This is a short guide on how to better manage conveyors and tunnels to combine shapes/colours, or paint shapes. I found this method on my own through playing the game, however I do not claim to have pioneered it nor do I think that I was the first to figure it out.
How it works
Here is a screenshot showing how the method works with colour mixing specifically:
The mess of tunnels is actually a simple alternating pattern. While it may take a while to build it for the first time, it will quickly become much easier to as you use this technique more and more (I also think it looks quite cool with larger weaves of tunnels).
Prior to placing anything, ensure one type of object (can be shape or colour, depending on the building) can easily approach the buildings from the side, while the other type of object approaches straight-on:
Then, connect the objects which travel straight towards the buildings:
Make sure the tunnels and conveyors in the corner look like this:
Rinse and repeat:
*Make absolutely sure you have enough room for all the tunnels, as it can be really tedious and messy to try and coordinate all the paths when there is a lack of space to move objects around freely.*
This method can also be extended to any building which accepts two inputs. Here it is with shape painting (Sorry for clutter):
One more screenshot of a 16×16 array I built in order to complete level 18:
That’s all we are sharing today in shapez.io How to Combine More Efficiently, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Audity
- The Secret Order 8: Return to the Buried Kingdom – All Collectibles and Morphing Objects Locations
- Unturned: Colour Code Lists
- Teardown How to Create Custom Maps
- Half-Life: Alyx – How to make NPC Wars
- shapez.io Bulk Conveyor System Solutions (BCSS)