In this guide, I will hopefully help new players get the grip on the mechanics of the game and come to love it as much as I do
By default, you will always start out with 250 Health and 90 Stamina. The green bar is your health, and the yellow will be your stamina. The lines on the bar represents certain number threshold. With health being 100 for every line and 42-43 for every stamina line.
Performing certain action, will have you inflicted with the status <Life Debt> which is a situation where performing the action will cost you to borrow your health in exchange for the move being performed. You will have a white bar on your health bar and that bar will slowly regenerates by itself. You can attack enemies to restore the bar too. Be careful as getting hit while you have a Life Debt, will remove all of the white bar. So, try not to spam move that has the Life Debt effect.
- Light Attack
This attacks, as the name suggest, will be your bread and butter. It’s fast, it has a wide sweep and it cost only 15 stamina per swing. That means, by default, you can get 6 swing out of the Light Attacks before running out of stamina.
- Heavy Attack
Unlike the name implies, Heavy Attack (even if it hits a bit harder than light attack) does not provide better DPS. It does hit harder and cost more stamina per use. Around 25 per. But what it is used for is closing in on your enemy. You will dash to your enemy and swing twice per Heavy Attack used.
Dodging provides you with those sweet sweet I-frames and will be your main bread and butter for evading quick attacks. It uses up 20 stamina per use. And provide around half of the animation as I-frame. Try not to dodge into the end animation of the enemy swing, as their hitbox will still hit you even if you dodge correctly. Try dodging into the left if they swing from the left and dodge sideways on a thrust attack.
- Weapon Skill
For your default weapon, which is the Sword and Shield, the weapon skill button will perform a Guard. The guard will block all incoming damage and consume stamina based on how hard the enemy hits. Also, performing the guard will have you unable to move and stopping your stamina from regenerating. Performing the Guard just before the enemy lands their attack will perform a Counter Guard, which have you automatically land a light attack after a perfect guard and will give you I-frames for your light attack animation.
But watch out not to block an attack that will consume more stamina than what you currently have. It will leave you fallen on the ground, open to enemy attacks and will leave your stamina empty for 2 second as a penalty.
Dash will have you perform the running animation. Do not underestimate this move in combat, as even a light tap will have you running out of an enemy’s attack range if you time it correctly and will consume far less stamina than blocking and dodging ever will.
- Unique Weapon Action
This move will have you perform your best DPS on any weapon you equipped. For the Sword and Shield, you will throw your sword and leave yourself open to attack as the animation plays out. It cause Life Debt too, so you better make sure you’re ready to commit to the attack and don’t leave yourself open to attack.
- Ex-Light Attack
Every Ex attack has the same value modifier in which the animation speed of the attack is 50%, deals 80% damage of the original value (doing 8 damage instead of an example value of 10) and cost 33% more stamina on top of inflicting Life Debt. This move should only be used when you need to get the 1st hit or quickly chain a combo as it will deal less damage and consume more stamina. I don’t recommend using the move as a regular way to kill enemies.
- Ex-Heavy Attack
The move basically has the modifier of the Ex-Light Attack. But this move will be more useful as you can use this to even more quickly close in on your enemy. Even if the regular heavy attack already have you closing in on the enemy, the Ex will do it even faster.
An Ex-Dodge doesn’t have the same modifier as the regular Ex moves. It consumes 50% more stamina and will speed up animation by 50%. But what makes it special, is that you can cancel any animation you’re currently in. This is especially helpful for some clench dodging when you miss-timed an enemy attack speed.
Progression Through Totem
When you start off, the totem will be deactivated. You unlock this by acquiring your 1st equipable Totem. You can easily get this by killing 20 enemies in the 1st dungeon.
Once you unlocked your Totem you can find them here.
The totem works as a sort of stat boosting mechanic when you start of and for your leveling up in-dungeon. Lets examine a little closer.
The part I highlighted is the stat boost you can potentially have. But if the stats are greyed out as highlighted, it means that you can’t benefit from it yet.
Now to unlock these stat boost, press X (Strengthen Totem) and you will enter this menu. You need to fill in the blocks I’ve highlighted bellow.
But to get the Crystal Blocks in the first place, we need to get them from either defeating enemies in the dungeon, or by killing the bosses at the end of the floor.
If you die in the dungeon, or finished one, you will get a random chance to get certain block shapes.
By using these blocks gained from appraised Crystals, you can finally fill in the Totems with them.
Do you see how the stat boost page (highlighted in magenta) lines are now in white? It means that the stat boost will take effect if you equip the totem. Each totem has different amount of Crystal Board that is needed for unlocking its effect. So don’t forget to switch block pages by pressing RB/LB.
Also you will unlock new outfits as you unlock these totems’ stat boost.
Now the next thing we should look out for, are what these lines mean.
So when you level up, your character will have a random chance of getting certain skills/perks.
There are 2 Defense up by 2 and “Steadfast” Runes acquiring rate +1.
These lines means that the blue blocks provided these bonus to your Totem. The block that provides 2 Defense up will provide a 4 defense up for you in the dungeon. But the [“Steadfast” Runes acquiring rate +1] is unique in how it works.
So for example, in the dungeon you were thinking of leveling up. You choose which stat to strengthen and you notice this pops up.
When you level up, you have a random chance to get a “Rune”. Which is this game’s term for skill or perk. Now by default, you get a random chance to get all Rune equally. Which can look like this.
But what the [“Steadfast” Runes acquiring rate +1] does is increase the chance to get that specific Rune to be obtained when leveling up defense. So you can maximize the totem’s potential by picking what kind of skill you will be putting into in the dungeon.
As an example, let’s say I equip this Totem. And lets say I don’t feel like upgrading the health beyond 310 (which is the default 250 + 60 from the Totem’s stat boost). So obviously, I won’t be leveling up my health. I would like to upgrade the stamina. Now to maximize the totem’s potential, lets put in agility Crystal Blocks.
Why you may ask? Because then we will either get a +2 agility increase, or a higher chance to get certain agility Runes when leveling up agility.
You can further maximize your potential by deleting certain blocks you might find unappealing because of the rune chance you get. You can do that by pressing the hammer icon.
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