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Frozen Flame DX12 Graphic Fix for Crashing Guide

Posted on November 18, 2022November 18, 2022

For Frozen Flame players, this guide is about how to fix the instability of the game, since the game has a problem detecting dx 12, and often launches in dx 11 mode, which is very unstable and may cause crashes.

Go to the following folder:

C:/Users/Name/AppData/Local

And now you delete the entire FrozenFlame folder.

Then you start the game (the folder will be created again by the game). Just set it to dx 12, don’t make any other settings, and exit the game. After restarting the game you can set everything as you wish.

You can also select -DX12 as a launch option on steam.
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Now the graphics guide:

I improved the cpu and ram scaling, better lod, more grass, poping trees and bushes fixed, true sky activated, improved colors and lighting, better Taa. Added anisotropic filtering 16x for sharper textures at distance. Add sharp Filter. Post process effects like motion blur, grain, chromatic aberration and depth of field disabled.Reduced fog density. Cpu optimized, game stability (vram and cpu) improved. Particles, screen space reflections, refractions optimized for performance.

Go to:
C:/Users/Name/AppData/Local/Saved/config/WindowsNoEditor

and opens the Engine.ini
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Leave one line below, and add the following:

[/script/windowstargetplatform.windowstargetsettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.MaxAnisotropy=16
r.ViewDistance=2
r.ViewDistanceScale=2
r.LandscapeLODDistributionScale=2
r.LandscapeLOD0DistributionScale=2
grass.CullDistanceScale=2
foliage.LODDistanceScale=3
r.StaticMeshLODDistanceScale=0.50
grass.DensityScale=1.0
foliage.DensityScale=1.0
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=4
r.TrueSkyQuality=1
r.SkylightIntensityMultiplier=0.4
r.ShadowQuality=4
r.Shadow.RadiusThreshold=0.03
r.Shadow.MinResolution=2048
r.Shadow.MaxResolution=2048
r.Shadow.FadeResolution=0
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=4
r.EyeAdaptationQuality=3
r.LensFlareQuality=3
r.ParticleLightQuality=2
r.RefractionQuality=2
r.SSR.Quality=3
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=3
r.Color.Mid=0.35
r.SceneColorFormat=4
r.TonemapperGamma=2.2
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.Tonemapper.Sharpen=0.33
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.Tonemapper.GrainQuantization=0
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Save and close.
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If you don’t see the AppData folder, you have to activate Show all files and folders in the Windows view, folder options.

 

Better Graphics:
Frozen Flame DX12 Graphic Fix for Crashing GuideFrozen Flame DX12 Graphic Fix for Crashing GuideFrozen Flame DX12 Graphic Fix for Crashing GuideFrozen Flame DX12 Graphic Fix for Crashing GuideFrozen Flame DX12 Graphic Fix for Crashing GuideFrozen Flame DX12 Graphic Fix for Crashing Guide

 

 

That’s all we are sharing today in Frozen Flame DX12 Graphic Fix for Crashing Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author ICEBREAKER

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