
-Blademaster has the Sidestep ability, which overrides his Root, and allows this Daughter to continue fighting and damaging The Deacon even when rooted.
-Soulslinger can still use her Interrupting Round and Shadow Round abilities. I am unsure whether or not the Wrathful Rain ability is possible to use while rooted (Not confirmed yet), but these two are still extremely useful and pertinent to this fight.
-Shieldbearer, if you happen to get them rooted (or bring 2 like I did), you can still use their Saving Grace ability to Interrupt attacks, so be sure to stay close to them if you have no other option to protect the Penitent Daughter.
Try to keep everyone out of Burst. Bursting here could actually cost more than not Bursting, since the boss is capable of reducing his Initiative, and thus could actually take more turns than your Daughters if their Initiatives get too high. Shieldbearer Slams can help, but he has an extremely high resistance to Initiative Pushes, so you’ll need several (even with buffs) to actually make a difference.
In this stage, he gains two abilities we care about:
Liturgy (AOE everywhere except around him) and Holy Cross (Reaction attack in a + shaped area)
The first is manageable with some careful AP management. The Second is avoidable with careful positioning. In this case he will still use Confession, but otherwise he isn’t too different. Tactics from Phase 1 still apply.
Of course, you’re welcome to try out anything else. These are recommendations
Plan of Action:
Above 50% HP, make sure a Shieldbearer is the farthest unit from the boss. This is to minimize the damage he deals. Use the Soulslinger(s) to Interrupt and deal damage from afar, and the Blademaster’s Sidestep to close distances and deal large amounts of damage.
Below 50% HP, ensure that you stay out of the AOE’s and position to dodge the Holy Cross Reaction ability. There are other abilities that he may use, but they are unimportant and minimal in their strengths. As long as you pay attention to what those abilities are, there shouldn’t be any issues with this fight.
I’ll end this with a quote: “How foolish, my fears”
This is a boss which will have you reading every single one of the abilities she uses to ensure that you don’t stupidly kill your own Daughters by hitting her with the Wrong kind of attack. IMPORTANT: DO NOT BE LAZY, USE YOUR EYES! READ THE TIMELINE REACTIONS, YOU WILL K/O YOUR OWN TEAM IF YOU DON’T.Sorry, I have to mention the above because I fought this boss at Night when I was sleepy, and only realized that I messed up when my Soulslinger was dead in her second action.
Now, onto the important bit:
This boss has three Phases, Pre-Transformation, First Transformation, and Second Transformation.
She has her special abilities, called Vows. Her First Vow, Vow of Chastity, boosts her Initiative (and I believe adds 20 armor permanently) whenever she gets attacked. Keep this in mind when deciding to attack her.
She has a basic Instant Attack which strikes the three tiles she aims at. Do not line up your Daughters unless you really want to feel some pain.
Then there are her Reactions, which are important. These are her main damage dealers, and are mainly what will K/O your team. These are prompted by specific actions, so make sure which one is active before using ANY ability.
In this Phase, the main one active is Sisterly Love, which will interrupt Melee Attacks and deal ~1200 damage. There are ways around this, like Imbued Blade from a tile away.
She also has a delayed AOE, so make sure your Daughter’s have AP, or an Interrupt to stop it.
Once she’s down to 80% HP, her First Transformation happens.
The First Transformation adds new reactions and new AOE attacks, but thankfully, as long as your eyes are functioning, you can figure these out.
Her new Vow, Vow of Poverty, heals her for ~100 HP for every time you move. This isn’t so bad, but make sure to conserve moves so that your damage isn’t minimized.
Her new Reaction, Forbidden Love, Interrupts Ranged Attacks and deals ~1200 damage. See the theme of this boss yet?
Her new AOE, however, is actually tricky. Deception is an AOE that deals damage in straight lines all around the Maid, but when it goes off, she teleports to a random tile and does it again. This could cause some damage, but it shouldn’t cripple you entirely. AP management, as always, should be your main priority.
Down to 50%, and this is where:
YOU HAVE BEEN WARNED!
Now that you have your unexpected but not unwelcome 5th member and 4th Class of Othercide, the Scythedancer, this is where you want to really just focus down and kill the boss quickly.
Her new Vow, Vow of Obedience, gives her an initiative boost on any action. This is not entirely terrible, since you can use your larger AP actions without too much fear, since a load of small attacks will set you back more.
Her new Reaction, Lost Love, Interrupts any Buff/Boost. This will interrupt Shieldbearer Blacksmith Grace and Slinger’s Spirit Boost, which means you mainly want to attack her with all your Daughters, since you won’t be able to do much Timeline chicanery.
Here, mainly focus her down. She has an ability (Vow of Chastity) which gives her permanent armor. Shred or steal this with the Scythedancer to maximize damage from all other Daughters. Keep an eye on what Reaction and Interrupt she’s using at any time, and this fight should be over like a breeze.
In this fight, there’s only really one build to go. You’ll need, I mean need, two Soulslingers to drop her HP fast in the Pre-Transformation Phase. Blademaster’s Imbued blade is a Delayed action, so it won’t be possible to use every time perfectly, and Shieldbearer’s have no range to deal damage in this phase.
Read the abilities and Interrupts, and you should finish this no problem!
This is The Child, the character we saw at the beginning of the entire game. Honestly, I don’t have much to say.
There are four phases to this fight, each happening in Quarter-HP Increments. Every Phase Change, this boss resets his initiative to zero and Teleports at least 8 tiles away, so watching the HP bar closely and ensuring that you don’t have characters getting hit because his initiative got reset is the key to beating this fight.
My biggest tip for this fight is to not burst. Bursting could mean that he teleports and repositions just enough to land an AOE.
Also, you could use Blademaster’s Ghost Strike to move him and his AOE away, but don’t do this to his very Random AOE, Rain of Agony. That is just too risky to try.
Here the boss is quite simple. He has Two AOE’s which he will use interchangeably, one which strikes in a line emitting from every square around him and one which strikes in a large cone-shaped area. Both of these are easy to dodge.
The real issue is his free instant-action shot, Misery, which hits the farthest Daughter for ~500 HP, delays, and slows them. This is pretty painful since, at spawn, one daughter will be farther back and forced to take the hit unless you Burst move them. The only way to really stop this affecting you is to either interrupt it, which might cost more than the ability does, but does deal damage, or to have the Shieldbearer intentionally back up and use the Blacksmith’s Grace ability and tank it. Either way you choose, you’ll want to be careful.
This is where the boss upgrade’s his abilities. His abilities become Dreadful versions of the previous ones. Be careful, because their damage is increased and any effects attached to them, like Misery‘s Slow and Initiative delay get buffed as well. Misery also becomes an AOE attack striking one tile around the target. Grouping at this stage could damage your whole team, so be careful with positioning.
Here, it may be very beneficial to have your Shieldbearer Slam the boss Repeatedly, while the Soulslinger reduces their initiative for multiple Slams in a single turn. His ~70-80% Initiative Resist is pretty effective, but as long as you’ve put memories on the Shieldbearer to improve their Initiative Push, this step becomes surprisingly easy.
Here, the fight changes. His new AOE strikes all around him and in cones. This is the AOE that matters, and the one which could cause problems.
His Dreadful Misery is still an issue, but to be honest, this fight was surprisingly easy, easier than the Maid with level 7 Characters, as certain abilities allow you to cheese the boss, like Blademaster’s Ghost Strike
My biggest tip for this entire fight is to have the Soulslinger be the one changing the phase, since if his repositioning puts other Daughters in danger, the Soulslinger could Initiative Boost them and have them take turns before the Delay goes off, or simply intercept it.
There really isn’t a specific team composition to play. This boss is quite easy as long as you mind your Daughter’s AP and Initiatives. Pay careful attention and this gets quite easy.
Out of both not wanting to spoil the game too early in it’s release cycle and to properly analyze the results, I won’t be posting the next boss guide until a few day’s later. This is both to not spoil the game too early and to allow the Guide’s Quality to improve.
I’ll be taking that time to refine the guide before moving on, as I feel like some of it is lacking in note or just sloppily done.
That’s all we are sharing today in Othercide In-Depth Boss Guide (The Surgeon), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Mlon_Eusk