Drug Dealer Simulator is a first-person game where you must deal with suppliers of goods, learn to prepare and set portions, manage growing production and distribution, customer relations, as well as a cartel and gangs. if you want to get more money in the game. you should learn how to mix the drug. here is the mixing guide for you.
Item list:
- Mixing Tray A very basic equipment for mixing substances
- Simple mortar
- Large Jar
- Medium Jar A medium sized jar for holding substances
- Small Jar A small jar for holding substances
- Small Backpack A small sized red backpack.
- Medium Backpack Medium sized backpack.
- Large Backpack
- Duffle Bag
- Can of Spray Paint
- Elegant Suitcase
- Metal Container
- Large Flask Large fluid mixer with good precision, capable of holding up to 150g
- Small Dryer Dryers transform wet substances and mixes into dry form, which can be later put into a mill and further processed
- Large Dryer Dryers transform wet substances and mixes into dry form, which can be later put into a mill and further processed
- Small Liquid Tray A small liquid tray used to mix liquids or soak solids using solvents. Holds 15g
- Large Liquid Tray A larger liquid tray used to mix liquids or soak solids using solvents. Holds 40g
- Coffee Mill Mills transform any dry substance type besides dried plany (granule, crystal etc.) Into powder. Useful when you need to add a non-powered substance to a mix.
- Small electric Mixer Small electric lab mixer. Holds up to 150g. Mixers are used to mix multiple substances into one.
- Large lab Mixer Large high-precission lab mixer. Can hold up to 300g. Mixers are used to mix multiple substances into one.
- Lab Crystaliser High precision, high capacity lab crystaliser. The crystaliser transforms liquid solutions of various substances into crystal form.
- Pill Machine The pill machine consumes dry and powered substances or mixes and produces pills out of them.
Ingredients:
- Baking soda – Can be purchased in Gas Station
- Washing Powder – Can be purchased in Gas Station
- Ibuprofen pills – Can be purchased in Gas Station and in Drug Store (better quality)
- Acethone Bottle – Can be purchased in Gas Station
- Salt – Can be purchased in Gas Station
- Sugar – Can be purchased in Gas Station
- Paracetamol – Can be purchased in Drug Store
- Viagra – Can be purchased in Drug Store
- Nebilanex – Can be purchased in Drug Store
- Fentanyl – Can be purchased via Eddie
A List of Mixing ingredients and their applicable numbers.
Baking Soda
(The other side of sugar, stretches the product while reducing it’s potency.)
toxicity = 0.0
strength = 0.0
mixStrengthening = 0.9
addictiveness = 0.0
Washing powder
(Least toxic of the strength-increasers but very inefficient.)
toxicity = 9.0
strength = 0.0
mixStrengthening = 1.1
addictiveness = 0.0
ibuprofen from the GAS STATION
(Good early game addiction assist, mind the toxicity.)
toxicity = 12.0
strength = 2.0
mixStrengthening = 1.25
addictiveness = 1.0
ibuprofen from the DRUG STORE
(Not more toxic but stronger and better mixSTR. They also have more in stock at a time.)
toxicity = 12.0
strength = 3.0
mixStrengthening = 1.30
addictiveness = 1.0
Acethone
(The most toxic of all ingredients. This is also what you will use to mix liquids. 1g acetone in the liquid tray > add other mix > put into dryer > package or process more.)
toxicity = 25.0
strength = 4.0
mixStrengthening = 3.0
addictiveness = 1.0
Salt
toxicity = 2.0
strength = 0.5
mixStrengthening = 1.0
addictiveness = 0.0
Sugar
(Sugar stretches the product but doesn’t weaken it, instead making it more toxic.)
toxicity = 1.3
strength = 0.0
mixStrengthening = 1.0
addictiveness = 0.0
Paracetamol
toxicity = 12.0
strength = 3.0
mixStrengthening = 1.3
addictiveness = 4.0
Viagra
(The most addictive of all ingredients.)
toxicity = 3.0
strength = 2.0
mixStrengthening = 1.6
addictiveness = 7.0
Nebilanex
toxicity = 15.0
strength = 2.0
mixStrengthening = 2.0
addictiveness = 1.4
A list of RAW PRODUCTS and their applicable numbers.
Marihuana**
toxicity = 0.5
strength = 2.0
mixStrengthening = 1.0
addictiveness = 0.8
Toxicity = 4.0
strength = 2.5
mixStrengthening = 1.6
addictiveness = 1.7
Ecstasy
Toxicity = 3.5
strength = 2.0
mixStrengthening = 1.3
addictiveness = 1.3
Crystal Meth
toxicity = 5.5
strength = 3.0
mixStrengthening = 2.4
addictiveness = 3.0
Cocaine
toxicity = 5.0
strength = 4.0
mixStrengthening = 2.0
addictiveness = 3.0
Heroin
toxicity = 6.0
strength = 4.0
mixStrengthening = 3.0
addictiveness = 4.5
Fentanyl (Think of this more as a drug-mixing-ingredient more than a raw product.)
toxicity = 18.0
strength = 6.0
mixStrengthening = 3.0
addictiveness = 9.0
Known recipes that seem to work well:
-
BluAmp
10g Amp + 2g sugar + 1g Ibuprofen.
Makes a good early game mix that helps get you your first regular clients and won’t cause any issues, while also getting you some extra grams out of your products. I still use this recipe in the game; there are greedier recipes out there but they carry more risk.
-
CoCo
22g Cocaine + 2.5g Ibuprofen + 5g sugar.
A decent cocaine mix that can probably be bested by something else but uses stuff you can get in the early-game. You’ll want to improve to something else when you can — but you can always fall back to this if you need to make something while low on cash or the later-game ingredients.
-
SaltyC
100g Cocaine + 1g Fentanyl + 1.5g Baking Soda + 7.5g Viagra.
A pretty strong and addicting mix taking advantage of ingredients you find a bit later in the game — it is quite profitable and stretches well. In testing I had only one overdose but I also sold A LOT of it. If you encounter major issues make sure to comment, but this seems like a really good mix so far!
-
MethBang
16g Meth + 1g Fentanyl + 3g Viagra.
An improved mid-to-late game meth mix using improved mixing agents. Works wonders for getting addicted clients!
-
Add-Co. (Use before Gen-Co.)
10g Cocaine + 4g Viagra + 1g Fentanyl.
A coke mix for helping cause addictions (hence the “Add(iction)”Co.). Use the recipe below this for already addicted persons.
-
Gen-Co. (Use after Add-Co. does its thing)
10.25g Cocaine + 2.25g Crystal Meth + 1g Sugar + 1.5g Heroin.
This is a unique mix that results in a less toxic and less dangerous product than what is listed directly above. Use this on clients which already are addicts so that they are less likely to overdose. (Hence the “Gen(eral)”-Co.)
-
SweetAmp (Use when upgrading from BluAmp)
10g Amp + 1.5g Sugar + 1g Viagra
A step-up in the game over BluAmp that still uses early game ingredients. Should be migrated to when you can get the Viagra for better addiction over BluAmp. As always, with stronger ingredients comes a greater chance for overdoses, so don’t be afraid to use BluAmp for your addicts to keep them alive longer as they don’t need the extra addictive properties.
-
GreenAmp (Use late-game from Blu and/or SweetAmp)
100g Amp + 2g Fentanyl + 2g Viagra + 1g Sugar.
A stronger LATE GAME Amp mixture compared to BluAmp and SweetAmp that also uses more end-game ingredients, and so named because the mixture results in an increase from the base addictiveness by 420%. The mix contains Fentanyl and as with all mixed which do use caution when selling this to addicts as they will have a higher chance to overdose because they use more stuff faster, and thus more dangerously. Compared to other stuff (like Crystal Palace which requires you to KNOW YOUR CUSTOMER BASE) this is a lot safer though.
-
Granny’s Ashes
In a FLASK: 1g Acetone + 100g Cocaine + 10g Crystal Meth + 10g Viagra + 10g Baking Soda
Combine the ingredients -> Dry the ingredients -> Grind the ingredients -> Package
A strong and very addicting mixture that has a lower toxic level as it does not use Fentanyl. If you are selling to addicts you may want to increase your baking soda to what your equipment allows you to work with. Need to know your customers and remember there are no 100% safe-from-OD mixes and there’s an RNG element in play there.
Credit to Styx ツ and Holyvision
Related Posts:
- Drug Dealer Simulator: Tips for Getting Started
- Drug Dealer Simulator: How to Carry 700G in DuffleBag
- Drug Dealer Simulator Online Mix Calculator Guide
- Drug Dealer Simulator: How to Import Your Saves Between Computers
- Drug Dealer Simulator: How to Improve FPS
Thanks for the list, the tutorial definitely doesn’t make the mixing system very understandable. I figured I was struggling with money and addictions due to my lack of mixing.
I use a Boost to decrease the toxicity and the strenght and increase the mixStr adn the addictiveness. I mix 80% drug, 10% boost 10% soda
Boost = 1g Acetone + 5g MJ + 5g Viagra (mix all in the flask, cristallize all and chop in the mortar). Tox 3.86, Str 2.18, mixStr 2.54, Add 3.64
My customers are happy, no one is died and never recived a complaint (to use it with meth without to use more acetone is necessary mix the meth with boost in the flask during the production of boost and don’t chop the product after the cristallization)
It’s perfect for the Amf