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ManaRocks: Mind Bender’s MillOTK Guide

Posted on May 9, 2019

This control deck aims to wipe out your opponent’s resources and cards, but with a versatility that can finish the game in one turn, if the opportunity appears.

 

Cards List

ManaRocks: Mind Bender's MillOTK Guide

Basic Strategy

Let’s start with the fundamental Mill part of this deck.

The basic idea of ​​this deck is to use cards like Grinder, Clear Mind and Sacrifice to make your opponent’s deck run out of cards quickly.

An important tip is to try as much as possible to make the player lose as many cards as he buys, so try to combine using Vanish before Clear Mind and Sacrifice. Remember that the maximum limit of cards in the hand is 9, so if he buys more cards, he will lose them.

Likewise try to hold Clear Mind and Sacrifice until the cards on the opponent’s deck have finished, this way they get very strong, because they deal direct damage to the opponent.

Against decks with Pit Lord keep Transmute for him and Doom and Vanish for the Hydras.

Use Incinerator against Shaman’s Relic or Altar of Blood, they are the artifacts that can spoil your plans.

Now let’s talk about the most unusual cards on this deck, especially War Clothes, which can win a game against an unprepared opponent.

The idea of ​​War Clothes is to generate super strong Barriers our Vipers to offer combat to opponent’s creatures. But when combined with Dwarven Blacksmith this artifact get out of control and spawn several strong creatures quickly and finish the game.

READ:  ManaRocks: Yellow Aggro Deck Guide

The purpose of Lava Ball is the same, remove creatures, but do not think twice in using it with War Clothes to kill your opponent.

If the game progresses to a Mill match, use Dwarven Blacksmith on Grinder, if the game gets too truncated and disputed save Blacksmith to use on Shaman’s Relic.

Muligan Strategy

For the starting hand, search for Shadow Viper, Snowcap Totem, and Grinder to insure you can hold the firsts turns. War Clothes is a good card to keep as well. Against the Necromancer consider keeping Transmute in hand, against red and yellow decks Elvish Touch is a good option.
Written by calife

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