For Symbiotic players, this guide contains in-game information about items and some pictures of levels with some walkthrough advices
In-game items by rarity in alphabetical order
Items are giving for gaining XP scale in the left bottom corner.
– one of the most necessary items
Effect: Bullets deal more damage
In-game description: The…parasite? Symbiote? Thing on my arm looks just like the SIR, that’s standard infantry rifle for you civvies, that the corps used back on Earth ya know?… where the hell did this thing see of those?
– no negative effect but you can choose something better
Effect: Emoting pushes away nearby enemies (press ‘R’ to hear it)
In-game description: Compressed gasses formed from the excretion process can be expelled rapidly to enact concussive force
– it’s useful only for group of static enemies or in combination with ‘Black hole’
Effect: Bullets leave acid pools on hit, damaging enemies and yourself
In-game description: Capillary action of acidic nodules can be utilized to leverage lingering effects on projectile impact
– as known as ’Bulky Biomass’
Effect: Increases maximum health
In-game description: Excess biomass offloaded into host, neural and digestive functions among others
– the more enemies the larger explosion
Effect: Emoting damages nearby enemies
In-game description: Use of emote expulsion can be used as deterrent for foes in close proximity… try not to get any on you
– shoot faster
Effect: Increase rate of fire
In-game description: Efficiencies in the esophogal tract allow for greatly improved output of motile offspring
– this item is not for you, let’s choose another
Effect: Fire more bullets, each bullet deals less damage
In-game description: Rapid gestation of motile projectiles allows for twins or even further production of ammunition forms
– choosing this item depends on your playstyle (a.k.a ‘Unnatural Resistance’)
Effect: Armors the symbiote, reduces damage taken from your right
In-game description: carcinization native to Earth strain genetics provides a baseline for chitinous plating, grafting these genetic sequences to host skin allows for greater harm tolerance/i]
– watch’em all burn
Effect: On hit sets enemies on fire, dealing additional damage
In-game description: Capsaicin, native to Earth-strain plant forms, can integrate genetic strands into barbed projectiles to induce burning in wounded foes
Effect: Bullets track enemies
In-game description: Motile flagella on offspring allow for preyseeking behaviors to be enacted
– nah, it’s useful only if double jump is not enough
Effect: Lose max health to gain an extra jump
In-game description: I’ve taken some liberties with your bone marrow… Try not to get shot quite as much
– health points falling like a snow
Effect: Enemies drop healing orbs on hit
In-game description: Through use of sympathic biotransfer, biomass from injured foes can be siphoned back unto the host, and used to facilitate healing processes
– more damage!
Effect: Bullets deal damage in a small area on impact
In-game description: Compressed gasses can be injected into projectiles to fragment and explode upon piercing an enemy
– damaged enemies infect nearby enemies
Effect: Spreads on hit effects in a small area
In-game description: Corollary parasites can infect the worldmind’s minions and spread effects of the larger parasite organism
– this is not what we choose (even it’s very rare)
Effect: Lose accuracy, bullets deal boosted damage in an area
In-game description: I AM AN ASPECT OF WRATH! AHAHAHAHAHA!
– sticking enemies together
Effect: suck enemies into a black hole
Type: Active item (right mouse button)
In-game description: Through extreme compression of spacetime within a simulated mindhive, projectiles can create miniature and short lived singularities
– for dodging boss attacks
Effect: rapidly grapple to terrain
Type: Active item (right mouse button)
In-game description: Through redistribution of musculature frameworks, a tongueesque organ can be constructed at the base of the esophogal interface, useful for rapid traversal
There’re only three levels with three bosses. Each level contains of two randomly genegated arenas. The game has five types of arenas.
A swimming pool
There’s a pool of acid in the bottom of the level that slowly goes up and deals a damage about 10% of HP scale each second.
A three-staged atrium-ish arena
The best option is climb on the upper stage and catch all the jumpers with bullets
Arena with a giant totem in the center
Large spaces allows you to run around the totem and shoot all the enemies falling down. Bonus item is in the highest point of map.
This arena is very comfortable to play with so many high points and a space in center. Also a hook is very useful here.
The easiest and a largest map with the most number of enemies. Just run and shoot and jump and shoot and run…
Every map has an additional item that steal a half of your health when you take it (like the hook or the black hole) but sometimes you give your health for nothing
Just don’t press ‘F’.
And one more thing. Enemies always stuck in the walls. You can hear them, you can take the damage if you stay close to the wall, you can kill them if you shoot straight through the wall.
There’s an acid under the floor. When the ant explodes it destroys the floor and the columns and releases six more little ants. So the best way to win is to stay away from explosions or use the black hole to explode four of them together.
The level is the well with an acid fast filling it from the bottom to the top. There’re two ways to go up – stairs and a ramp. To avoid stings and go up faster use the hook. Exit is in the upper point.
acid fills it very quickly
If you don’t get extra health or armor it kills you with a single shot. Be prepared. The hook is recommended but not necessary. Double jump is enough. The best option is to have all the damage boosted items to kill it faster.
Hyena (??) has three phases:
1) shoots three times with a green wave and run straight at you
2) creates some minions and shoots a long and slower wave
3) shoots faster and runs at you more often.
At the end of this level there will be to options: to escape (go to menu) or to continue (new game+).