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Ready or Not – Officer Trait Stats Guide

Posted on December 20, 2023
For Ready or Not players, this guide shows the exact stats for Officers’ new Traits, as well as how effective they are when stacked on multiple officers at a time.

Officer Traits

All information taken from the game’s files.

Kicker: Allows both The Player and SWAT AI to Kick all doors down in one kick.
Effect only applies once.

Paramedic: Changes a SWAT AI’s “Killed In Action” status to “Hospitalised” instead.
Effect stacks. (1, 2, 3, 4 Officers may be saved per mission. The Player won’t be saved.)
Bugged and doesn’t always work.

Armorer: +100% Ceramic Armor, Ballistic Mask, and Helmet Durability for both The Player and SWAT AI. Has no effect on Steel or Kevlar currently.
Effect only applies once.
*For reference: Ceramic Plates have a durability of 4, Ballistic Masks have a durability of 2, and Helmets have a durability of 1. Armorer improves this to 8, 4, and 2 respectively.

Breacher: Damages Civilian and Suspect Morale more when using Door Kick, Battering Ram, Breaching Shotgun, and C2.
Effect stacks. (+25%, +50%, +65%, +75% more Morale Damage from Breaching Methods.)

Intimidator: The Player’s & SWAT AI’s presence alone damages Civilian and Suspect Morale. The Player or SWAT AI must be seen for this to take effect.
Effect stacks twice. (+50%, +100% more morale Damage from presence.)

Morale Officer: Arresting Civilians & Suspects Alive (NOT Unconscious or Dead) will heal more Stress for SWAT AI.
Effect stacks. (+50%, +100%, +130%, +150% Stress Healed.)

Negotiator: Increases chance of Civilian and Suspects surrendering on Compliance Yells from both The Player and SWAT AI.
Effect stacks. (+25%, +50%, +55%, +60% Surrender Chance from Compliance Yell.)

Nutritionist: Increases both The Player and SWAT AI’s Health.
Effect stacks. (+25%, +30%, +33%, +35% more Health.)
*For reference: The Player and SWAT AI have 160HP. This is increased to 200HP, 208HP, 212.8HP, 215HP respectively.

9mm Weapons deal 30 Bodyshot damage, and 90 Headshot damage.
12ga Weapons deal 40 x 8 Bodyshot damage and 120 x 8 Headshot damage.
These weapons have their damage reduced by 50% from Kevlar and 70% from Steel

5.56x45mm Weapons deal 40 – 50 Bodyshot damage and 120 – 150 Headshot damage.
7.62x51mm Weapons deal 70 Bodyshot damage and 210 Headshot damage.
These weapons have their damage reduced by 70% from Steel only. Spalling deals an additional 1 Damage that ignores damage reduction.
Ceramic Plates, Ballistic Masks and Helmets block 100% damage from all weapons until broken.

Pacifier: Increases Morale Damage of Beanbags, Pepperballs, Pepper Spray, Tazers, and Grenades for both The Player and SWAT AI. No Effect on Breaching Methods.
Effect stacks. (+25%, +50%, +55%, +60% Less-Than-Lethal Morale Damage.)
*Note Tazers always remove 100% Morale from their Target in most situations. Other situations being if a Suspect is near fellow, not-arrested Suspects.

Riot Control: Increases Stun Duration from Grenades and Less-Than-Lethal Ammo for both The Player and SWAT AI.
Effect stacks. (+33%, +66%, +75%, +80% Stun Duration.)

SBAGS: Reduces Stress Gain for SWAT AI from Civilians and Suspects being killed or falling unconscious. No effect on Watt Community College.
Effect stacks. (-20%, -35%, -40%, -50% Stress Gained from casualties.)

Veteran: Reduces Bullet Spread and Improves Reaction Time for SWAT AI.
Effect stacks. (+15%, +30%, +35%, +40% Tighter Bullet Spread & Faster Reaction Time.)

Officer Unused Traits

Traits that are currently in the files, but are for now unused.

Explosive Ordinance Disposal: Bomb Objectives take longer to explode.
Effect stacks. (+1, +2, +3, +4 more minutes on Bomb Objectives.)

Border Patrol: SWAT AI automatically discover hiding Civilians and Suspects when entering a room.
Effect only applies once.

 

That’s all we are sharing today in Ready or Not – Officer Trait Stats Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author LAUGHING SOLDIER

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  • Ready or Not – Weapon Recoil and Caliber Damage 1.0
  • Ready or Not How to Modify AI for More Realistic Play

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