We salute you, Guardant of our Disastrous Salvation
In this most damnably auspicious update, we’d like to welcome you to our chambers of torture, where we churn out the abomination that we call Stygian: Reign of the Old Ones. Let’s descend down the labyrinth without further ado.
Here in this update, we’d like to start off by talking about some of the game systems and have a look at the Crafting System.
There are three main skills associated with Crafting: Science, Medicine and Survival.
With the help of your Science skill you can discover (or learn) blueprints of gadgets and contraptions. With the sufficient Science skill value and the right components you’ll be able to craft a variety of items from electric lanterns to prototypical weapons.
With Medicine you can discover (or learn) formulas of mixtures and drugs. With the sufficient Medicine skill value and the right components you’ll be able to craft a variety of items from cocaine to pheromone cocktails.
And lastly, Survival gradually unlocks new survival recipes which can aid you in your desperate struggle such as ammo belts and handmade backpacks.
Here are some examples of crafting:
Check crafting demonstartion video here:
Lastly, there are two types of components which you’ll be using to produce your much needed items:
Specific Components: If the plan requires a specific item and that item only, it falls into the category of Specific components
Components with Crafting Traits: If the plan requires an item with a crafting trait, any item that bears the same trait will suffice.
For example; If a plan requires an item with the Alcoholic trait, any kind of liquor or even pure alcohol itself will suffice to fill that particular slot. With this approach, we wanted to open up the way for a flexible system that enables situations like using the clothes you wear to make bandages. And we somehow feel that you’ll find yourself in grim situations like this pretty often…
Now let’s talk about the Resting system, which is essential for survival in these tumultuous times.
As you probably know, resting in Stygian is not just a mere tool for refilling your depleted stats in the blink of an eye, but a defined side system of preparation, risk assessment and research. We, the folk at Cultic Games tend to do all these before going to sleep, don’t you too?
First things first! Let’s have a look at our Rest Screen:
Outsider does not socialize
In Stygian, resting also represents the idle time your character and companions spend before going to sleep (or leaving for the Dreamlands). Each character has 5 Rest Points to allocate to a variety of activities which are connected to the acquired skills.
The descriptions of our Rest Activities are as follows:
Note: “Gouging your own eyes out” activity is discarded in the current build for balancing reasons.
Socialize: The character spends her time socializing with a companion, increasing the sanity of both party members.
Related Skill: Speechcraft
Keep Watch: The character stays awake and alert to possible dangers. Decreases the encounter chance while resting in Danger Areas.
Related Skill: Survival
Psychological Treatment: The character provides therapy to a mentally disturbed companion, raising the sanity of the target.
Related Skill: Psychology
Medical Treatment: The character provides medical treatment to herself or a companion, raising the health of the target. Requires Doctor’s Bag.
Related Skill: Medicine
Weapon Maintenance: The character performs maintenance on weapon to improve its performance until the next rest.
Related Skill: Firearms or Melee
Physical Exercise: The character performs a series of physical exercises to improve physical endurance and ease the mind until next rest.
Related Skill: Athletics
Gambling: The character takes part in a gambling session in a suitable rest area, gaining Cigs in the process. If things go right..
Related Skill: Subterfuge
Scout: The character scouts the surrounding area for an escape route in case of ambush. The progression escape route will be opened more easily should the party get attacked.
Related Skill: Stealth
Reconnaissance: The character investigates the area to find the best spot to camp, providing a tactical advantage should the party get attacked.
Related Skill: Investigation
Pray: The character prays to the God of her faith, raising the sanity of the character. Requires a religious item.
Related Belief System: Divine
Read: The character reads a book or other publication in relation with her belief system, raising the sanity of the character. Requires a book.
Medical Research: The character searches for a formula by examining medical components in the inventory.
Related Skill: Medicine
Scientific Research: The character searches for a blueprint by examining science related crafting components in the inventory.
Related Skill: Science
Occult Research: The character studies a chosen tome, manuscript or artifact to gain more insight on the forbidden arts. Occult research is used for learning new spells along with identifying the powers and maledictions of artifacts.
Related Skill: Occult
Rest More: The character spends her remaining idle time by resting more, gaining additional health and sanity points.
Related Skill: None
This is the reporting screen that pops up after deciding on the activities
Feel free to throw away any questions you might have ladies and gentlemen!
Until we set sail for the black unknown with the elder race from the stars…
Written by Team Cultic
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