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NARAKA: BLADEPOINT Melee Concept (How to Play)

Posted on August 13, 2021

NARAKA: BLADEPOINT players, are you getting light spammed everytime? Your combos getting interrupted everytime? come and learn.

 

 

 

Basic Concepts

We have three types of stance for melee in the game:

Normal (No hyper armor)

This exist in the first two combos or melee in mid-air of you sword attacks (left-left, left-right, right-right, right-left, in air-right, in air-left, in air-left-right)
NARAKA: BLADEPOINT Melee Concept (How to Play)Light Hyper Armor (Blue light)
This comes from charged attacks or the third combo of your sword attack (hold left, hold right, left-left-left, right-right-right, right-left-right, left-right-left, etc…)
NARAKA: BLADEPOINT Melee Concept (How to Play)

Heavy HA (Red light)
By you actively parrying or special movement like monk’s F (left+right, Monk ‘F’)
NARAKA: BLADEPOINT Melee Concept (How to Play)
NARAKA: BLADEPOINT Melee Concept (How to Play)

Rule of Priority(判定规则和优先级)

Important

The attacks with the same hyper armor tier clashing simultaneously would result a block by both sides (normal v.s. normal, blue HA v.s. blue HA)
NARAKA: BLADEPOINT Melee Concept (How to Play)

The attacks with the same HA tier not clashing simultaneously would prioritize the one which hit first, the one which initiate first would thus stun the late one.
NARAKA: BLADEPOINT Melee Concept (How to Play)
(he finished charging at this point)
NARAKA: BLADEPOINT Melee Concept (How to Play)

In sword fight if your HA prio is higher than your foe, your combo will not be interrupted (red v.s. blue, blue v.s. normal, normal v.s. red)

HA priority (high to low): Red->Blue->Normal->Red (attention, red CANNOT counter normal and you will be stunned)

NARAKA: BLADEPOINT Melee Concept (How to Play)
Stop laughing at my drawing will you?

It is basically rock-paper-scissors, to win the sword fight, foe uses red you use normal, foe uses blue you use red, foe uses normal you use blue

Combat Application

1. Getting Normal Light Spammed?

READ:  NARAKA: BLADEPOINT Quests & Emblems Guide

Remember Blue HA win against normal, now if your foes keep spamming light once you get up, try charge attack as it will not be interrupted by their normal and knocks them down when hit, dragging them into your pace! (note: you won’t get interrupted but you will still receive the damage normal inflicts)
NARAKA: BLADEPOINT Melee Concept (How to Play)

2. Getting Red parried everytime you strike your third blue HA combo?

Only your third attack would have a blue HA as finisher, so you can mix things up by adding jump attacks or crouch attacks, like left-left-jump-right, or even more bad ass left-left-‘C’+right (this launches you to air)-left-right. Note that all these are normal attacks so if your foe tries to red parry these, eh good luck for them~
NARAKA: BLADEPOINT Melee Concept (How to Play)
(left)
NARAKA: BLADEPOINT Melee Concept (How to Play)
(left)
NARAKA: BLADEPOINT Melee Concept (How to Play)
(C+right)
NARAKA: BLADEPOINT Melee Concept (How to Play)
(left)
NARAKA: BLADEPOINT Melee Concept (How to Play)
(right)

(applicable to all melee weapons except spear, spear’s combo for aerial ends with right click only)

 

That’s all we are sharing today in NARAKA: BLADEPOINT Melee Concept (How to Play), if you have anything to add, please feel free to leave a comment below, you can also read the original article here,  all the credits goes to the original author Jam M.M.P.

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  • NARAKA: BLADEPOINT Character Cultivation Guide
  • NARAKA: BLADEPOINT Tips & Tricks (General, Comba & Mobility)
  • NARAKA: BLADEPOINT Quests & Emblems Guide

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