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Cities: Skylines II – Guide for Increasing Perfomance

Posted on November 15, 2023November 15, 2023

For Cities: Skylines II players who want to increase the performance, this guide will show you how to increase perfomance.

 

Running the game in my old PC i7-4790 CPU with 32 GB of Sytem RAM, a 2TB stick drive and a GeForce 1080 of 8GB of VRAM.
These settings gives me up to 31 frames per second on a 50K population. I probably will have to adjust these settings as the game gets more complex.

01. Antialiasing 4x (TAA); quality: high.
02. Texturtes: Medium. Mip Bias: 1; Trilienar filtering.
03. Ambient Occlussion (High): Maximum Pitch Ratio = 86 \ Step Counts 16.
05. Volumetric Quality: Budget: 1 Resolution Depth Ratio:1.
06. Terrain Quality (High):Subdivisions 4; Target Patch Size: 12.
07. Depth Of Field: Disabled.
08. Dymamic Resolution: Disabled.
09. Motion Blur: Disabled.
10. Level of Detail: Detail Distance 30%; Max Light Count: 4096; Geometry Cache Limit: 2 GB.
11. V-Sync (On in my case).

Performance Eaters tested so far:

1. Antialiasing Filter.
2. Textures.
3. Level of Detail, (the most destructive).
4. Increasing Mip Bias.
5. Ambient Occlusion. Lower values decrease performance.
6. Volumetric Quality: Lower Values decrease performance.
7. Chirpper On.
8. V-Sync.

 

 

That’s all we are sharing today in Cities: Skylines II – Guide for Increasing Perfomance, if you have anything to add, please feel free to leave a comment below, you can also read the original article here,  all the credits goes to the original author Øuantum3

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