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Siralim Ultimate Creature Cards Guide

Posted on March 20, 2021

For Siralim Ultimate players, this is a brief information on creature Cards with some tips & tricks. Let’s check it out.

Table of Contents

  • What it is?
  • How it works?
  • Knowledge, Rank and the Why
  • Resource Cards & Where to farm
  • FAQ
  • Related Posts:

What it is?

from the game Codex:
Cards are extremely rare items that have a chance to drop from enemy creatures after battle. Each Card is part of a “Card Set“, and when you collect enough Cards in a Card Set, your creatures will receive a passive bonus in battle. There is a Card for every single creature in Rodia.

You can view all the Cards you’ve collected, as well as the bonuses you’ve unlocked for them, by selecting the Cards option from the main menu.

How it works?

As the Codex explains, every time you win a battle, you have a chance to drop a card.

Siralim Ultimate Creature Cards Guide_

Card Set

Each Card is part of a “Card Set“, and a Set is defined by “race“. Each creature belongs to a “race” and there are usually around 6 creatures in a race.

For exemple, the Apocalypse race consists of:

  • Aaxer Apocalypse
  • Agor Apocalypse
  • Corox Apocalypse
  • Gorum Apocalypse
  • Inox Apocalypse
  • Zarox Apocalypse

 

Set Bonus

When you collect enough Cards in a Card Set, you unlock a passive bonus.
A Card Set passive bonus is usually divided into 3 “parts”, defined by the quantity of Cards collected.

Siralim Ultimate Creature Cards Guide_
As you can see in the example above, when you collect 2 Apocalypse Cards, you unlock the first passive bonus from the Card Set. Keep in mind that the number of cards needed to unlock the passive bonus can change depending on the number of creatures in a race.

Every creature has its own Card, so you have to collect a Card from each creature that belongs to a race, to progress and complete the Card Set.

Siralim Ultimate Creature Cards Guide_
Note: Fighting the same creature won’t drop a card of other creatures of the same race.

Knowledge, Rank and the Why

I know it’s a guide about Creature Cards, but Knowledge takes a big role in collecting your creature cards, so bare with me.

Knowledge

When you kill a creature for the first time, it will be added to your Bestiary and you will be able to check the creature’s Stats, Lore and Knowledge.

Siralim Ultimate Creature Cards Guide_
There are two ways, that i know of, to get Knowledge Points.

1. When you kill;
– Regular creatures, you will get 30 Knowledge Points. *
– “Unique” creatures and Gods, you will get 10 Knowledge Points. **

READ:  Siralim Ultimate Class Guide (Beginner Friendly)

2. From Studies(Field Item);
Studies are field item that you will get from rewards and for breaking/interacting with objects in realms. *

Siralim Ultimate Creature Cards Guide_

Studies Tier
Points
I
10
II
25
III
50
IV
75
V
100

Note: You can get Studies for Special Creatures** and it will give the same amount of Knowledge Points for its respective tier.

Originally posted by author:

*Realm Instability:
DO NOT increase
– The Knowledge Points you get from a creature.
– The drop rate of cards.

DO increase
– The quantity of items(i.e. Studies) you get from chests and rewards.

 

Originally posted by author:

**There are some Special Creatures that you’ll encounter on your jorney that have different rules compared to the regular creatures, like amount of Knowledge Points, Creature Mana, unable to use some game mechanics, and etc. (i.e. Mimic)

 

Rank

Knowledge also has Rank, that is determinated by the amount of Knowledge Points you gained for a specific creature. When you get a certain amout of Knowledge Points for a creature, your creature Knowledge will rank up. Rank ranges from F to S and each Rank gives a bonus.

Knowledge
Points Needed
Bonus
Rank F
1
View creature’s lore.
Rank E
100
View creature’s Health Bar in battle.
Rank D
500
Unlock this creature’s Hunt Mission.
Rank C
1.000
Summon creature at Divination Candle.
Rank B
2.500
+15% exp/resources from this creature.
Rank A
5.000
Increased chance to find creature’s Card.
Rank S
10.000
Unlock this creature’s Assassination Mission.

 

and the Why

Why i wanted to talk about Creature Knowledge and Rank are for these 3 obvious reason:

Rank D
Unlock this creature’s Hunt Mission.
Rank C
Summon creature at Divination Candle.
Rank A
Increased chance to find creature’s Card.

[Hunt Misson] is a Project mission that let you select a Rank D creature from your Bestiary and when you complete the mission, you will be rewarded with random Studies of the creature you have selected.

[Divination Candle] is a Project that once unlocked, the Divination Candle will start to appear when you enter a realm. When you interact with it, it will let select Rank C creatures from your Bestiary to be summoned in the realm for 1k Power, the cost will increase by 1k Power every time you use it.

Resource Cards & Where to farm

By no means it’s the best or fastest method, it’s just what i did and worked for me.

Feel free to leave a comment if you know a better way of farming or suggest methods that works for you.

Griffon Cards (7) (Resources)

Bonus

  • Unlocked at 2+ Cards: You gain 15% more Resources from battles.
  • Unlocked at 5+ Cards: You gain 10 more Resources from battles.
  • Unlocked at 7+ Cards: You have a 15% chance to gain double Resources from battles.
READ:  Siralim Ultimate How to Make a Build

Where to farm:

  1. Unsullied Meadows Realm (Realm Instability 0);
  2. Once you get a Rank C Griffon, keep doing step 1 but start using Divination Candle (3~4 rounds then reset realm);

 

Wight Cards (8) (Granite)

Bonus

  • Unlocked at 3+ Cards: You gain 30% more Granite from battles.
  • Unlocked at 5+ Cards: Increase the base amount of Granite gained from battles by 15.
  • Unlocked at 8+ Cards: You have a 15% chance to gain double Granite from battles.

Where to farm:

  1. Frostbite Caverns Realm (Realm Instability 0);
  2. Once you get a Rank C Wight, keep doing step 1 but start using Divination Candle (3~4 rounds then reset realm);

 

Stag Cards (8) (Power)

Bonus

  • Unlocked at 3+ Cards: You gain 30% more Power from battles.
  • Unlocked at 5+ Cards: Increase the base amount of Power gained from battles by 15.
  • Unlocked at 8+ Cards: You have a 15% chance to gain double Power from battles.

Where to farm:

  1. Frostbite Caverns Realm (Realm Instability 0);
  2. Once you get a Rank C Stag, keep doing step 1 but start using Divination Candle (3~4 rounds then reset realm);

 

Golem Cards (12) (Essence)

Bonus

  • Unlocked at 4+ Cards: You gain 30% more Essence from battles.
  • Unlocked at 8+ Cards: Increase the base amount of Essence gained from battles by 15.
  • Unlocked at 12+ Cards: You have a 15% chance to gain double Essence from battles.

Where to farm:

  1. Frostbite Caverns Realm (Realm Instability 0);
  2. Once you get a Rank C Stag, keep doing step 1 but start using Divination Candle (3~4 rounds then reset realm);

 

Minotaur Cards (7) (Brimstone)

Bonus

  • Unlocked at 2+ Cards: You gain 30% more Brimstone from battles.
  • Unlocked at 5+ Cards: Increase the base amount of Brimstone gained from battles by 15.
  • Unlocked at 7+ Cards: You have a 15% chance to gain double Brimstone from battles.

Where to farm:

  1. Kingdom of Heretics Realm or Torture Chamber Realm (Realm Instability 0);
  2. Once you get a Rank C Minotaur, keep doing step 1 but start using Divination Candle (3~4 rounds then reset realm);

 

Soulflayer Cards (6) (resources)

Bonus

  • Unlocked at 2+ Cards: You have a 5% chance to gain double resources from breakable objects.
  • Unlocked at 4+ Cards: You have a 5% chance to gain double resources from breakable objects.
  • Unlocked at 6+ Cards: You have a 5% chance to gain double resources from breakable objects.
READ:  Siralim Ultimate Crafting Guide

Where to farm:

  1. Sanctum Umbra Realm (Realm Instability 0);
  2. interact with Brain to summon 6 Soulflayers;
  3. Once you get a Rank C Soulflayer, keep doing step 1-2 but start using Divination Candle (3~4 rounds then reset realm);

 

Phase Warrior Cards (7) (Resources)

Bonus

  • Unlocked at 2+ Cards: You gain 5% more resource nodes in realms.
  • Unlocked at 5+ Cards: You gain 5% more resource nodes in realms.
  • Unlocked at 7+ Cards: You gain 5% more resource nodes in realms.

Where to farm:

  1. Refugi of the Magi Realm (Realm Instability 0);
  2. interact with Portal to summon 6 Phase Warriors;
  3. Once you get a Rank C Phase Warrior, keep doing step 1-2 but start using Divination Candle (3~4 rounds then reset realm);

 


Note: Once you get a Rank D Creature, you can do Hunt Mission and get it to Rank C so you can summon it using the Divination Candle, but this is optional since projects takes quite some time to complete, do it if you are having a really hard time finding the creature you want in realms;

FAQ

Does Realm Instability(RI) increases Card drop rate and/or Knowledge Points?

No.

I have been farming Griffons all day and i still didn’t encounter a Griffon Archer!11 Why?!

You will unlock more creatures every 15 realm depths, so make sure to keep progressing.

  1. Select your highest depth;
  2. keep RI to zero and select the realm you want to farm;
  3. do the realm misson, clear the map, use the Divination Candle if you have a creature that you are farming and do 3~4 rounds;
  4. if you have completed any projects/prophecies/etc go back to town otherwise go to next depth;
  5. go back to step;

 

Any tips for farming the maps easier/faster? It’s annoying having to check all the map for the summons, sometimes i even forget where the portal was and the minimap doesnt help much.

Go to Main Menu > Options > Display and set Zoom to <1x>
press Alt + Enter to go fullscreen

Siralim Ultimate Creature Cards Guide
bad for your eyes, but good for your sanity.

That’s all we are sharing today in Siralim Ultimate Creature Cards Guide, if you have anything to add, please feel free to leave a comment below, and we’ll see you soon.
Credit to takebo

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