If ‘string’ equals “1”, displays a list of commands that can be used. If ‘string’ equals “2”, displays the second part of the command list. If ‘string’ equals another command, displays help for that command if it’s available.
Prints SCP-096’s position, idle Boolean, and state if it has spawned.
Resets SCP-096 back its idle, sitting down state.
Sets SCP-106’s movement speed. Default is 0.01.
Prints SCP-106’s position, idle Boolean, and state.
Enables SCP-106 if it’s either been disabled or contained.
Disables SCP-106. Has the same function as containing it.
Prints SCP-173’s position, idle Boolean, and state.
Sets SCP-173’s movement speed. Default is 0.35.
Enables SCP-173 if it’s already been disabled.
Disables SCP-173. Has the same function as the MTF placing it into containment
Replaces SCP-173’s default texture with a jack-o-lantern-like texture.
General purpose debug command. Sets wireframe, godmode and noclip to on. Sets camerafog to 15 20.
Sets godmode and infinite stamina to on. Disables SCP-173 and contains SCP-106.
Sets the gamma correction. Should be set to a value between 0.0 and 2.0.
Sets the draw distance of the fog. The fog begins at ‘CameraFogNear’ units away from the camera and becomes completely opaque at ‘CameraFogFar’ units away from the camera. Example: camerafog 5 15
Prints the texture name and coordinates of the model the camera is pointing at.
Prints player, camera, and room information.
If ‘string’ is equal to “on”, “1”, or “true”, turns the debughud on. If ‘string’ is equal to “off”, “0”, or “false”, turns the debughud off. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units.
If ‘string’ is equal to “on”, “1”, or “true”, turns godmode on. If ‘string’ is equal to “off”, “0”, or “false”, turns godmode off. If ‘string’ equals anything else, toggles godmode. Godmode prevents the player from dying, prevents SCP-106 from taking them to the Pocket Dimension, and protects the player from any gunshot wound fired by guards, Nine-Tailed Fox, or helicopters. Bleed-related damage caused by SCPs, such as SCP-939 or SCP-966, is still possible however, and SCP-049 briefly blurs the player’s vision even if his touch can do nothing to them in this state.
If ‘string’ is equal to “on”, “1”, or “true”, turns noclip on. If ‘string’ is equal to “off”, “0”, or “false”, turns noclip off. If ‘string’ equals anything else, toggles noclip. Noclip allows the player to fly through the game without any form of collision.
Sets the movement speed multiplier of the player during noclip to ‘Speed’
If ‘string’ is equal to “on”, “1”, or “true”, turns infinitestamina on. If ‘string’ is equal to “off”, “0”, or “false”, turns infinitestamina off. If ‘string’ equals anything else, toggles infinitestamina.
If ‘string’ is equal to “on”, “1”, or “true”, turns notarget on. If ‘string’ is equal to “off”, “0”, or “false”, turns notarget off. If ‘string’ equals anything else, toggles no target. Disables every NPC’s ability to target the player, essentially making them invisible.
Stops all currently playing sounds.
Toggles the FPS counter.
Removes all injuries and blood loss from the player. Does not have an effect on a SCP-008 based infection.
Kills the player, bypassing Godmode. Sets the death message to one of the following:
- Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have attained no physical damage, and there is no visible indication as to what killed him. Body was sent for autopsy.
- Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have scribbled the letters “kys” in his own blood beside him. No other signs of physical trauma or struggle can be observed. Body was sent for autopsy.
Revives the player. Does not have any effect on injuries, bloodloss or SCP-008 infection. Disables godmode and noclip.
Sets the SCP-008 based infection on the player to ‘Infect’ (Has valid range of 0 – 91, anything outside of this has a high chance of causing a memory access violation).
Sets the player’s injury level. (Has valid range of 1 – 5.) Higher injury levels induce blood loss and slower movement. Any value higher than 5 will kill the player.
Toggles “superman” mode (increased speed followed by death), displaying “GOTTA GO FAST” when enabled, and “WHOA SLOW DOWN” when disabled.
Spawns a new instance of ‘string’ 0.2 units above the player. Sets the NPC’s state to ‘integer’.