For Tribes of Midgard players, this guide provides a tier list of all runes with their effects explained, if you are trying to choose a better rune, this guide will help you out.
Increase Damage dealt to distant enemies by [20%].
Arm of Ullr
Increase damage dealt by special Arrows by [20%].
Ire of Thór
Increase damage dealt to Jötnar by [10%].
Nótt for Speed
Increase movement speed by [20%] during the night.
Reduce Equipment repair costs by [20%].
Keeper of Souls
Keep [20%] of your Souls when you die.
Like a Dwarf
Increase Armor by  whenever you are underground.
Allies revived trigger a healing pool of  HP around them.
Remaining idle for 3 seconds triggers a healing pool generating  HP over time around you.
Nothing to Hide
Increase damage dealt by  for each empty Armor slot.
Gain [15%] chance to double the loot dropped by enemies.
Deal  more damage per 100 Souls held (max of 10,000 Souls).
Regenarete  HP per second when suffering from Cold temperature.
Gain an extra  XP when opening Treasure Chests.
Gain [20%] movement speed when suffering from Hot temperatures.
Explode on death, causing [very high] physical damage.
Increase damage dealt by any Jar type triggered by [50%].
Combo attacks have a 30% chance to generate magical projectiles that seek out enemies and deal [high] physical damage each.
Blocking an attack with your Shield triggers an explosion dealing [medium] physical damage.
Deal [20%] more damage when your Mana gauge is full.
Blocking an attack with your Shield Triggers a heal pool of  HP around you.
Regain  HP when harvesting any Resource.
Dismantling a Construction triggers an explosion for [high] physical damage.
Retain [20%] of your Materials quantities when you die.
Might of Mjölnir
Combo attacks have a 20% chance to generate arcs of lightining that connect nearby enemies for [low] Thunder damage.
Defeated targets have a 10% chance to trigger an explosion of magical shards that deal [high] physical damage.
Evading has 50% chance to trigger a bolt of lightning, striking nearby enemies for [medium] Thunder damage.
Seems useless… unless? (Is possible to sell)
Increase all damage by [20%] for everyone in range, including enemies.
Gain  Souls per hit given, but lose 4 Souls per hit received.
That’s all we are sharing today in Tribes of Midgard All Runes and Effects Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author 平和明」
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