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Loop Hero Final Camp Supply Setup (Everything Maxed)

Loop Hero All Resources Farming Guide

Posted on March 17, 2021

For Loop Hero players, this is a guide on how to farm all the resources! The complete list of every resources are listed below, let’s check it out.

Material Sources

Before we can figure out how to farm it, we should know what we’re farming and what gives us the material. This will also be a useful source for you to figure out specific builds to farm for specific materials. Feed a man a fish and he will not be hungry for a day, teach a man how to fish and he won’t be hungry for his enitre life.

Note that most sources, if not all, only gives the shard, not the whole material. Also, Wood, Stone, Metal and Food are considered “Basic Material”.

Whole Material (Material Shard)
Card Source/Other
Monster Source
Source outside Expedition
Chapter Restriction
Stable Wood (Stable Branch)
– Upon placement: Forest/Thicket
– Passing through: Grove, Ruins
– Treasury**
Treasure Chests/Mimics as Rogue, Flesh Golem, Scarecrow, Wooden Warrior
Alchemy, Lumberjack with surrounding Forests
None
Preserved Rock (Preserved Pebbles)
– Upon placement: Rock/Mountain
– Passing through: Cemetery, Ruins
– Treasury**
Alchemy, Miner’s Pick (Supply)
None
Stable Metal (Scrap Metal)
– Passing through: Ruins
– Forgetting Equipment*
– Treasury**
Alchemy
None
Food Suppy (Ration)
– Upon placement: Meadow/Blooming Meadow
– Passing through: Wheat Fields, Ruins
– Treasury**
Flesh Golem, Scarecrow, Field of Blades
Alchemy, Farm with surrounding Gardens, Skinner’s Knife (Supply)
None
Orb of Expansion
Fights with more than 4 Enemies (the higher the number, the higher the chance) so it requires a full tile of enemies AND a Vampire-/Watcher-/-mage or Archers
Alchemy
None
Orb of Immortality
None
Defeat Chapter Bosses (Lich, Priestess, Hunter, Omega)
Alchemy
None
Book of Memories (Memory Fragment)
– Passing through: Cemetery while Graveyard (Camp) is built
– Forgetting a Card*
Watcher, Watcher Mage, Tome
Alchemy
None
Metamorphosis (Noticeable Change)
Causing Tiles to transform (Exceptions: Reed)
Alchemy, Dismantling Supplies
None
Orb of Afterlife (Pitiful Remains)
Skeleton, Skeleton Archer, Cracked Skeleton, Ghost, Ghost of a Ghost, Prime Matter, Vampire, Vampire Mage, Swarm of Bats, Ghoul
Alchemy
Not available in Chapter 1
Astral Orb (Time Shard)
Prime Matter, Vampire Mage, Watcher, Watcher Mage, Tome, Dark Slime
Alchemy
Not available in Chapter 1
Orb of Crafts (Craft Fragment)
Chest, Tome, Gargoyle, Living Armor, Scarecrow, Wooden Warrior
Alchemy
Not available in Chapter 1
Orb of Evolution (Living Fabric)
Slime, Ratwolf, Spider, Mimic, Goblin, Goblin Leader, Goblin Archer, Bandit, Harpy, Flesh Golem, Mosquito, Field of Blades, Scorch Worm, Fishman, Siren
Alchemy
Not available in Chapter 1
Orb of Unity (Shapeless Mass)
Slime, Blood Clot, Ghost of a Ghost, Swarm of Bats, Field of Blades, Jellyfish, Dark Slime
Alchemy
Not available in Chapter 1

* “Forgetting” something refers to your inventory/hand being too full to accept new Equipment/Cards so the game converts the oldest Piece of Equipment/Card into their respective material. For Equipments it’s the bottom right corner of the inventory and for cards it’s the leftmost card in your hand.
** The Treasury generates 1 random Basic Material Shard when you place something in the 8 tiles adjacent to it. Once you completely fill these 8 tiles, it will generate 26 Basic Materials randomly split across all 4 types and then transform (granting you 1 noticeable change like with most tile transforms) into an Empty Treasury. At the writing of this guide, the Treasury does not grant the 26 additional materials if you changed the game speed value in the variables.ini file.

Monsters and where to find them

The previous section mentioned monsters as sources for certain materials. Here’s where to find certain monsters

Name
Source
Name
Source
Name
Source
Slime
Wasteland (5% chance per day)
Ratwolf
Grove (1 every 2 days)
Spider
Spider Cocoon (1 every day)
Skeleton
Cemetary (1 every 3 days)
Skeleton Archer
Chapter 3+: Cemetary (1 every 3 days)
Cracked Skeleton
Chapter 2+: 50% Chance after killing a Skeleton/Skeleton Archer
Chest
Battle Field (once per loop), Shipwreck (once per loop)
Mimic
Battle Field (has a chance to replace the Chest)
Blood Clot
Blood Path (overlapping Battlefields) (1 every 4 days)
Ghost
Killing something with a soul in a Battle Field (chance)
Ghost of a Ghost
Killing a Ghost in a Battle Field (chance)
Prime Matter
Killing a Ghost of a Ghost in a Battle Field (chance)
Vampire
Battle on a tile influenced by a Vampire Mansion
Vampire Mage
Battle on a tile influenced by a Vampire Mansion and an Abandoned Bookery
Swarm of Bats
Chapter 2+: damage a Vampire or Vampire Mage below 50% hp
Watcher
Battle on a tile influenced by a Temporal Beacon
Watcher Mage
Battle on a tile influenced by a Temporal Beacon and an Abandoned Bookery
Tome
Battle on a tile influenced by an Abandoned Bookery
Goblin
Goblin Camp (1 every day, may spawn a Goblin Leader instead)
Goblin Leader
Goblin Camp (1 every day, may spawn a Goblin instead)
Goblin Archer
Goblin Lookout (Goblin Camp adjacent to a Swamp)
Ghoul
Ransacked Village (Village adjacent to Vampire Mansion) (<=4 per loop for 3 loops)
Bandit
Bandit Camp (Spawns for every 2 Village adjacent to one if there’s space) (1 every 2 days)
Harpy
Mountain Peak (9x Rock/Mountain in a 3×3 square) (1 every 2 days)
Gargoyle
Empty Treasury (place something in all 8 tiles around a Treasury) (1 every 3 days)
Flesh Golem
Blood Grove (1 per loop when ready)
Living Armor
Smith’s Forge (1 for every 6 items exchanged)
Mosquito
Swamp (1 every 3 days)
Scarecrow
Wheat Fields or Overgrown Field (1 every 4 days)
Field of Blades
Overgrown Field (when there’s space in the battle left)
Scorch Worm
Ruins (1 every 2 days)
Fishman
Reed (River adjacent to road) (1 every 3 days)
Siren
Shipwreck (Battlefield adjacent to River) (once per loop)
Jellyfish
Chatper 4 only: summoned by Siren
Wooden Warrior
A Village? (spawns for every 10 Forest/Thicket tiles placed) (1 every 2 days)
Dark Slime
Goblins with no home (play Oblivion on a Goblin Camp/Lookout when Goblins have spawned)

Example Deck

Here’s one Omnifarm deck I made for the Rouge
Loop Hero All Resources Farming Guide

Arsenal

  • Best Golden Card for Rogue, giving him the Amulet slot so he can have Magic HP

Ruins

  • Basic Material on visit
  • Scorch Worms give Living Fabric on kill
  • Do not chain Ruins, as Scorch Worms are archer units

Vampire Mansion

  • Vampires give Pitiful Remains on kill
  • Vampires spawn Swarm of Bats which give Shapeless Mass on kill
  • Vampires are present on full tiles as well, so these battles can drop Orbs of Expansion

Bookery

  • Turning a Bookery into an Abandoned Bookery will add Tomes to adjacent battles
  • Tomes give Time Shards on kill
  • Tomes will turn Vampires into Vampire Mages
  • Vampire Mages give Time Shards and Pitiful Remains on kill

Smith’s Forge

  • Every 6 items you turn in lets it spawn Living Armor
  • Armor drops Craft Fragment on kill

Villages

  • Just a filler, since you need at least 2 cards in that category
  • Can be combo’d with Vampire Mansions to spawn Ghouls who also give Pitiful Remains, however that’s inadvisable as Rogue. You will get overwhelmed easily.

Forest/Thicket, River, Desert/Dunes

  • River + Desert/Dunes gives Noticeable Change
  • Forest/Thicket gives Stable Branch
  • Forest/Thicket, Desert/Dunes generally give good stats for the Rogue. River doubles effects of an environment tile adjacent to it.
 

That’s all we are sharing today in Loop Hero All Resources Farming Guide, if you have anything to add, please feel free to leave a comment below, and we’ll see you soon.
Credit to >//The_FALCON;TnY

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