Here is a quick and comprehensive guide to Hades’ Boons; their names, effects, numbers, and their respective gods!
General information and how to read the Guide.
Boons come in six Rarities: Common, Rare, Epic, Heroic are the main four we’ll worry about. Boons do not come with a set rarity, and thus will have four different sets of numbers. We’ll be denoting these four rarities like this throughout the guide: C: R: E: H:
The fifth rarity is called Legendary, which are modifiers available to a specific Boon on each God. These Boons will be outlined and bold faced at the bottom of every God’s page, like so.
Finally, the sixth rarity, Duo, are unique in that they will not appear unless you have specific Boons from two different Gods. Those will be included in their own section as opposed to Boons for the individual gods.
When reading a Boon, there are two things you can look out for:
1. You might see numbers in parenthesis. This denotes that the number is part of a multiplier as opposed to a flat damage number.
2. You might see an asterisk (*) before the name. This denotes there being something of note to do with the Boon, such as an interaction between itself and another Boon.
Now, onto the Boons!
C: +50% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Heartbreak Flourish – Your Special deals more damage and inflicts Weak.
C: +80% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Shatter Shot – Your Cast fires in a reduced-range spread pattern that inflicts Weak.
C: 90 R: 108 E: 126 H: 144
Passion Dash – Your Dash deals damage at the start and end, and inflicts Weak.
C: 17-19 R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Empty Inside – Your Weak effects have a longer duration.
C: +5sec R: +7.5sec E: +10sec H: N/A
Dying Lament – When slain, foes damage other nearby foes and inflict Weak.
C: 25-30 R: (1.3-1.5) E: (1.8-2.0) H: N/A
Wave of Despair – After you take damage, damage nearby foes and turn them Weak.
C: 20-25 R: (1.3-1.5) E: (1.8-2.0) H: N/A
Different League – Resist some damage from nearby foes’ attacks.
C: 10% less R: 12% less E: 15% less H: N/A
Sweet Surrender – Your Weak effects also make foes more susceptible to damage.
C: +10% dmg R: (1.3-1.5) E: (2.0-2.2) H: N/A
Life Affirmation – Any Life chamber rewards are worth more.
C: +50% R: +65% E: +80% H: N/A
Aphrodite’s Aid – Your Call fires a seeking projectile that inflicts Charm.
C: N/A R: N/A E: N/A H: N/A
Unhealthy Fixation – Your Weak effects also have a chance to Charm foes. Charm Chance 15%, Duration 4 Seconds.
C: 50 R: (1.3-1.5) E: 1.8-2.0) H: (2.3-2.5)
Curse of Pain – Your Special inflicts Doom.
C: 70 R: (1.3-1.5) E: 1.8-2.0) H: (2.3-2.5)
Slicing Shot – Your Cast sends a Blade Rift hurling ahead.
C: 10 R: 11 E: 13 H: 14
Blade Dash – Your Dash creates a Blade Rift where you started.
C: 5 R: (1.3-1.5) E: 1.8-2.0) H: (2.3-2.5)
Urge to Kill – Your Attack and Cast deal more damage.
C: +8% R: +10% E: +12% H: N/A
Curse of Vengeance – After you take damage, inflict Doom on surrounding foes.
C: 60 R: (1.3-1.5) E: (1.8-2.0) H: N/A
Black Metal – Your Blade Rift powers deal damage in a wider area.
C: +20% R: +22% E: +24% H: N/A
Engulfing Vortex – Your Blade Rift effects last longer and pull foes in.
C: .2 sec R: .3 sec E: .4 sec H: .5 sec
Dire Misfortune – Your Doom effects deal more damage when applied multiple times.
C: 5 R: 5 E: 7 H: 10
*Battle Rage – After slaying a foe, your next Attack or Special deals more damage.
C:+100% R: ___ E: 200% H: N/A
Impending Doom – Your Doom effects deal more damage, after +0.5 Sec.
C: +60% R: +76% E: +92% H: N/A
Ares’ Aid – Your Call turns you into an Invulnerable, damage dealing Blade Rift for 5 Sec.
C: 15 R: 18 E: 21 H: 24
Vicious Cycle – Your Blade Rift effects deal 1 more damage for each consecutive hit.
*Can’t figure out Rare % increase (numbers don’t add up to +150% consistently)
True Shot – Your Cast seeks foes, with a chance to crit.
Hunter Dash – Increased Dash Attack damage.
Pressure Points – Any damage you deal has a chance to crit.
Supporting Fire – After hitting with an Attack, Cast or Special, fire a seeking arrow.
Deadly Flourish – Your Special is stronger, with an added chance to crit.
Artemis’ Aid – Your Call fires a seeking arrow with added crit chance.
Divine Strike – Your attack is stronger, and can Deflect.
Divine Flourish – Your Special is stronger, and can Deflect.
Divine Dash – Your Dash deals damage, and can Deflect.
Phalanx Shot – Your Cast damages foes in a small area, and can Deflect.
Athena’s Aid – Your Call briefly makes you Impervious and you Deflect all attacks.
1 second duration, max gauge 6 second duration
Sure Footing – Reduced damage taken from Traps
Bronze Skin – Resist damage from foes’ attacks.
Holy Shield – After you take damage, damage nearby foes and briefly Deflect.
Proud Bearing – Begin each Encounter with your God Gauge partially filled.
Blinding Flash – Your attacks that can Deflect also make foes Exposed.
Brilliant Riposte –
Divine Protection –
Blight Flourish –
Nasty Dash – Your attack inflicts Poison on foes near where you started.
Tipsy Shot –
Dionysus’ Aid –
After Party –
Positive Outlook –
Peer Pressure –
Premium Vintage – Gain max life when you pick up Nectar. Gain 1 Nectar right now.
Numbing Sensation –
Bad Influence –
High Tolerance –
Black Out –
Swift Strike – Your attack is faster.
Swift Flourish – Your special is faster.
Quick Recovery – After taking damage, quickly dash to recover Health.
Greater Haste – Increased movement speed.
Drift Dash – After a Dash, gain movement speed.
Flurry Cast – Your cast is faster. Hold to fire in rapid succession.
Passing Through – Running into foes makes slows them for a set period of time.
Greatest Reflex – Allows you to dash __ more time(s) consecutively.
Greater Evasion – Increased dodge chance.
Relative Speed –
Greater Recall – Your Bloodstone’s automatically return to you.
C:+30% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Tempest Flourish – Your Special deals more damage and knocks foes away.
C: +70% R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Flood Shot – Your Cast damages foes in an area and knocks them away.
C: 60 R: 72 E: 84 H: 96
Tidal Dash – Your Dash damages foes in an area and knocks them away.
C: 35 R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Typhoon’s Fury – You deal more damage when slamming foes into barriers.
C:+100% R: (1.3-1.5) E: (1.8-2.0) H: N/A
Breaking Wave – Slamming foes into walls or corners creates a watery blast in the area.
*Razor Shoals – Using knock-away effects also Rupture foes.
C: 5% R: 7.5% E: 10% H: N/A
Ocean’s Bounty – Any Darkness or Obol rewards are worth more.
C: +50% R: +55% E: +60% H: N/A
**Sunken Treasure – Gain an assortment of Darkness, Obol and Health.
Boiling Point – Your God Gauge charges faster when you take damage.
C: +40% R: +75% E: +100% H:
Poseidon’s Aid – Your Call makes you surge into foes while Invulnerable for 1.5 Sec.
C: 150 R: 180 E: 210 H: 240
Second Wave – Your knock-away effects shove foes a second time after the first.
*Not sure what the % damage is for?
**♥♥♥♥♥ random how should I know
C: 30 R: 37.5 E: 40 H: 60
Thunder Dash – Your Dash causes a lightning bolt to strike nearby foes.
C: 10 R: (1.3-1.5) E: (1.8-2.0) H: (2.3-2.5)
Clouded Judgment – Your God Gauge charges faster upon dealing or taking damage.
C: +15% R: +38% E: +61% H: N/A
Static Discharge – Your Lightning effects also make foes Jolted.
C: 50-60 R: (1.3-1.5) E: (1.80-2.0) H: N/A
Lightning Strike – Your Attacks emit chain lightning upon damaging a foe.
C: 10 R: 12 E: 15 H: 18
Zeus’ Aid – Your Call makes lightning strike nearby foes repeatedly.
C: 80 R: 100 E: 120 H: 140
Heaven’s Vengeance – After taking damage, your foe is struck by lightning.
C: 60-80 R: (1.3-1.5) E: (1.8-2.0) H: N/A
*Electric Shot – Your Cast is a burst of chain-lightning that bounces between foes.
C: 60 R: 75 E: 90 H: 105
*Storm Lightning – Your chain-lightning effects bounce more times.
C: +2 R: +4 E: +6 H: N/A
High Voltage – Your lightning bolt effects deal damage in a larger area.
C: +60% R: +72% E: +84% H: N/A
Double Strike – Your lightning bolt effects might proc twice.
C: 25% R: 30% E: 35% H: N/A
Billowing Strength – After using a Call, you deal more damage for 5 seconds.
C:+30% R: +37% E: +45% H:
Splitting Boon – All your lightning effects create and additional burst.
*Electric shot gains 3, 6 or 9 jumps when combined with Storm Lightning.
Caustic Affluence – Common – For the next 4 Encounters, slain foes toss an Inferno Bomb at you. Afterward, any gold you find is worth more.
Flayed Eclipse – Rare – For the next 4 Encounters, each time you Special, take damage. Afterward, any Darkness you find is worth more.
Maimed Favor – For the next 4 Encounters, each time you Attack, lose health. Afterwards, Boons have a higher chance to be Rare or better.
Roiling Eclipse – For the next 4 Encounters, you face more foes. Afterward, any Darkness you find is worth more.
Atrophic Soul – For the next 4 Encounters, your maximum Life is reduced. Afterward, gain maximum life.
Abyssal Lunge – For the next 3 Encounters, you take more damage from Traps. Afterward, your Dash Attack deals increased damage.
Addled Grasp – For the next 4 Encounters, each time you Special, take damage. Afterward, gain more max Bloodstones.
Vengeful Mood – Your Revenge effects sometimes occur without taking damage.