For Going Medieval players, this guide is going to explain how to adjust ThermalModels.json and fix cooling problems with stockpiles, let’s check it out.
Intro
Thermal Game-play mechanics allow you to preserve food underground in colder temperatures. However food rots in stockpiles without flooring and as deep as you might dig the underlying problem is that all flooring magically radiates heat which is a 21st century technology that doesn’t fit with the medieval theme not to mention you end up with some wacky situations where its 40-50 degrees warmer at bedrock during a cold snap. I don’t believe the developer intended for this mechanic but unfortunately the game engine decided this. To correct the issue we must modify the ThermalModels.json file in a text editor like NotePad++ and adjust these values accordingly.
Currently all flooring is associated with the same thermal modifier for “wood_floor” theoretically you could copy the id and make multiple identifiers for each floor type and simply point to them from editing the “Buildings.json” file if you want diverse effects from each type of floor.
Instructions
Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\ConstructablesRight click on ThermalModels.json and choose Edit with Notepad++ “or any preferred text editor”
Find Line 22 “wood_floor:” and edit line 24 “targetTemp” changing the value to 0
Save and finished.
Final Thoughts
Related Posts:
- Going Medieval How to Set Custom Map Sizes
- Going Medieval How to Edit Starting Stockpile
- Going Medieval Beginners Guide How to Start a New Colony
- Going Medieval Cold Room Temperature Guide
- Going Medieval How to Set Up a Proper Disassembly Line