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Frostpunk: There Was NO Waldo Achievement Guide

Posted on October 11, 2019

I was struggling with this achievement and couldn’t find any information about it anywhere. Just got it now. Here’s what you do…….

 

“There Was No Waldo” Achievement

Go on endurance, put it on easy, turn off random hazards (i did it on the crater map, shouldn’t make much difference) when the game starts build two workshops and prioritise getting all scout upgrades.

You have to explore every location on the map and then every new location that is discovered after visiting the first 3, until there is nowhere else for your scouts to go on the entire map apart from home, all to be done after a storm has passed and before the next one hits. Pause the game at 7AM when the first storm is done and the temperature is about to rise and send 3 scouting squads out straight away.

Send all survivors back on there own and get your scouts to carry on to the next location. I found a dreadnought, had to click “leave it for now” because i didn’t have enough wood and after i few seconds when my wood built up, i had them explore it “safely”, take the relic back then i sent em back out.

I managed to visit all places on the map before the first storm hit and the achievement didn’t pop up, so it has to be after at least the first storm, but by that time you should have all scout upgrades and be sending 3 squads out at a time.

Try to send them towards other locations that other scouts are about to discover if there was no places discovered near where they are now, this way they are close when new places pop up. It was pretty tight to make it for me, only just did it the storm was almost here and then the achievement popped up after i explored the last location 🙂 also obviously don’t leave the scouts waiting keep your eye on the right side of your screen n keep em moving.

Written by GANDYSPLAT

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