For Dyson Sphere Program players, this is a basic guide for beginners, and it’s intended to help others get started. Lot of questions sofar in the discussion board that could be answered with a small guide.
When you load into the game and generate a Star Cluster you will sit through a short but mostly automated intro sequence (a spacecraft flying to the starting planet). At some point in this you can use WASD to move the craft around which can be useful for landing in a better spot on the world.
Once you touchdown you may notice some objects on the map, red crystal nodes are Copper Ore, bluish nodes are Iron Ore, plants are harvest-able nodes that offer fuel for your mecha (the player character) and other nodes like stone, coal, and oil also exist in the world.
You will be able to move around with WASD, follow the tutorial to learn about the interface and menus.
You can Right click to move your character around as well as designating nodes for harvesting. Shift can be used in combination with right click to queue up multiple tasks, this does have a limit to the number of tasks you can add but don’t expect to reach it.
Also you can delete items from your inventory by selecting them from your inventory screen and then pressing your Delete key. This is irreversible. Useful for removing pesky water from your inventory.
Once you have some buildings in your inventory, you may build them by finding them in their hotbar category and then selecting the specific building from that category. You must have the item in your inventory to be able to place one (no static holograms like Factorio (yet)). You can SHIFT click an existing structure to clone it to your hand but will still need the items to place it.
Once you have a building selected you will see a hologram of it in the world following your cursor, energy buildings like Wind Turbines will have a circle around them representing the area they will provide energy within, this can overlap with-out issue, but Wind Turbines cannot be placed too closely to one another (an exclusion radius of about 9 tiles), this may apply to other buildings but I have not seen it yet.
Some buildings can be stacked vertically on top of one another, this will save space and usually acts as a linear addition to the base building (EX. stacking storage doubles the effective storage and shares the same input/output slots at the base)
These can be tricky to understand initially, so here’s the basic idea; an input involves clicking the provider (usually a Conveyor) and then clicking on the building you want to put into, the conveyor must be directly neighboring or 1 space away in a cardinal direction (no diagonals).
Making an Output is the exact same thing, click on the provider (usually a machine) and the on the target (usually a conveyor). It is worth noting that the sorters do require power to run and therefore must be within a power field.
NOTE: For some odd reason the corners of storage containers will make you reach out 2 tiles instead of being able to only go 1 tile out… this may be a bug.
Setting a sorter to reach over longer distances will slow its transfer rate downLogistics tiers
Powering your Mecha
This power bar will drain as you move, craft, or otherwise do things, but it will also slowly recharge over time when you are inactive. This passive recharging however is far too slow to rely on, thus we can can feed our mecha basically any combustible object.
This includes Plant Fuel (leaves), Logs, Coal, Hydrogen Fuel Rods and anything else with an “Energy” stat. To do this you open your Mecha Panel (hotkey is ‘C’) and drag or shift-click applicable fuel items into the Fuel Chamber slot. Then over a period of time your Mecha will consume these items converting them into Core Energy. If your core energy maxes out then fret not as your Mecha will stop burning fuel until it is needed again.
You will eventually get the Wireless Power Tower as well which allows you to charge your Mecha with the energy on your Power Grid though fuel will always be useful for any excursions away from your base.
To get your automation started you will need to achieve a few steps
- Get Power
- Harvest Iron and Copper
- Refine Ores
You also will need to get some Tech, these are the most important techs to get ASAP
- Basic Logistic Systems (topmost Tech)
- Automatic Metallurgy (Second tech from top)
- Basic Assembling processes (4th tech down)
These can be researched in any order with materials produced in your inventory
1. Getting Power
The in-game tutorial should give you one Turbine to start, but you will rapidly need more of them as their output is very low, this is not the end of the world however as buildings can run (at reduced effectiveness) with less power than they demand. Wind Turbines may also be less effective on certain planets depending on their “Wind Energy Ratio”.
Be sure to place your Wind Turbine near your miner(s) so you wont need a Tesla Tower (power line) to move the power too far.For now at least this does not interfere with the amount of power produced.You will eventually need Tesla Towers to move power around, unlike Wind Turbines these can be place nearly anywhere and have a larger supply area and connection length making them ideal for powering your factory.
2. Harvesting resources
You can set up your miners however you like, but I generally try to make them cover as many nodes as possible so that I wont have to deal with cleanup as the nodes run dry. A node can be used by multiple Miners if you need to overlap their zones, this will use up the node faster however.You can use SHIFT to unlock the grid and rotation snapping of Mining Machines so you can position exactly how you want to.Once you have your miner in place and powered you can click on it with a conveyor selected to build its output, there is no sorter when pulling out of a Mining Machine.
You will need to use Sorters to transfer items into and out of the Smelters.Here is an example of a basic Iron Ore to Ingot AND Magnet factory.
Basic Tech (Electromagnetic Matrix)
Here is a picture of my Factory at this stage
- Dyson Sphere Program Basic and Advanced Power & Production Math Stuff
- Dyson Sphere Program: Logistic Station (Example)
- Dyson Sphere Program Matrix Crafting Guide (Modular Matrix Madness)
- Dyson Sphere Program: How to Get Most Energy out of Your Oil (with Math)
- OUTRIDERS Early Game Farming Guide (Risk Free)