For Loop Hero players. this is a guide covering how to summon this boss and details on how to get the best chance to beat it, let’s check it out.
Introduction
This just might be the guide for you then, however there are a few things I should go over:-I have not yet beaten this boss, everything in this guide has only been put from interpretation and analysis of the enemies and patterns of the fight.
-This guide includes spoilers on not only how to summon the boss, but also what abilities they have to use against you. If you wish to find out more about this secret boss on your own, this guide is not for you.
-This guide will not be detailing a step by step guide on how to defeat this boss, rather information and interpretation of how to increase the chances of defeating this boss. However, I won’t stop and actually highly encourage anyone from deciding to share information on ways to defeat this boss in the comments.
-Loop hero is still an early game and everything is subject to change, the version that this guide was made in is v1.012
-I am open to any criticism or changes that you think can make this guide better for everyone
-how am i supposed to know the genders of these characters
-I originally wrote down all of the information said in this guide in Notepad for myself but I decided to make a guide from it cause why not
Summoning
I won’t go too much into detail about how to summon this boss but I will do a quick summary.
This boss is summoned by having 6 or more different cards that have area effects touch a single tile, this will start to make blue particles come from that tile.
Once you see those particles, use an oblivion on that tile which will then spawn the boss on that tile.
Here are some examples of cards that can be used to summon the boss:
-Vampire Mansion
-Battlefield
-Bookery
-Road Lantern
-Smith’s Forge
-Chrono Crystals
-Outpost
-Beacon
-Temporal Beacon
THERANDOM
Here is all of his abilities (there is also an image present and will be for all enemy sections):
“Life-Loving”
Against the necromancer: always the first target in battle and recieves double damage.”Perfectionism”
+5 damage for each unoccupied camp tile
“Story Lover”
-1% damage for each unlocked monster article (no more than 50%)
“Useless Debate”
When health is lower than 60%, causes the entire team to argue for 3 seconds
Notes:
Use necromancer to kill THERANDOM easier
Occupy as many spaces in your camp as you possibly can
Unlock as many monster articles as you can (up to 50)
Targeting THERANDOM first can help because of the “Useless debate” ability
DECEIVER
“Pacifist”
Against the warrior: always the first target in battle and receives double damage.”Grind”
Health is equal to [Number of monsters slain on this save x2]
“Item Lover”
-2% health for each empty slot in the camp supply
“Deadline”
+100% attack speed when health is lower than 20%
Notes:
Use warrior to kill the DECEIVER easier
Using a smaller or even fresh save file can help because of the “Grind” ability, or un-equip useless items in your supply
Keeping a balance between items and empty items can be helpful due to the “Item Lover” ability
It may be best to kill the DECEIVER last because of the low damage output and because getting the DECEIVER to low hp triggers the “DEADLINE” ability
FINLAL
“Gullible”
Against the rogue: always the first target in battle and receives double damage”Speedrun”
+1% attack speed for each occupied tile in this expedition
“Casual”
-25% defense for each chapter after the first one.
(C1 = 0%, C2 = -25%, C3 = -50% and C4 = 75%)
“Not Bug, But Feature”
When health reaches 1%, either gives up or gets +100% hp and fully heals
Notes:
Use the rogue to kill FINLAL easier
Going to this boss earlier rather than later might be better due to the “Speedrun” ability
Going to this boss on a later chapter makes the difficulty counterbalanced by the “Casual” ability
Killing FINLAL might serve to be quite difficult due to the “Not Bug, But Feature” ability
BLINCH
Anyways, here are the abilities to BLINCH:
“Teamwork”
Always the second target in battle”Bunnyhop”
Evasion is equal to [Loops completed in this expedition x2] (Not more than 50%)
“Musica Universalis”
??? Attack power ???
(This ability provides no information other than the fact that
his attack power scales in some way (Scroll down to notes to see the hidden
effect))
“Procrastination”
30% chance to skip the attack
Notes:
BLINCH will always be the second target in battle, however his damage output
(can easily) be extremely low. Try to get as much DPS as possible against
BLINCH.
“Bunnyhop” gives another reason to try to fight this boss as soon as you
are ready to.
“Musica Universalis”
This ability’s secret is the master volume in the game’s settings (yellow slider)
The higher the volume, the more damage he does (between -75% to +75%)
BLINCH in general does not do that much damage and is mainly there to stall
you from letting you attack the other “team members” if you can, try getting
as much DPS as you can against BLINCH.
Overview
This section is essentially what to think about and what to focus on when and before fighting this boss, which includes planning and how to go about the fight:
Depending on what hero you pick, you will attack a different target. The necromancer might be the most beneficial from this fact as THERANDOM should be considered a priority target unless you manage to reduce his damage output to a tolerable amount
Try to fill up as many camp tiles as possible to reduce the damage dealt by THERANDOM
Unlock as many monster articles in the encyclopedia to reduce the amount of damage THERANDOM does even more (up to -50%)
Using a fresh save might prove to be useful to reduce the health that the DECEIVER has. Or, if you don’t want to go to a fresh save; you can play as the warrior or unequip some of your supply items to counter the DECEIVER
FINLAL benefits from taking your time with the game. Try to rush the boss as soon as you have the correct cards and gear to kill them off.
BLINCH’s goal is to slow you down as much as possible, by gaining evasion for each loop that you complete and by being the second target in battle. It may be beneficial to have offensive gear ready when you kill your hero specific enemy, then switch back to offensive/defensive after he is dead. Also make sure to change your master volume to 0% to reduce the damage he deals by -75%, and after he’s dead you can jam to the oddly familiar music all you want
Unlike normal bosses, the battlefield gains the effects from roadside tiles that grant those effects (blood grove, vampire mansion, etc.) which should also be used to your advantage. This also makes vampire mansion quite bad to use to spawn this boss due to the given 10% vampirism to all enemies (a vampire wont spawn though)
Related Posts:
- Loop Hero How to Kill the Lich Boss
- Loop Hero How to Kill Lich In First Expedition
- Loop Hero All Talents (Perks) Detail List And Tier Rank
- Loop Hero How to Unlock the Secret Boss
- Loop Hero All Enemies & Monsters List