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The Perfect Tower II The Ultimate Potato Guide To Things!

The Perfect Tower II Challenges Guide

Posted on March 3, 2021
For The Perfect Tower II players, this is a challenges of the game, you can take this as a personal reminder, let’s check it out.

Gerneral FAQ

Do Powerstones work on Challenges etc?
“Yes they do!” was the first comment on the guide 🙂

Does Fire Taste f.e. Stack with fire dmg increase?
Tested it and the 2 Combinations i tried do not stack Taste with element increase

Map 1

Challenge 1 SOLVED

Enemies: Fire Water

Wave: 111

Restictions: 7 Modules at T1 max

Blueprints:
multishoot
fire atttack
magma foundation
shoot speed
multi shoot
bouncing
impetus

Reward: Phoenix bounce (x DMG with 10 times bounce on red enemies)

Challenge 2

Enemies: Earth

Wave: 325

Restictions: 5 Modules T2 Max

Blueprints: (weakness Elekticity)
Best try so far:
Wave 87 (4+ mil base dmg)
basis attack
multishoot
attack speed
Impetus
electric taste

Reward: +5% resource drop per finished Challenge

Challenge 3

Enemies: Nature

Wave: 500

Restictions: 5 Blue Modules T3 Max

Blueprints: (weakness earth) nature exchange needed?

Reward: Module?

Challenge 4 SOLVED

Enemies: Neutral Fire Nature Water

Wave: 50

Restictions: 5 Modules No Blue T4 max

Blueprints:
attack speed
impetus
ice shards (underestimated does more dmg than basic attack with slow)
electricity taste
multi shoot

Reward: planned strike (max tier 5 every 8th attack is 25% more dmg)

Challenge 5

Enemies: Neutral Fire Earth

Wave: 20

Restictions: 6 Modules (max 2 Red) Tier 5 max
Neutral enemies only take damage from unsiversal Dmg
Neutral towers do Universal dmg
Universal dmg does no Dmg on Neutral enemies

Blueprints: (electricity is 300% total dmg but must be combined with neutral))

Reward: Module

READ:  The Perfect Tower II Light Farming Experiment Setup

Challenge 6

Enemies: Nature Earth

Wave: 60

Restictions: 10 Modules ( 4 Red 4 Blue 2 Violett max) T5 Max
Enemies only have 1% HP
Enemies do 10 Times more DMG

Blueprints: (electricity is 300% total dmg)

Reward: Module


 

That’s all we are sharing today in The Perfect Tower II Challenges Guide, if you have anything to add, please feel free to leave a comment below, and we’ll see you soon.
Credit to Eggility

MORE GAME GUIDES FOR YOU

Related Posts:

  • The Perfect Tower II The Ultimate Potato Guide To Things!
  • The Perfect Tower II Light Farming Experiment Setup

16 thoughts on “The Perfect Tower II Challenges Guide”

  1. Kris Hesselmark says:
    March 6, 2021 at am11:19

    Hey. I just beat Challenge 2.

    Blueprints:
    Diamond Foundation II
    Nature Barrier II
    Basic Shield II
    Earth Shell II
    Shield Charger II or Earth Resistance II ( I am not sure if either one is needed at all)

    Reply
  2. Kris Hesselmark says:
    March 6, 2021 at pm11:36

    I also just beat challenge 3.

    Blueprints:
    Diamond Foundation III
    Basic Shield III
    Fire Barrier III
    Nature Shell III
    Nature Resistance III

    – It takes quite a while to complete this challenge. It took me around 2 hours ish 😀

    Reply
    1. It's_me_Mario!! says:
      March 18, 2021 at am6:28

      noob
      i made it with :

      Blueprints:
      like any foundation III
      Nature Resistance III
      Nature Armor III
      Natur Shell III
      Hearthstopper Aura III

      Ingame time:
      1:35:04
      Equals:
      47:32 RL time

      Reward:
      Stab Prevention
      Description:
      Provides a chance to block incoming damage from assassins regardless of their elemental type.
      Max Tier:
      5
      Chances (maxed lvl of tier):
      Tier I 40%
      Tier II 50%
      Tier III 60%
      Tier IV 70%
      Tier V 80%

      Reply
      1. Se says:
        June 13, 2021 at pm1:22

        Challenge 3 <5m:

        (Museum: 100,5% Fire Boost)

        Mods:
        Basic Shield
        Nature Shell
        Nature Exchange
        Fire Barrier
        Magma Foundation

        Reply
        1. DragonXIII says:
          July 31, 2021 at pm9:27

          Great build!
          Thanks for sharing.

          Reply
  3. Johnny Kathrineberg says:
    March 7, 2021 at pm6:57

    In Challenge 1, how is “multishoot” different from “multi shoot”? Just asking, I am confused.

    Reply
  4. Tony555 says:
    March 10, 2021 at am9:15

    For 3rd challenge i used:
    diamond foundation
    nature shell
    reflect
    heartstopper aura
    adaptive regeneration

    still takes kinda long though

    Reply
    1. Aski0m says:
      May 26, 2022 at am4:04

      Works perfectly fine, and it doesnt even take long to complete

      Reply
  5. abubu says:
    March 10, 2021 at pm5:14

    Neutral enemies only take damage from unsiversal Dmg
    Universal dmg does no Dmg on Neutral enemies
    Ok

    Reply
  6. Steven Halsell says:
    March 16, 2021 at pm10:05

    How do the Taste modules work? Do they add damage or convert existing damage to a different type?

    Reply
  7. Alex C. says:
    April 10, 2021 at pm12:32

    I’m pretty sure the first one was supposed to be basic attack, because it seemed to work for me.

    Reply
  8. DANIEL says:
    May 13, 2021 at pm8:19

    Can’t complete Challenge 4 using what’s said above. Enemies just won’t die at about 48 wave. Everything in options like Auto Skip is disabled.
    Doesn’t work. Disappointed.

    Reply
    1. DragonXIII says:
      July 31, 2021 at pm9:34

      It works for me
      Maybe you need to upgrade some power stones

      Reply
    2. SVen says:
      October 14, 2021 at am7:15

      Here’s something you can do
      1. eIther upgrade your power stone
      2. (If to still doesn’t work) replace electric taste with eletric attack

      Reply
    3. Hunter says:
      April 12, 2022 at pm2:08

      It works, just gotta have some good amount of points invested in research

      Reply
  9. Gordon Simmons says:
    July 5, 2021 at am11:49

    Challenge 5: (slow, but it worked)

    Universal Attack
    Multishot

    Marble Foundation
    Heartstopper Aura

    Lucky Shot
    Growth

    It takes a while at the end – could see it might be faster with attack speed rather than multishot, especially if Lucky only procs on the main target. Heartstopper kills all the non-neutrals.

    Reply

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