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Kritika:REBOOT – Stats Guide

Posted on November 27, 2019

This guide will provide an introduction to everything you need to know about stats in Kritika:REBOOT

 

Intro

If you have ever wondered how to get the most out of your gear, this guide will give an introduction on what each stat is, the effectiveness of each stat, and how it effects your Combat Power (CP) or Survivability. Your stats can be found under Character Details when you open your inventory.
(Click on the << icon to open the menu)Kritika:REBOOT - Stats Guide
Kritika:REBOOT - Stats Guide

For the purpose of this guide, certain stats will be simplified to be easy to understand for new players. If you are looking for true min/max, this is not the guide for you.

About me: Hi I’m Ice. I’ve played Kritika since it released in NA when it was published under EME.
:^)
Kritika:REBOOT - Stats Guide

Combat Power

CP is the combination of several offensive stats to give a loose estimate of your damage output. This value is very important to unlock content. However, many other offensive stats and individual skill damage modifiers are not accounted for meaning 2 characters with the same CP will not have an equivalent damage output.

The CP formula can be simplified as:
Attack * Damage Rate * Critical Rate * Critical Damage * Attack Speed

Total Damage is just the CP formula before applying Attack Speed.

Kritika:REBOOT - Stats Guide

Prime Attribute

There are 3 damage types – MP (blue), Technic (yellow), and Fighting Spirit (red). Your prime attribute will depend on your class. If you don’t know which one is used for your class, it is displayed in your inventory to the right of the class portrait.

Kritika:REBOOT - Stats GuideKritika:REBOOT - Stats GuideKritika:REBOOT - Stats Guide

Prime attribute serves two purposes. The first purpose is being an attack multiplier. The more prime attribute you have, the higher the multiplier. This also means that if your attack modifier is low, prime attribute will be less effective. Hover over your attack to see how much of it is given by prime attribute. For simplicity sake, prime attribute can be ignored in CP because it is already accounted for in attack.

  • Every 400 prime attribute is 100% more attack
READ:  Kritika:REBOOT - All Classes Guide

The second purpose is to unlock Master Skill Effects or Prime levels. The first level unlocks at 200 prime attribute, then another level every 100 prime attribute. The final level is level 5 at 600 prime attribute. These effects are class based and may or may not be good.

  • After 600 prime attribute, the only purpose of prime attribute will be to boost attack

Look for this icon in your menu to open the Master Skill Effects.
Kritika:REBOOT - Stats Guide
Kritika:REBOOT - Stats Guide

Stats affecting CP

Attack – The base number that affects the effectiveness of the other CP stats.

Damage rate – A multiplier to attack. 100% damage rate is the same as a 2x multiplier.

Damage – A flat amount added to every attack. Ignore this because it is minimal and useless in the grand scheme of things.

Critical/Critical Rate – Critical rate is just the % value of critical. 3000 critical is the same as 100% critical rate. Critical rate past 100% is useless, but will still factor into CP calculations.

Critical Damage – Another multiplier to attack, but it only applies on crits. Otherwise, this is effectively the same as Damage rate. Critical damage is believed to be capped at 600%.

Attack Speed – Increases the speed of your attack animations. Most skills will be affected, but some have a static cast time. Attack speed caps at 200%.

Survivability
Survivability is your overall defense. The higher your survivability, the less damage you take from enemies. While this stat is not needed as a requirement for content, it is still important to keep your defensive stats up to clear content easier.
This value mainly takes into consideration your HP, Defense, and Reduce hit rate.

Kritika:REBOOT - Stats Guide

Stats affecting Survivability

Defense – Basic defense modifier, reduces the amount of damage you take from a hit. This is not a flat amount meaning 10000 defense will not reduce a hit by 10000.

Reduce hit rate – Reduces the damage you take by a percent. 10% Reduce hit rate means you take 10% less. Reduce hit rate caps at 100%.

Reduce damage –
 Reduces damage by a flat amount. Another useless stat because it does reduce a significant amount.

READ:  Kritika:REBOOT - How to Remove 100 FPS CAP

HP – Health value, you die when this value drops to 0. Don’t let it hit 0.

Transcendence Power (TP)

TP is a stat required to enter certain dungeons. Failure to meet the TP requirement will reduce your CP, making you much weaker in the dungeon. This stat has no other purpose and does not amplify your damage in any way. Luckily, TP is very easy to acquire and is attached to almost every piece of end game gear.

Kritika:REBOOT - Stats Guide

Other/Utility stats

MP – Mana used for skills. This is different from the MP prime attribute, try not to mix them up. Some classes don’t use MP as a resource for skills and can be ignored.

Hit – This affects your damage range. Increasing hit will increase the lowest damage value you will do. Hit is capped at 1500, or 95% of your maximum damage. This means your damage will do between 95% to 100% of max.

Evade – Chance to take a graze from a hit (you take about ~10% of the damage). For the most part this is useless since it’s difficult to obtain a high amount

Movement speed – Movement speed is how fast you run in and outside of dungeons. Some skills are affected by movement speed.

Town movement speed – Additional movement speed that only applies while in town.

[Advanced]/[Boss] Stats

[Advanced]/[Boss] stats only affect the stated monsters. [Advanced] will only affect advanced monsters, and [Boss] will only affect boss monsters.

  • Advanced monsters can be identified by having colored name tags (green/blue/yellow), but are not boss monsters.
  • Boss monsters have boss HP bars (the really big HP bar)
READ:  Kritika:REBOOT - Quick and Dirty Guide to 500k CP


[Advanced]/[Boss] Hit rate –
 Same as damage rate.

[Advanced]/[Boss] Damage – Flat value, ignore this.

[Advanced]/[Boss] Reduce hit rate – Same as the normal one, reduces damage taken by a percentage

[Advanced]/[Boss] Reduce damage – Flat value, ignore this.

[Advanced]/[Boss] Critical damage – Same as the normal one, multiplies damage on crits.

Kritika:REBOOT - Stats Guide

Elemental Stats

Elemental damage is another multiplier for attack and is effectively the same as damage rate, but does not affect CP. Some classes have skills that already have an element applied, while others have no element. You can check by opening your skills menu and looking at the details on the left panel.

  • Skills with elements can’t be modified into another element, so don’t stack a different one.
  • Skills without an element must have an elemental enchant on the weapon in order for elemental enchantment to take effect.
  • Only 1 enchantment will be in effect at any time, meaning the other enchantment values are useless
  • Elemental resist is useless, ignore it.

330 elemental enchantment is 100% more damage.

Kritika:REBOOT - Stats Guide
Kritika:REBOOT - Stats Guide

Damage Type Stats

Just like elemental damage, damage type is another multiplier for attack. The damage type is dependent on the skill and the damage bonus will only apply for skills with the same damage type. (If you have 30% strengthen pierce, you cast 1 pierce skill and 1 slash skill, the 30% strengthen pierce will only apply to the pierce skill.)

  • Open your skills menu and look at the damage type of the skill on the left panel.

Kritika:REBOOT - Stats GuideKritika:REBOOT - Stats GuideKritika:REBOOT - Stats Guide

330 damage type is 100% more damage to the specific damage type.

Kritika:REBOOT - Stats Guide

Written by Ice

MORE GAME GUIDES FOR YOU

Related Posts:

  • Kritika:REBOOT – Quick and Dirty Guide to 500k CP
  • Kritika:REBOOT – Auxiliary Equipment Guide
  • Kritika:REBOOT – Berserker Guide
  • Kritika:REBOOT – Starter Guide (Over Level 70)
  • Kritika:REBOOT – All Classes Guide

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