For Tribes of Midgard players, this guide provides a tier list of all runes with their effects explained, if you are trying to choose a better rune, this guide will help you out.
Tier 1
Rune
Effect
Far-Fetched
Increase Damage dealt to distant enemies by [20%].
Arm of Ullr
Increase damage dealt by special Arrows by [20%].
Ire of Thór
Increase damage dealt to Jötnar by [10%].
Nótt for Speed
Increase movement speed by [20%] during the night.
Beyond Repair
Reduce Equipment repair costs by [20%].
Keeper of Souls
Keep [20%] of your Souls when you die.
Like a Dwarf
Increase Armor by [50] whenever you are underground.
Björn Again
Allies revived trigger a healing pool of [1000] HP around them.
Banner Time
Remaining idle for 3 seconds triggers a healing pool generating [100] HP over time around you.
Tier 2
Rune
Effect
Nothing to Hide
Increase damage dealt by [30] for each empty Armor slot.
Lucky Loot
Gain [15%] chance to double the loot dropped by enemies.
Soul Powered
Deal [5] more damage per 100 Souls held (max of 10,000 Souls).
Coldblood
Regenarete [50] HP per second when suffering from Cold temperature.
Blessed Hands
Gain an extra [300] XP when opening Treasure Chests.
Heatstroke
Gain [20%] movement speed when suffering from Hot temperatures.
Last Laugh
Explode on death, causing [very high] physical damage.
Einher-a-JAR
Increase damage dealt by any Jar type triggered by [50%].
Tier 3
Rune
Effect
Seiðr Weaver
Combo attacks have a 30% chance to generate magical projectiles that seek out enemies and deal [high] physical damage each.
Booming Shield
Blocking an attack with your Shield triggers an explosion dealing [medium] physical damage.
Pumped Up
Deal [20%] more damage when your Mana gauge is full.
Kindred Impact
Blocking an attack with your Shield Triggers a heal pool of [200] HP around you.
Freyr’s Harvest
Regain [75] HP when harvesting any Resource.
Demolition Viking
Dismantling a Construction triggers an explosion for [high] physical damage.
Tier 4
Rune
Effect
Viking Hoarder
Retain [20%] of your Materials quantities when you die.
Might of Mjölnir
Combo attacks have a 20% chance to generate arcs of lightining that connect nearby enemies for [low] Thunder damage.
Explosive Finale
Defeated targets have a 10% chance to trigger an explosion of magical shards that deal [high] physical damage.
Rolling Thunder
Evading has 50% chance to trigger a bolt of lightning, striking nearby enemies for [medium] Thunder damage.
Tier 5
Rune
Effect
Golden Egg
Seems useless… unless? (Is possible to sell)
Ragnarage
Increase all damage by [20%] for everyone in range, including enemies.
Soul Mate
Gain [2] Souls per hit given, but lose 4 Souls per hit received.
Related Posts:
- Tribes of Midgard Ultimate Survival Guide
- Tribes of Midgard Guide to Clearing SAGA mode
- Tribes of Midgard Complete Crafting Materials Reference Guide
- Tribes of Midgard How to Aquire Unlimited Golden Horns
- Tribes of Midgard How to Boost FPS