For new players who want to have a better gaming experience, this guide of tips will help you out.
- Ammo has no weight so pick up every bit you find!
- You don’t have to pick up everything. The game tells you which items are used for crafting. The rest is mostly for decoration. There are some items that are good for credits but usually they weigh much.
- It’s not immediately apparent, but you don’t need to open up your inventory and tab through five different submenus every time you want to switch weapons. By using the favorite feature, you can equip multiple weapons on your quickslot menu (technically up to 12), though you may want to reserve a slot for healing items.
- Use your scanner. It has many benefits, e.g. not having to navigate menus for fast traveling.
- Flora is auto-scanned when harvested, Fauna is auto-scanned when killed and Minerals are auto-scanned when collected.
- There’s a box in the basement of The Lodge with crafting tables all around it. It has infinite capacity so you can use it to drop all your resources in there, especially in the early part of the game when cargo space is limited.
- Miscellaneous items are mostly not worth it for their value. To get credits your best bet is to stick to missions/quests and random encounters. You can also quickly make a lot of money and XP by doing missions from the missions boards. You don’t just get money from the mission, but all the loot you pick up along the way.
- Every planet (that has a spaceport) has a yellow trade kiosk located near the shipmaster. This kiosk will buy anything you have to sell – even stolen goods – and resets its credit reserves daily. So even if you drain it of cash, you can come back the next day and sell even more.
- Some game features and mechanics are locked behind the first level of an associated skill. This includes things like pickpocketing (Theft), using a boost pack (Boost Pack Training), seeing a Stealth Meter (Stealth), targeting specific systems on an enemy ship (Targeting Control Systems), and several kinds of upgrades to your suit, ship, weapons, and outposts that won’t become available until you drop a point into their Skills.
- If you can afford to build an outpost, build your first on a field of Iron or Aluminium.
- When scanning for a spot for an outpost, open the outpost menu and roam around with the beacon so it shows you what resources are in range in the top left corner of the screen.
- You can shoot asteroids from your ship. When they’re destroyed, they’ll leave behind a mineral deposit. If you target it and then get within 500 meters, you’ll be able to pick it up for a few resources – usually things like iron or water.
- You can store things in your ship from the menu from up to 250m away!
- Just like in Fallout 4 you can pick up and move any light item by holding E on your keyboard. You can also rotate (Mouse 1 and 2) and place items in your ship or settlement that way. Also you can throw things at NPCs using the same mechanic. Using this, you even can place items on your ships console kinda like a bobblehead. Keep in mind that any change in the shipbuilder, even a color change will reset all your items and place them in the cargo hold.
- If you want some quick history on the galaxy, in New Atlantis go to the MAST station, enter the building, and take the elevator to the “orientation hall” to find a beautiful display hall explaining the history and political climate.
- You can loot Galbank ATMs. Staying hidden isn’t difficult and seems to be easier at night.
- Always buy digipicks if you run into them at traders. You consume one even on successful unlocking (unlike lock picks in previous games).
- If you are trying to be stealthy, like in the Ryujin missions or Crimson Fleet missions, take your spacesuit off. All three pieces. The game is still thinking you are lumbering around in bulky, noisy gear, even in places that would only show your base outfit. So take them off.
- In ship combat, save your boosters for when enemies get a target lock on you. A quick boost will unlock their weapons.
- Registering stolen ships and selling them at space ports is only worth about 1-2k credits, not including stolen items. It’s generally not worth the time and effort required, the loot inside stolen ships is usually worth more.
- You can change the lay-out of ship modules in many cases. Trying to add containers, display cases, and weapon workbenches to your ship? Select the module and look in the bottom right for the “next variant” buttons. For example, when building a 3×1 all-in-one hab, you can cycle through variations for different types, to include the workshop which gives you access to a weapon and armor workbench. This also costs 0 credits!
- There’s more than one type of mission board, one per faction it seems. They’re color coded and have different designs on them. The mission limit is per faction, not total, so if you grab all the missions from one faction you can also grab all the missions from another faction.
- Got contraband from commandeering? The Den space station in the Wolf Constellation is your friend. They don’t scan and are located nearby, just northeast of Alpha Centauri.
- If you find a note about a secret outpost go and do that mission as soon as you can (The Mantis mission).
That’s all we are sharing today in Starfield Spoiler-free Starting Tips, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author DH1987
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