Skip to content
Menu
SteamAH
  • Cheat
  • Guide
  • Tips
  • Privacy Policy
  • Abuse
SteamAH

STAR OCEAN THE SECOND STORY R – Remake Factors Guide

Posted on November 10, 2023November 10, 2023
For STAR OCEAN THE SECOND STORY R players, this guide provides the lists Remake Factors, which Characteristics they are, best methods to Remake certain Factors.

 

Introduction

This is by no means complete or official. It is a WIP and a starting point for figuring out Remake and Factor Characteristics. If there is anything that would be good to add, kindly let me know.

Things to Consider

There are three different types of Characteristics that a Factor can fall under: Special, Support, and Buff. I will try to maintain calling them “characteristics” but I may refer to them as Factor “types” or “categories,” as well. Factors can only be applied to equipment. Most of the Factors we will want are in the Special and Support group, with little or no use for the Buff characteristic. It does not appear that any Factor can be in multiple Characteristics.

Applying Rare Factors (R) should always start by eating a Plain Omelet (Master Chef: Eggs & Dairy x2) to increase chances. I highly recommend to pick out 1 Mage Weapon, 1 Fighter Weapon, 1 Armor and 1 Accessory to apply the Masterwork (Special) Factor to. This way, we will have specific materials for each Characteristic to use and replicate. MAKE SURE YOU CAN REPLICATE WHATEVER YOU DECIDE TO MAKE A MASTERWORK EXTRA ITEM & ALWAYS HAVE AT LEAST ONE LEFT OVER TO REPLICATE.

I do not know what the base chance is to receive a Rare (R) Factor. Following this guide, using a Plain Omelet and minimum 2 Masterwork Equips, will give us a +35% chance to apply a Rare (R), not including the base chance (whatever that is).

I am not sure if there are specific items from each type that increase the chance of obtaining a specific Factor. As far as I can tell, the Factor applied is random, so the best way to get the Factor we want is narrowing the pool of Characteristics that can be applied.
For example, we want to put Gathering Stars (Special) on a piece of Armor. We will want to minimize the chances of applying a Buff or Support characteristic and maximize our chances at getting a rare Factor. The combination I used was 2x Grizzly Clasps (both with Masterwork factor) and 3x Shrimp. This combination has 100% chance to apply a Factor and will only pull factors from the Special characteristic. That being said, we could get ANY Factor from the Special Characteristic list, so if Gathering Stars is not applied, reload, and try again.

Factors applied are dependent on the item type we Remake (with the exception of “All” Special Factors). The game can give items with Factors that cannot be Remade on the item type (the game gives accessories with HP Drain and Red/Blue Dragon, for example); however, during IC: Remake, we cannot apply Factors outside the scope of item types. If we Remake the Earring of Wind we got, that has HP Drain on it, we will never get HP Drain back on it because HP Drain can only be Remade on Weapons. This seems to be the only thing the target Remake item effects.

As far as I can tell, the only Factors that can stack are Buff Factors and the Masterwork Factor, when applying Masterwork as an Extra item. I have not done extensive testing with this. Check to see if different Factors and abilities on equips are applied in the Equipment menu by pressing Y/▲.

Further down in the list of Factors, I have placed in BOLD the Factors that I think might be top tier. I do not know the game meta, so this is only based off experience.

How Item Types Effect Characteristics

Before applying Extra Items for Remake, all Characteristic bars start at 50 and the chance to succeed a Remake is 50 (given IC: Remake LV is at 10). Each type of item will increase/decrease the Characteristic bars for applying Factors, as seen in the table below.

Item Type
Increase(%)
Decrease(%)
Fighter Weapons (Sword/MechFist/Clip/Whip/Gun/HandyStick
Buff (20)
Support, Special (5)
Mage Weapons (Rod/Book/Knuckle)
Special (20)
Buff, Support (5)
Armor (Any)
Support (20)
Buff, Special (5)
Accessory
Buff (10)
Support, Special (15)
Resource Material
Support, Special (10)
Buff (10)
Fish
Special (10)
Buff, Special (15)
Other
Support (10)
Buff, Special (15)
Healing/Battle Items
Buff, Support (10)
Special (10)
Food
Buff, Special (10)
Support (10)

For the purposes of optimization and obtaining the desired Factor Characteristic every time, we will never want to use Items types from Resource Material, Healing/Battle Item, or Food.

Best Item Type Combos

I believe these are the best item type combinations to apply a specific Factor Characteristic while isolating Factors from undesirable categories. Each item grants a certain percent toward success in Remaking. Higher value items give a better chance to succeed. The examples are used with Masterwork items, if applicable; the equips can be Replicated. These example combos also offer 100% chance to apply a Factor from that Characteristic; however, the examples are not necessarily the “best” items to use.

Characteristic
Item Type Combo
Example
Special
Mage Weapon + Fish
Grizzly Clasp x2 + Shrimp x3
Support
Armor + Other
Mithril Greaves x2 + Portrait A x3
Buff
Fighter weapon + Accessory
Sword of Marvels x2 + Lunar Charm x3

If trying for a Rare Factor, we will want to use as many Masterwork items as we can. I found that we can fit up to 2 Masterwork items if we want to focus on one Factor Characteristic. It’s up to you if you want to swap in more Masterwork items for increased chances at Rare Factors, in exchange for a chance to apply additional Factor Characteristics.

The next section is a list of items from each type that give the “best” chance at succeeding a Remake and they can be Replicated.

Best Replicable Items (WIP)

Each individual item offers a certain percent toward the success rate of applying a Factor. The bonus an item can provide is either 5% , 10% , 30% , or 50%. There are very few items that offer 50% bonus unless it has the High-grade (Special) Factor applied, but High-grade only applies to equipable items and we would typically want those to have the Masterwork (Special) Factor, instead. I have composed a list of items from each type that offer a 30% bonus that can also be Replicated. This way, we can apply the Masterwork (Special) Factor to one of the items and then Replicate as needed.

Note: I do not currently have the Item Encyclopedia filled out so this list is not exhaustive.

Fighter Weapons

Buff (+20) | Support, Special (-5)

Force Sword
Searing Sword
Sword of Marvels
Lotus Eaters
Luminous Slicers
Fire Puncher
Majestic Puncher
Atomic Puncher
Alpha Clip
X Clip (50%)
Spark Whip
Lightning Gun

X Clip is the only Weapon I found that gives a 50% bonus. Fighter weapons may not be as important as they increase Buff and we probably won’t want to apply any Buff Factors. I use Sword of Marvels(Masterwork).

Mage Weapons

Special (+20) | Buff, Support (-5)

Grizzly Clasp
Hecaton’s Punch
Knuckles of the Moon
Sorcerer’s Knuckles

I do not have any Books or Rods that give a 30% bonus. I use Grizzly’s Clasp(Masterwork).

Armor

Support (+20) | Buff, Special (-5)

Armor of the Arc
Wizard’s Armor
Mithril Mesh
Barrier Shield
Shield of the Arc
Mithril Shield
Plate Helmet
Steel Helmet
Mithril Helmet
Tiara of the Arc
Rune Shoes
Laced Boots
Silver Greaves
Mithril Greaves
Witch’s Boots
Sylvan Boots

Plate Helmet might be the cheapest option. I happen to use Mithril Greaves(Masterwork).

Accessories

Buff (+10) | Support, Special (-15)

Mist Insignia
Moonlight
Lunar Charm
Tri-emblum
Mystic Amulet
Dream Bracelet
Ring of Insanity
Ring of Might
Shield Ring
Faerie Ring
Ring of Absorption
Mind Ring
Ring of Mental Power
Regeneration Ring
Ring of Wisdom

Accessories are not as important since they only increase Buff and we probably won’t want to use any Buffs. I have a Lunar Charm(Masterwork).

Resource Material

Support, Special (+10) | Buff (-10)

Top-quality Tuna
Sirloin
Organic Vegetables
Gelatinous Slime
Wobbly Slime
Factor Energy(50)

Factor Energy can be purchased on Nede and is meant to give a 50% bonus and is the “best” Resource Material to use for applying Factors. That being said, this item type does not fit into the “Optimized Combos.” Use at your own discretion.

Fish

Special(+10) | Buff, Special (-15)
Fish cannot be replicated. The best Fish to use is Shrimp, because it can be purchased in most stores.

Other

Support (+10) | Buff, Special (-15)

Forged Document
Secret Account
Counterfeit Medal

Using one of the above items is not necessary. When going for Support Factors, I like to use Blurry Photos and Portrait A because I usually get Blurry Photos from all the Replicating, and Portrait A is always at the top of the Other item list.

Healing/Battle Items

Buff, Support (+10) | Special (-10)
All of these that give 30% bonus can be replicated. That being said, this item type does not fit into the “Optimized Combos.” Use at your own discretion.

Food

Buff, Special (+10) | Support (-10)
All food that gives 30% bonus can be replicated, except for Nectar. That being said, this item type does not fit into the “Optimized Combos.” Use at your own discretion.

Thoughts

As long as we use at least one of the Weapons or Armors from this list, it doesn’t matter what else we put in the 4 other Extra slots – the chance to succeed should be 100%. For the purposes of isolating undesirable Characteristics, we will always want to start with a Weapon or Armor related to the desired Factor Characteristic, and we would never want to use Materials, Healing/Battle Items, or Food. I did not list the Healing/Battle Items or Food that give 30% boost because there are too many and we don’t want to use those anyways.

Special Factors

Best Items: Mage Weapon + Fish (i.e. Grizzly Clasp x2 + Shrimp x3)

Accessories:
Factor Name
Description
Bomber (R)
Bomb items deal triple damage
War Cry (R)
ATK, DEF, HIT, AVD, and INT increase by 5% with each successive chain battle
Item Master (R)
20% chance of Negating item cooldowns
Relentless (R)
If dazed, become engraged instead
Full Bonus (R)
120% bonus effects when the bonus gauge is full
Righteous Fury
Rage duration is doubled
Fury
When angered after an ally dies, enemy attacks will no longer cause recoil
Press the Advantage
Enemies broken while afflicted with a status ailment or debuff stay broken for 30% longer
Steel Will
50% chance to negate damage while escaping
Uptrend
150% more bonus spheres appear for 10 sec when a bonus triggers
Loving Care
30% chance of halving assault consumption when using Assault
Morale Booster
Fills assault gauge of all assault members by 25% when battle starts (not stack)
Economizer
15% chance of keeping items upon use
Weapons:
Factor Name
Description
All for One (R)
Deal 5% more damage per number of party members other than you
Mental Focus (R)
Attacks cost 10MP but always hit
Backstab (R)
Guarantees critical hits when attacking from behind
Reckless Magic (R)
Spend 15% more MP in exchange for INT increasing by 30%
Fight or Flight (R)
ATK, INT, DEF increase as HP gets lower (max 30%)
Factor Activator (R)
All factors on equipment are 1.5 times more likely to trigger
Hurricane Strike
The first attack when Godspeed activates deals 150% damage
Cancel Boost
Special art power increases by 15% when canceling out of a normal attack
Revenge
The last damage received is added to the next damage inflicted
Lone Wolf
ATK, DEF, HIT, AVD, INT increase by 15% when fighting alone
Adversity
ATK, INT, DEF increase as HP gets lower (max 15%)
Steal
Attacks have 5% chance of stealing target’s drop item
Armor:
Factor Name
Description
Back from the Brink (R)
Become invincible for 5 sec after resuscitation
Adamantine (R)
Negates damage below 10% of max HP
Defensive Stance (R)
30% chance of the bonus gauge not breaking when missing a perfect counter
Symbology Field
Def +10% while casting
Ultra Symbology Field
DEF +20% while casting
Cast-iron
Negates damage below 5% of max HP
Back Guard
Reduces back attack damage by 15%
Lucky Guard
20% chance to negate damage when receiving a crit
Ukemi
10% chance of bonus gauge not breaking when missing a perfect counter
Resolute Heart
Gain the effects of Angel Feather when starting battle after a Retry
Narrow Escape
If reduced to 0 HP when HP is at 40% or more, survive with 1 HP
Blue Dragon
Converts 10% of symbology damage taken to HP. Also, converts physical damage if paired with Red Dragon
Red Dragon
Converts 10% of physical damage to MP. Also, converts symbology damage if paired with Blue Dragon
All Equipment Types:
Factor Name
Description
Gathering Stars (R)
ATK, DEF, HIT, AVD, INT increase by 20% when there are three of this factor equipped
Masterwork (R)
+10% increase to rare factors when using this item as an extra material
High-grade
50% increase in chance of adding a factor when this equipment is used as extra material
Birds of a Feather
When 3 of this factor are set, the shields of any enemies will not recover for 5 sec

Support Factors

Best Items: Armor + Other (i.e. Mithril Greaves x2 + Portrait A x3)

Accessories:
Factor Name
Description
Coercion (R)
Inflict random status ailment when breaking an enemy
Break Up
Deplete enemy shileds +10%
Spheres Up
Chance of getting Spheres +10%
Fishing Slayer
150% damage to enemies encountered while fishing
Repose
Recover 3% HP every 3 sec motionless in battle
Meditation
Recover 3% MP every 3 sec motionless in battle
Temporary Measures
Recover 20% HP & MP with each successive battle chain
Leader Slayer
150% damage to enemy leaders
Fast Reflexes
Extends Perfect Counter Window by half a second
Weapons:
Factor Name
Description
HP Drain (R)
Converts 20% of damage inflicted to HP
MP Drain (R)
Converts 5% of damage inflicted to MP
Scum Slayer (R)
Instantly kills all enemies with “scum” in their name
Silence
Adds a chance to inflict silence when attacking
Paralysis
Adds a chance to inflict paralysis when attacking
Poison
Adds a chance to inflct poison when attacking
Instant Death
Adds a chance to inflict instant death when attacking
Add Earth
Adds earth element to a weapon
Add Fire
Adds fire element to a weapon
Add Wind
Adds wind element to a weapon
Add Water
Adds water element to a weapon
Add Light
Adds light element to a weapon
Add Dark
Adds dark element to a weapon
Armor:
Factor Name
Description
Emergency Measures (R)
Recover 10% HP when blocking enemy attacks
Full Reset (R)
All negative statuses are removed after 10 sec
CRT Super Boost (R)
Crits restore 2% HP/MP
Super Rally (R)
Revive at 40% HP once when HP reaches 0
CRT Energy
Crits restore 1% MP
CRT Heal
Crits restore 1% HP
Rally
Revive at 5% HP once per battle when HP reaches 0
Quick Fix
Recover 5% HP when blocking enemy attacks
Metabolism
Poisoned status is removed after 10 sec

Buff Factors

Buff Factors increase their corresponding stat by a certain percentage. There are 5%, 10% and 20% Factors. The 20% increase is Rare (R). Anything below 20% is not optimal.

Best items: Fighter weapon + Accessory (i.e. Sword of Marvels x2 + Lunar Charm x3)

Accessories:
Factor Name
Description
HP Up
5% / 10% / 20%
MP Up
5% / 10% / 20%
HIT Up
5% / 10% / 20%
Weapon:
Factor Name
Description
ATK Up
5% / 10% / 20%
INT Up
5% / 10% / 20%
CRT Up
5% / 10% / 20%
Armor:
Factor Name
Description
DEF Up
5% / 10% / 20%
AVD Up
5% / 10% / 20%
STM Up
10 / 20 / 30
GUT Up
10 / 20 / 30

GUT and STM are not increased by a percentage, but by the total points listed. +30 is Rare (R). Anything below 30 is not optimal.

Tips

The item organization in this game leaves something to be desired. It does not seem possible to pick up and place items in certain spots in the inventory menu. To minimize time thumbing through the menus, try and duplicate/retrieve the items needed for Remake just before Remaking; this will put them at the top of the Newly Acquired item list.

Instead of running back and forth to/from a Savepoint, utilize the Autosave feature by zoning into a building. As far as Remaking goes, I like to make sure my food buff is active, I have all my newly acquired materials to use at the top of my list, and then zone into a building to activate Autosave. I will start the Remake process once Autosave finishes. If I don’t get the result I want after a few tries, I reload the Autosave and start over with Remaking.

Have at least one Masterwork version each of a fighter weapon, mage weapon, armor, and accessory and make sure they can be duplicated. These will be our base extra item materials for their applicable Factor Characteristic. Using the equipment purchased in Armlock yields the highest success rate – though there may be other places to purchase.

Personally, I think there should be 3x Gathering Stars on everyone. Super Rally is practically necessary on everyone, especially at higher difficulties in the Maze. Try to give everyone Break Up, if possible. Press the Advantage and Coercion pair well together. Someone should have Full Bonus. All mages should have Reckless Magic on weapon. Melee have more options. HP/MP Drain are top tier. All for One and ATK Up are viable. CRT Super Boost can be placed on a melee armor to sub for HP or MP Drain.

My loadout is everyone has Gathering Stars on Helm, Shield and Chest. Everyone has Super Rally on Boots. All Melee have MP Drain on weapon. All mages have Reckless Magic on weapon. Everyone has Break Up on an accessory. There is one accessory with one of the following: Coercion, Press the Advantage, Full Bonus, Loving Care.

 

That’s all we are sharing today in STAR OCEAN THE SECOND STORY R – Remake Factors Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here,  all the credits goes to the original author Almighty Boof

MORE GAME GUIDES FOR YOU

Related Posts:

  • STAR OCEAN THE SECOND STORY R – FAQ, Mechanics and Tips
  • STAR OCEAN THE SECOND STORY R – How to Fix Ultrawide Issue

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously.

Recent Posts

  • MindsEye: How to Fix Crash Issues on Windows 10 & 11
  • MindsEye: How to Disable Depth of Field for Better Performance
  • Parasite Inside: Full Save + Maps [V0.3.5]
  • Car Dealer Simulator: 100% Achievement Guide
  • Sheepy: A Short Adventure – Save Files for the “SHEEPY STRONG” Achievement
©2025 SteamAH | Powered by SuperbThemes & WordPress