This guide will explain some stuff that i know/have experienced throughout playing this game. I’m by no means an expert of this game, but i’m glad to help others get into it or decide on buying it or not!
Important things to take note for New Players.
2. The game (if you’ve played the first one) is a literal upgrade in most ways to the original. It has the same cast with newcomers (yes, everyone wanted Astolfo who you get in the MIDDLE of the story by the way ;]) and the same mechanics.
3. The game might seem extremely complicated at first, but you quickly start grasping the concept of the missions. I do warn that after about level 50 or so, the game does start rapidly increasing in difficulty though.
2. When it comes to button mashing you don’t have to obliterate your button. Simple mashing works fine for the most part of the game. The defense button also isn’t super important at first. Maybe learn how to use it and get used to timings, but don’t worry if you don’t grasp it at first.
3. Pausing the game pausing the entire mission and can let you collect yourself amongst the craziness of levels. Take a breather and collect your thoughts, to plan out your movement and next action!
4. Code Calls are pretty useful! Don’t be afraid to use them! Put whatever one suits your play style best, and use it! I highly recommend using one with Healing though.
4a. “For each battle you get 3 command seals. There is no penatly in using any of the option. If you are using a controller you bring up the command seal menu by pressing “select”. Main use is either to teleport your servant across the map, or fully charge NP and Drive right away.” Thank you Infernus!
5. Moon Drive can be used pretty sparingly compared to your Noble Phantasm. I usually find myself using my NP 1-4 times a mission, although 3-4 times is pretty rare. Picking up Golden containers usually fills your NP meter quite a bit. Moon drive can be filled from Blue containers, although you can fill it up much easier.
6. Don’t worry about making all servants equal level and strength, once you start unlocking more and more, it becomes a hassle to go through all of them. Until post game stuff, i’d suggest just sticking to 3-5 ones that you like to level, switch between and bond with.
7. Bonding goes up to level 30, and you get max skill sphere slots at level 9. The bond level affects your supports in battle and what they can do during it. They do not affect the ai that helps you during missions. Bond can unlock new conversations, outfits, unique Mystic Codes, and skill spheres!
8. QP seems to be quite common. Crafting Mystic Codes and leveling up lower servants seemed to not put even a small dent into my hoard. This might be because i make sure to capture every area in every mission. I cannot confirm much about QP, sadly.
9. Mission’s rankings can change based on the missions. Most missions rank you on kills and Damage taken, but some rank you on areas captures, time taken, and etc.
10. This one is for Jeanne only but basically never use her NP. It does a buuuuuuunch of damage but kills her so…it’s not necessarily the best when you first get her.
Edit: I have been told by Infernus that equipping a certain skill sphere (Invicus Spiritus) makes it so she is revived when she dies. I didn’t even know that skill sphere existed, so i assume that actually makes her NP useful!
11. “Plants” will start appearing in later missions are can be annoying to hit. It should be noted that if they take damage for anything at all while flying, they’ll crash to the ground and be stunned. Save your skills for that moment, to take it out.
12. Locking on isn’t too important (made it to level 70 before realizing it was even a thing! but there are some skills that really benefit from it. Two i can think of are Lancelot’s Alondite(?) and Artoria’s EXCALIBUHHHHHHHHHHHHHHHHHH (Excalibur move). Both have trouble during freeaim since the animation that plays can still let you change the direction after being cast leading to some weird angles and attacks.
13. Mentioned in another guide by hibernape, a good mission to grind bonds, one is “Duel!”. It’s a mission where you only fight Scathach and the mission ends. Very quick, very easy.
14. Most of the DLC for the game is alternate costumes for characters. Mainly beach outfits and “Lil’ ” chibi versions of characters. There’s (as of 4/2/2019) only been 1 DLC “character” and it’s been the young version of Altera. She’s pretty similiar with a few minor differences. Worth picking up if you like Altera.
15. Extra Battles is a mode located on the main menu above Multiplayer. It contains more fun missions with fun lore/prompts in them. These missions give extra EXP, QP, and better Skill Spheres then the story missions. If you’re having trouble, or wanna prepare for a big fight, go visit and beat a few of them. Some of them make some achievements easy!
16. Early game doesn’t see usage of your normal X and Y light and heavy attacks much as your Skills are spammable and do heaps more damage. Later in the game it’ll be more important to get rush attacks off, as well as combo/interrupt the enemie’s attacks. Don’t slack off on them too much!
17. I never used item disassembly. I had plenty of QP, and never saw reason to. It takes ages and frankly doesn’t even give much QP. Maybe i’m dumb, but if i got far without it, you can too.
18. Talking to people around the hub with certain characters following you can lead to unique dialogue. Try some characters out and see what interactions you get!
19. When it comes to the purple logos on the map that have containers with white circles, making it only opening if you kill enough enemies, don’t prioritize them! It’s fine if you don’t capture a region with them. They’re extremely common, almost appearing in every mission!
Individual Servant Tips
Young Altera (DLC)
Tamamo no Mae
Gilles de Rais
Karl der Grosse
- Fate/EXTELLA LINK: How to Increase Bond Level Fastly
- Fate/EXTELLA LINK: Tips and Tricks for Multiplayer