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Return to Grace 100% Achievements Guide

Posted on June 1, 2023

If you are collecting achievements in Return to Grace, this is an 100% achievements guide to help you unlock them all.

Introduction

Return to Grace is an atmospherice walking simulator featuring 35 Steam achievements.

Since several achievements are mutually exclusive and there’s no manual save, it’s highly recommended to backup your save files (AppData\Local\Grace) at the following locations:

Location⠀⠀⠀⠀⠀
Recommended Action for the First Playthrough⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Power Station
Go straight to the three generators and replace the turbine. Don’t interact with anything else.
Apartments
Listen to all 12 wish canisters and don’t cross the beam to reach level 3.
Funicular
Go through the airlock hatch and don’t jump across the gap in the canyon.
Keeper’s Room
Get inside the cavity to reach the processor room and unlock the good ending.

Important Note: Please read the ‘Endings’ section before reading/following the other sections.

Story

Not all those who wander are lost
Reached Moon Surface

Hello there
Found Grace Spire

This means something
Found source of signal

they’ll never take… OUR FREEDOM!
Escaped the Trap

It’s working! It’s working!
Got Transit working

I KNOW HIM!
Uncovered Everett’s identity

Speak Friend and Enter
Became the Keeper

I’ll give her another 20 minutes, but that’s it
Witnessed Allen’s fate

⋗︎ Endings

The game features three endings. One very bad, one bad, and one good ending. There’s no achievement for reaching the very bad ending, but six for unlocking the other two endings.

I’ve a feeling we’re not in Kansas anymore
Broke into Heaven

Don’t cross the streams
Aligned Relay

When we fix something it stays fixed
Reset Relay

It’s alive! It’s alive!
Activated Grace

The hardest choices require the strongest wills
Returned to Grace

For this ending, you have to get inside the cavity in the Keeper’s room. It’s recommended to do this ending first while making save backups at the locations listed in the ‘Introduction’ section.

It is your destiny
Ruled with Control

For this ending, you must always listen to ‘Control’:

  • In the power station room, head straight to the three generators and replace the turbine.
  • Stop listening to the wish canisters as soon as ‘Control’ tells you to.
  • Throw away the com device in the funicular.
  • Press the beacon button in the Keeper’s room.

It’s highly recommended to do this ending last. If you have saved the game at the locations listed in the ‘Introduction’ section, you can load the second save to avoid a full second playthrough.

Missable

Elementary, my dear Watson
Examined both Weather Stations

The first station is located in front of the first small bridge and the second one can be found shortly after falling off the last bridge (see next achievement before progressing too far):

Please send me a sign
Found Stone Marker

When the path splits at the two small bridges, go to the right and interact with the rock pile:

Frankly, my dear, I don’t give a damn
Ignored Control’s instruction

After opening the ‘Power Station Door’ and meeting ‘Control’ for the first time, examine the crane (left) and the crates (right) before interacting with the three generators:

I’m curious what makes you so curious
Examined all items in Zen Garden

Interact with all five objects in the garden:

  • Carving
  • Statue
  • Plinth
  • Metal Object
  • Lantern

Hold your breath, make a wish, count to three
Held your breath

When ‘Empathy’ tells you to hold your breath, hold it until Adie automatically exhales:

No disassemble!
Discovered evidence of scavenging

Examine the broken equipment (left) outside the pod control room:

Clever Girl
Solved Security Door with no mistakes

Open the third security door with 21 clicks (can quit to menu and reload if necessary):

He doesn’t know how to use the three seashells
Examined Washroom

Examine the fixture in the bathroom of the first apartment:

Get busy living or get busy dying
Used the Beam as a shortcut

Use the beam to reach level 3. You are not allowed to fall off the beam and use the shortcut:

Let me risk a little more light
Entered the Dark Room

Enter this apartment on level 3:

Let them come
Uncovered story of the Siege

Interact with these spots in the church area:

  • Fire Pit (lower floor on the left or upper floor after squeezing through the gap)
  • Wish Canister (lower floor or upper floor before squeezing through the gap)
  • Boxes (upper floor before squeezing through the gap)
  • Bedding/Camp (upper floor before or after squeezing through the gap)

Wilson!
Cast away Device

Throw away the com device.

… death is but the next great adventure
Crossed Track

Open the airlock hatch and cross the beam:

Tis but a scratch!
Attempted Jump

Open the airlock hatch, choose the path across the beam and try to jump over the gap:

I want to tell you my secret now
Confided with Mom

Open the airlock hatch, jump off the ledge and keep following the path:

Mess with the best, die like the rest
Overrode Panel

Open the airlock hatch and use the override to lower the emergency escape ladder:

I used to bullseye womp rats in my T-16 back home
Threw Rocks

Open the airlock hatch and go past the ladder. Use some rocks to knock the latches loose:

Put it up to eleven
Played the Theremin

Play with the Theremin in the Keeper’s room:

⋗︎ Wish Canisters

As you wish
Discovered first Wish

You call this archaeology?
Searched all Rooms

How many wishes do I get?
Listened to all Wishes

In order to be able to hack all 17 wish canisters, you must keep the com device and the flashlight until the end. Therefore, you must go through the airlock hatch to reach the lighthouse (don’t throw the device away) and follow the long path in the canyon (don’t try to jump across the gap).

[1/17] In the fourth apartment:

[2/17] In the sixth apartment:

[3+4/17] In the seventh apartment:

[5+6/17] In the eighth apartment:

[7+8/17] In the ninth apartment:

[9+10/17] In the tenth apartment:

[11+12/17] In the eleventh apartment:

[13/17] In the church area, after squeezing through the gap:

[14/17] In the church area, after ducking under the crawl space:

[15/17] In the living quarters, second bedroom on the right (requires the com device):

[16/17] In the living quarters, last bedroom on the left (requires the flashlight + the com device):

[17/17] In the Keeper’s room, after pressing the console button (requires the com device):

That’s all we are sharing today in Fargone Easy End Game Loot Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Hanni

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