Here is some tips for noobs to start Paunch game.
Sometimes, if the angle is right, a rock being used for spawning will have a red glow. This can be used to determine where the enemy is spawning and can give you an advantage in combat.
If you’re holding a rock, it will throw it. This is the main method of combat.
What PAUNCHing does is not clear.
Might have other functions.
Dunno why you’d want to do this.
THROWing a rock at them.
Rocks do not have gravity. Their trajectory is always in a straight line from you to wherever you aim. There is only slight lag between when you throw and when it gets to the position you’re aiming at, which is due to distance.
There are two throwing animations in throwing: behind and 360. When throwing in 360, the animation takes significant time to complete and your arm (and rotating body) can be used to knock over people approaching you. If you do a behind-throw, the animation takes very little time to complete (leading to almost instant throws), but has less ability to swing about and knock the opponent over.
If you time it right, you can throw a rock at someone as they spawn.
Note, that you can kill someone with your arm by throwing the rock 90 degrees from where they are located, supposing they are close enough.
RUNNing at an opponent.
This is done by walking into the opponent. Spamming left-click may help win the situation.
If someone is spawning from their rock, you can run into them as they spawn to insta-KO them.
Moreover, if someone is throwing, you can run into them as they throw for an easy kill.
When running at an opponent, it is unclear who will win. It seems to be based on the luckiness of your physics calculations, mainly on parts like the arms.
In the game, winning is odd. To win, you must kill your opponent when there are no rocks available to spawn from. The state of unavailability of spawning rocks is termed sudden death. It does not matter who has the most kills. What matters is who dies when there are no rocks left to spawn with.
If you win, however many kills you earned are deducted from your opponent’s score and added to yours.
If you lose, vice versa.
If your opponent does not have enough points, you still gain points and the other person end up at 0 points.
Additionally, there is a timer in the game. After a certain amount of time has passed, the game will announce that only 30 seconds remain, and you have that amount of time to kill your opponent.
If the timer runs out before one opponent dies during sudden death, then neither opponent wins any points.
If an opponent DC’s before the match is over, you automatically earn points equivalent to however many kills you got.