A full walkthrough of the main mission as well as the side quests that you’ll encounter in Serene.
(Main Quest) The Great Departure
- Equip all the items you’ve obtained so far.
- Head through the only path you can take, out in the open area.
- A tutorial battle will begin with Kurt that’ll go over the basics.
What if you lose?
No worries. You’ll encounter a second tutorial battle to learn a bit more. Even if you do win, you can still opt in to the secondary tutorial.
- After the battle, Kurt will ask a question. It doesn’t matter what your response is.
- After the conversation, go forward to the door your mother is behind.
- After you tell your mother goodbye, equip your newest gear. (Should be a hat.)
- Speak with Kurt, straight ahead, to add him to your party.
- Direct yourself to the ugly green door where Ambassador Sahin awaits.
Side mission:
The Charlatan
- Someone is praising the sun beside the next green door you’re going into.
- Speak to Cardinal Antonius.
Side mission:
Heretic Hunt
- Go to the Inn and speak with the barkeep.
- Ask him about Constantin.
He wants you to fix the broken table (by the wall) that happened during a brawl.
- Pay him 25 Gold coins.
- Don’t pay now.
Option 1: Pay him the 25 coins if you have them.
Option 2: Fix the table with 4 metal dowels.
What if you don’t have enough money?
At the start of the game, you’ll be getting most of your money at this point by looting boxes and chests around town. It’s a small sum each time, but it adds up. Another way to get more money is from selling unwanted goods. So that old gear you’re not using needs sold. If you still for some reason don’t have enough coin, your best bet is to repair the table yourself.
How do you get the metal dowels?
You can actually get 4 metal dowels from searching through things in the Inn. You’ll find the back section has keys to open specific areas, and in those areas are the dowels. Alternatively, you can craft the dowels, if you have the proper talent (Craftsmanship level 1), or you can purchase them from a vendor.
- Once you’ve done what you needed to, leave the Inn and head to your next destination (there will be a cutscene).
- There are a few different ways you can free Constantin.
Option 1: Go down the ladder and destroy a blockade (Science level 1).
Option 2: You can try to stealth and assassinate someone up the ladder, which will trigger an attack.
Option 3: Head into the main area with the group for a cutscene, which will provide the choices below:
- Attempt to negotiate.
- [Intuition] Say that Constantin is the Prince’s son.
- Negotiate a ransom. (50 coins)
- Order the liberation of Constantin. (Fight)
- Loot the key if you fought them.
- Go inside the building and Constantin will be behind a locked door on the second floor.
- Use Lockpicking (level 1) to open it, or find the key on a table in a room.
- Equip Constantin with the old embroidered doublet.
What if you don’t have that torso piece?
For the most part, enemies can drop it, but I’m sure it can also be found in locked chests. If you haven’t found it yet, go into the room across from Constantin’s and there’s an unlocked chest where you’ll find one.
- At long last you can return to the captain.
- Ask permission to come aboard.
- You have the option to leave now or later. If you have side quests, I recommend staying and finishing them, as you won’t be coming back.
- Follow Captain Vasco toward the ship.
- No matter what, always use your Fury attack for more damage.
Warrior: As a close combat person, you’ll need to try to stick behind the monster. Keep in mind he will smash the ground in front of him and do an arm sweep that will hit you if you’re not watching out for it.
Magic: You’ll be wanting to mix in a variety of melee as well as magic attacks. I’m pretty sure if you’re going for magic only, you’ll run out of mana before the boss runs out of health. In which case you’ll need to wait out the bar refill for you to cast again or…melee.
Technical: Your gun is your greatest weapon, and given the amount of ammo you have, it’s really the only weapon you’ll be needing. However, if you want to save your ammo supply (which I recommend), you’ll want to mix and match ranged with close combat. You can even lay down a poison trap (or others, if you want), just keep in mind it will take a moment for you to set the trap, and in this time you can become hit and cancel the trap animation.
- Now we can follow him to his ship.
(Side Quest) Coin Guard Merchandise
- Before speaking with the vendor, make sure you have Discoverer’s Hat equipped for Intuition +1.
- Speak to the vendor in question and choose both options.
- The next set of options rely heavily on what you’ve chosen for your character at the start of the game.
- [Charisma] Threaten a prison sentence (Coin Guard Reputation: +1)
- [Intuition] Offer a bribe (Coin Guard Reputation: +1)
- Threaten him
- Leave
Option 3: You’re capable of unlocking a specific area in Serene that features more enemies to kill, at the loss of reputation. If you ever come across a doorway with a O and slash through it, you chose one of the better options with the vendor, and therefore can’t enter.
- Take whatever path to speak with the quartermaster–you may run into enemies, depending.
- Find and talk to the Naut captain of the ship you’ll be traveling on.
- After hearing his speech, choose:
- Ask for help on the merchandize.
- Head to the warehouse.
Option 1: Wear a “torso” piece with the emblem of black background or blue.
Option 2: Create a laced drink with the Science talent. Ingredients found via vendor.
Option 3: Stealth/assassinate unseen
Option 4: Fight (Nauts Reputation: -1)
- The ship manifest is on the second floor; interact with it twice.
- Grab the keys.
- Wear the correct torso piece: Sailor’s Coat.
- Exit the warehouse and approach the guard near the second building to relieve them of duty.
- You can do this if you have the Science talent.
- Buy the proper ingredients from the local vendor.
- Find the workbench and craft the proper items.
- Go to the guards and use the drink laced with sleeping pills on them.
- Approach the appropriate men for a cutscene. (Coin Guard Reputation: +2)
- You’ll need to complete The Great Departure and arrive in New Serene beforehand.
- Speak with Quartermaster Manfred.
- Talk about goods shipped to Serene.
- You’ll want to either stealth-kill to get into the warehouses or wear a Naut disguise.
- The crates (for me) were in Warehouse A. Interact with it twice.
- Speak to Quartermaster Manfred. (Coin Guard Reputation: +1 and 100 coins)
Side mission:
The Man with the Silver Coin
(Side Quest) Disappearance Among the Nauts
- Speak with the Naut commander and go through all the cabin boy options.
- Find Flavia and Lauro. Go through all the options of the cabin boy, as you’d done with Vasco.
- Speak to Geoffroy at the bar and go through all the cabin boy options.
- Continue the conversation with the guy by the wall, drinking.
- Go to the Fontaine Family House.
- Head upstairs and speak to the woman about the altercation at the tavern.
- After choosing the first option, you can choose either of the other two. In the end, she’ll say the same thing.
- Return to Captain Vasco.
- Inquire on Madame Fontaine.
- Behind you and up the steps you’ll find Courcillon.
- Ask about the contract between the Nauts and the Fontaines.
- Go back to Fontaine Family House
Option 1: Speak to Lady Fontaine (Congregation of Merchant Reputation: -1)
Option 2: Pick up the note on the china cabinet, first floor
- There are two entrances to the Fontaine Family Warehouses.
- The entrance on the right side of the map is the back way with no enemies.
- The entrance on the left side has enemies.
Option 1: Find the back entrance for no enemy encounter.
Option 2: The other way, you’ll need to sneak by guards.
Option 3: Attack guards for EXP.
Guarded entrance:
If you took the entrance with guards, find the cabin boy’s cell and use your Lockpicking skill on the cell door. If you don’t have Lockpicking, you’ll need to find Mister Fontaine and his guards in the warehouse and kill them for the cell key to drop.
Back entrance:
Go through a door for a cutscene with Mister Fontaine.
- Tell him about what Sir De Courcillon taught us. (Congregation of Merchant Reputation: +2)
- [Charisma] Attempt to reason him. (Congregation of Merchant Reputation: +1)
- Threaten him. (Fight and earn EXP)
- Find Jonas and speak with him.
- Head back to the good captain. (Nauts Reputation: +3)
(Side Quest) The Charlatan
- Approach the charlatan’s booth for a cutscene.
- Speak to him.
- Ask for a demonstration.
- Go around back where you’ll find some notes and a potion of his.
- In the other section there are enemies you can fight.
- Talk to the charlatan again.
- Show him the remedy he is selling.
- Go to the Inn behind you and the seller’s room is on the second floor.
- Choose all his dialogue options, before coming to these:
- Help him leave the city.
- Escort him (80 coin)
- Negotiate with the angry crowd. (80 coin)
- Arrest him.
- Unlock the service door on the first floor.
- Leave the back way.
- Escort him the long way around to his cart (there will be fights).
- To cut it short, go out the front door of the Inn, fight the mob, then take him to his cart.
- Go out front and speak with the crowd.
- Propose a settlement. (Give them 6 health potions)
- [Intuition] Speak of a horrible side effect.
- Order their dispersion. (Congregation of Merchant Reputation: -1)
- Give up.
- Speak with him (80 coins)
- Go back to Ambassador Sahin. (The options may differ depending on if you helped the alchemist or not.)
- Speak about the Charlatan. (Bridge Alliance Reputation: +1)
- Tell him the whereabouts of the Alchemist. (Bridge Alliance Reputation: +2)
- Cover the escape of thee Alchemist. (50 gold coins)
- Confront him on his lie. (Bridge Alliance Reputation: -2 and 50 gold coins)
(Side Quest) Heretic Hunt
- Speak to Captain Vasco.
- Ask about the heretics.
- Keep from saying too much.
- Talk to him openly about your mission.
Option 1: You’ll need to speak with the smuggler.
Option 2: You can bypass the smuggler and go directly to where the heretics are.
- Head to the jail and speak with the smuggler.
Option 1: The guards will tell you you need to be a Naut to gain entry, so you’ll need a costume.
Option 2: Go around the back way to sneak into the jail.
- If you have Lockpicking, some of the Naut clothing may be in chests you open (or in unlocked chests!).
- There’s also a chance that enemies will drop a torso piece you need.
- If all else fails, a vendor may sell one to you.
- You either need Lockpicking (level 1) or have the Key to the Serene Harbour Jails on you.
- You’ll find the key on an enemy out front, which means fighting. (Nauts Reputation: -1)
If you’ve already done Coin Guard Merchandise, then I suppose you either know what to do, or won’t have guards to deal with. If you haven’t already done that quest, then here’s a recap:
- Head to the warehouse (upper right on the map).
Option 1: Wear a “torso” piece with the emblem of black background or blue.
Option 2: Stealth/assassinate unseen
Option 3: Fight (Nauts Reputation: -1)
- The heretics are on the second floor.
- Choose all of the first options from “ask about”.
- Proceed with their arrest. (Fight them)
- Propose to speak to the Bridge Alliance Ambassador.*
- Let them be on their way.
Option 1:
- Speak to Cardinal Antonius.
- Report the deaths of the heretics. (Theleme Reputation: +3 and 50 coins)
Option 2:
- *You’ll need to have completed The Charlatan before you can finish with this step!
- Speak to Ambassador Sahin.
- Ask for help for the historians. (80 coins)
Option 3:
- Speak to Cardinal Antonius.
- Report the escape of the heretics.
- Tell the truth. (Theleme Reputation: -1)
- Lie. (Theleme Reputation: +1)
- Speak with Cardinal Antonius.
- Report the escape of the heretics.
- Tell the truth. (Theleme Reputation: -1)
- Lie. (Theleme Reputation: +1)
Written by TheGamingExperience
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