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Astro Colony 10 Tips for Early & Middle Game

Posted on November 13, 2022

For Astro Colony players, this guide contains basic early game strategy and some tips to ease your play. Let’s check them out.

1. Early game plan

It consists of getting all basic tech and refining large amount of basic materials.

Get Iron – to expand your base and build the roof.
Get Copper – to build a cables under your floor (and roof).
Get Carbon – to feed power plants.
Get Ice – to not suffocate, duh…

First target is to get Drills.
Then Automatic Asteroid Catcher.
Then build around 6-10 Catchers to get a steady supply of resources while mining around with drills for more of the same.
Then expand your base (2-3 times), build a few more floors and put lots of catchers on the roof.
Around 30 catchers will provide you with enough basic resources to last till the end of the game.

And yes, it was all just p.1. xD

Astro Colony 10 Tips for Early & Middle Game

2. Reused floors tiles and walls are universal

For example, if you pick up Black Floor, you can put it back down as Floor Fence

Astro Colony 10 Tips for Early & Middle Game

3. You can “delete” only the things you can craft

So don’t panic if you cannot dismantle your starter base right from the start, you may delete those pesky faondations and put down your favorite carpet after you research how to build them.

4. Electric floors

Cables, Pipes, Conveyours and Tubes can go through the floors. You can use it to make easily configurable factory.

Astro Colony 10 Tips for Early & Middle Game

5. Walls do not protect you from asteroids

Only the floors do!
Just put a defensive floor tiles belt around your base every 3 or so tiles. I’ve also put a solar panels on em. :3Astro Colony 10 Tips for Early & Middle Game

6. Handfeeding

Before you automate stuff, build crafting machines 2/4/8/16 etc at a time.
It’s very easy to quickly use shift-click to divide stacks in your inventory at halves and then hand-feed machines to maximize craft speed.Astro Colony 10 Tips for Early & Middle Game

7. Bots are homey boiz

Any bots work only WITHIN a station/planet the were built on.
At least now.
So if you want to mine some stuff with bots, you have to put robo crafter out there, put some power to it and craft some bots. Remember to delete them when everything is mined, or they wil litter your [P] menu.

8. AI is bad at navigating

Always leave AT LEAST 1 tile of space between all and every thing that may be used by astronauts/bots (this includes farms, conveyors and fields).
Also, do not assign too many bots to one task – they will stuck at each other and loose the will to live.
And AI doesn’t understand doors (sometimes) – better leave all their paths freeAstro Colony 10 Tips for Early & Middle Game

9. Thrust issues

Do NOT use a lot of thrusters id you don’t bring lots of planetoids with you – 3 basic ones on each direction is totally.
Bump it up to 5 in each direction and be ready to clip through the floor after you get to the full speed, only to see your base fly away from you…

10. HR

It is better to recruit scientists in a batches of 3 (per lab) – so you can maximize your crafting speed with sychronized work cycles.
You wil need to build at least 3 of each habitat and study facility tho (dining stand, hybernation chamber, school, study point) so they could fulfill their life needs at the same time.
Or maybe even together. ^_^

11. KEY point!

This should be the first one.
Before playing go to the controls settings and check attentively if you want to remap anything.
Basic layout was very uncomfortable for me. x)

 

That’s all we are sharing today in Astro Colony 10 Tips for Early & Middle Game, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author AndyBlizzard

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