GUNS
-Every gun has specific traits that will never change about it, but have many stats that are random (called Inscriptions.)
-Some guns always have a specific elemental damage, and sometimes guns that are normally element-less will have a random element
-Guns will have a +X in their title indicating how much they are upgraded, and this stat is purely a damage increase
-Guns can be unlocked (Information on how can be found in the Armory at the main menu)
-Guns use different ammo types. Normal (Green), Heavy (Blue), Special (Yellow)
-Some weapons have alternate fires, used with RMB. You can see all of your weapon’s stats, infusions, and alt-fires by pressing TAB and hovering over your weapon.
SCROLLS
-Scrolls can have strong upsides along with strong downsides, and any scroll that you pick up from a chest of enemy drop can be discarded in the inventory
-Scrolls have different rarities, increasing in power as they increase in rarity
-Cursed Scrolls have only downsides and they cannot be discarded, but can only be gained through certain chests that specify a chance to drop them
ABILITIES
-Grenades have no cooldown but rely on green-sphere ammo pickups, while your Dash and Special have timed cooldowns and no ammo
-Certain scrolls and upgrades can grant abilities more “charges,” which just means the ability can store another copy of itself. Grenades start with 3 charges, and your other abilities have one unless upgraded
CHESTS
-Golden Goblets give you 3 options for random character upgrades
-Red / Orange chests offer trades for various upgrades, commonly Occult Scrolls and weapon tweaks. Occult Scrolls are guaranteed Epic / Legendary scrolls.
-Chests also contain ammo, money, and Soul Essence
-Vaults are colored cracks in the wall that contains a room with a challenge and a chest at the end. The vault portal will not change the stage, and are simply side-missions to the stage you are on. Some vaults and stages have an extra challenge that will display at the top-right of the screen
ENEMIES
-Different Elements do more damage to different enemy defenses. Corrosive damage deals bonus to Armor (Yellow healthbars), Lightning damage deals bonus to shields (Blue Healthbars) and Fire damage does bonus to flesh (Red healthbars)
-It is critically important to prioritize stronger enemies first, such as the snipers of the sand level or Longbowmen of the first level
TALENTS
-Talents are purchased after death using the blue currency “Soul Essence” gathered through the run
-Your Talent Level is the amount of talents you’ve purchased, no matter the price of the talent (A talent that costs 100 essence gives just one Talent Level)
-Soul essence can also be used for one self-revive during play (This cost increases significantly in each level)
MULTIPLAYER
-If your partners die, they have a relatively short time of being downed, where anyone on the team can revive them by tapping F on them and waiting. You cannot move while reviving or else it will be cancelled
-If a teammate dies and isn’t revived in time, they will die for the rest of the stage and will come back with their items in the next one
-I highly recommend saving your soul-essence self-revive for absolute emergencies
TIPS
-In single-player, it is important to have element diversity to make sure you can take down different types of enemies, but in multiplayer it can be quite fun and powerful to specialize into one element using the +40% damage upgrade goblets
-Focus on a weapon’s inscriptions more than its +X stat, since you can always spend gold to upgrade your weapon at the tinkerer
-Past the first stage, don’t be ashamed to let a run die. Typically revives cost nearly 60 soul essence as you get later into the run which could mean losing out on very strong talent(s) with that essence
-Don’t be afraid to play slow in the Sand level. The enemies in the stage have very long range, and can sometimes one-shot players. Find some cover, take shots, and keep your shields high
That’s all we are sharing today in Gunfire Reborn How to Play A Guide For Beginners (Weapons, Talents, Abilities,Tips), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Bingleton
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