This was completed on 08.03.2020.
Patch 1.5.1.
– General Information
You can have deaths
– But: No deaths from the cold, hunger and sickness (overwork is impossible because we won’t be passing emergency and extended shift laws).
– Your scouts can die (mine died from the bear and in tesla city)
– Your guardsmen/clerics can get beaten up and possibly die
– You can have Londoners leave the city
– You can have citizen needs appear (but you have to fufill your promises)
Dealing with the Londoners
– send your guardsmen/clerics to clean the grafiti
– when the thefts begin send your guards to catch the thief but when they do(the one that didn’t steal anything), don’t punish him, let the people decide his faith
– When the Londoners timer runs out pick the “talk to them” option, most of them will stay then (note that you must have at least 50% hope for this option and less that 25% discontent, but keep it at zero just in case
The Rest
– Make sure you have +1400 wood for before the storm hits (2 advanced wall drills will take care of this)
– Send the guards to keep an eye on the cooks to prevent more theft
– let everyone pray when the storm hits
– abandon the lower levels of the mines
Coal Thumper Request
Start researching the coal thumpers 2-3 days before the storm hits
With 2 fully upgradede thumpers and 8 gathering posts with maximum efficency upgrades you will acquire more coal than you need with the generator and the heaters on max power
I would recommend that when the storm hits you have the the thumpers and gathering posts build but don’t man them yet. Wait for the the people to ask you to build them. Then just switch your automatons from the mines to the thumpers (that’s 3 of them), dismantle the wall drills and build more automatons to man the gathering posts.
Build Large Resource Depots before the the preparations begin.
If you have any more questions feel free to ask in the comments, I’ll do my best to answer all of them
– Laws
Adaptation:
– Child Shelters
– Engineer Helpers (because we won’t be using extended and emergency shifts we’ll need all the help we can get on the tech development)
– Sustain life
– Care House
– Prosthetics
– Extra Rations for the Ill (excelent for when the refugees come and when the storm hits and everyone gets sick)
– Cemetery
– Ceremonal Funerals
Purpose:
– Neighbourhood Watch
– Morning Gathering
– Guard Station
– Patrol
Don’t use any other law
– Technologies
– Hothouses are not needed (plenty of workers for hunter huts/hangars)
– Generator range upgrades (never use these)
– Steam hub range and efficency upgrades (tho I believe this is a viable choice)
– Streamlined/Optimized Prostheses
– Automaton Redesign
– Medical Automatons
– Engineer Automatons
– Sawmills (don’t use them, unless you’re short on steam cores for the early wall drill)
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