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Fae Tactics All 54 Fae Summons Guide

Posted on May 2, 2022

For Fae Tactics players, this guide provides a reference for all 54 summons that can be acquired in the game as of build 1.10. All their stats plus a brief descriptor of the skills they possess are listed.

Disclaimer

IMPORTANT
All stats listed in the table are for Level 60 Fae. This is the maximum level possible on normal difficulty for your first play through.Peony had the birth sign of the Otter in the save file the stats where taken from. If the are any discrepancies for Water & Earth fae Mb values versus what you experience, that is why. Each birth sign comes with an inherent bonus to 2 or 3 elements that can be either defensive, offensive or mobility related.

The stats below INCLUDE the bonuses provided by level 5 gear (+40 Def/Res) for all elemental alignments. No lucky day buffs are included. All summons are listed in game order, not alphabetically. Some summons will show no-to-little variance in their 2 forms beyond the change in element, where as a handful are significantly different.

Stats & Skills (part 1) #1 – #17

Name
Element
Cost
HP
Mb
Atk
Def
Acc
Evd
Res
Move
Jump
Range
Vert
Skills
Gremlin Thief
Wind
1
122
0
51
74
50
50
40
3
1
1
1
Roll, Melee, Steal, Agility
Gremlin Bandit
Ice
1
122
0
51
74
50
50
40
3
2
1
1
Roll, Melee, Steal, Harden

 

Gremlin Shaman
Earth
2
43
196
58
40
45
50
40
3
1
2
1.5
Roll, Steal, Quick, Root (50%), Bonding
Gremlin Hunter
Ice
2
43
196
58
40
45
50
40
3
1
2
1.5
Roll, Steal, Quick, Freeze (50%), Reinforce Mb

 

Gremlin Witch
Water
2
165
112
58
40
40
50
40
2
4
3
1.5
Aerial, Ranged, Spirit Link, Push, Bonding
Gremlin Sorceress
Arcane
2
43
155
41
40
35
50
40
2
4
3
6
Aerial, Arc, Splash, Drain Mb, Chain

 

Gremlin Warlord
Fire
6
359
0
86
74
50
50
40
4
1.5
1
1
Roll, Melee, Splash, Burn (50%), Blade Aura, Gremlin Boost, Exploit

 

Unilana
Earth
1
122
112
51
40
35
45
40
3
1
2
6
Arc, Blind (50%), Reinforce Mb
Onilana
Fire
1
122
0
51
40
35
45
40
3
1
2
6
Arc, Burn (50%), Wrath

 

Grumble Bunny
Water
1
122
112
51
40
35
45
40
2
2.5
2
6
Arc, Teamwork, Rage, Bonding
Blackfoot
Arcane
1
122
0
51
40
40
45
40
2
2.5
2
6
Ranged, Chain, Rage, Meditate

 

Barn Reaper
Wind
2
165
0
58
74
100
50
40
4
4
1
1
Aerial, Melee, Pierce, True Sight, Wrath
Glade Reaper
Fire
2
165
0
58
74
100
50
40
4
4
1
1
Aerial, Melee, Pierce, True Sight, Wrath

 

Arch Pangolin
Earth
6
227
204
86
55
40
0
20
3
1.5
1
1
Aerial, Melee, Pierce, True Sight, Wrath

 

Revenant
Arcane
6
227
163
103
60
45
50
100
4
4
3
1.5
Aerial, Quick, Haunt (50%), Possess, Enchant, Reinforce Mb

 

Salamander
Fire
1
122
0
51
40
35
45
40
3
2.5
3
6
Arc, Spirit Link, Sureshot
Salamandra
Wind
1
122
0
51
40
35
45
40
3
2.5
3
6
Arc, Spirit Link, Sureshot

Stats & Skills (part 2) #18 – #35

Name
Element
Cost
HP
Mb
Atk
Def
Acc
Evd
Res
Move
Jump
Range
Vert
Skills
Dhampir
Arcane
4
306
0
69
40
35
45
60
3
3
2
6
Leap, Arc, All in range, Vamp, Chain
Aos Si
Wind
4
306
0
69
40
35
55
60
3
2
2
6
Blink, Arc, All in range, Dance Enchant, Chain

 

Beelzebufo
Water
4
150
196
77
74
50
45
40
3
3
1
1
Aquatic, Leap, Melee, Splash, Teamwork, Silence (25%), Blessed
Goliath
Earth
4
150
196
77
74
50
45
40
3
3
1
1
Aquatic, Leap, Melee, Teamwork, Push, Poison (75%), Bonding

 

Dragonling
Fire
2
165
0
58
74
50
50
40
3
4
1
1
Aerial, Melee, All in range, Burn (25%), Mend Wounds
Dragon Welp
Earth
2
43
196
58
74
50
50
40
3
4
1
1
Aerial, Melee, All in range, Poison(25%), Mend Wounds

 

Dragon Matriarch
Earth
4
273
112
77
40
45
50
40
3
4
3
1.5
Aerial, Quick, Splash, +5 Atk from other dragons, Exploit
Dragon Mother
Fire
4
273
0
77
40
45
50
40
3
4
3
1.5
Aerial, Quick, +5 Atk from other dragons, -10 Def on hit, Exploit

 

Phantom Dragon
Wind
6
227
163
86
60
40
60
20
3
2
3
1.5
Aerial, Blink, Ranged, Pierce, Immune to back attacks, Whirlwind, Witch aura, Possess Enchant, Agility

 

Faery
Wind
3
219
0
69
40
35
60
40
3
4
2
6
Aerial, Arc, Spirit link, Whirlwind, Agility
Snow Faery
Ice
3
219
0
69
40
35
50
40
3
4
2
6
Aerial, Arc, Spirit link, Shield Aura, Harden

 

Faery Cavalry
Earth
3
97
196
69
74
50
50
90
4
4
1
1
Aerial, Melee. Spirit link, Teamwork, Song Enchant, Reinforce Mb
Dark Faery
Arcane
3
89
145
69
74
50
50
40
4
4
1
1
Aerial, Melee. Spirit link, Teamwork, Cloak Enchant, Shadow step

 

Beetletar
Fire
4
273
0
77
40
35
0
40
2
1.5
5
6
Burrow, Arc, Teamwork, Carapace, Sureshot
Avalanche
Ice
4
150
81
77
40
35
0
40
2
1.5
5
6
Burrow, Arc, Teamwork, Carapace, Sureshot

 

Aquatoise
Water
3
219
112
69
40
35
0
40
2
2.5
2
6
Aquatic, Arc, Healing Aura, Carapace, Protector
Lavatoise
Fire
3
97
155
69
40
35
0
40
3
2.5
2
6
Arc, Blade Aura, Carapace, Protector

 

Anemone
Water
6
359
112
41
74
50
45
40
4
3
1
1
Aquatic, Leap, Melee, Spirit link, +10 max HP/kill, Cascade(6), Push, Regenerate Enchant, Mend Wounds

Stats & Skills (part 3) #36 – #52

Name
Element
Cost
HP
Mb
Atk
Def
Acc
Evd
Res
Move
Jump
Range
Vert
Skills
White Widow
Ice
3
245
0
69
40
40
45
40
3
1.5
2
1.5
Burrow, Spread, Hex hunter, Harden
Camla
Wind
3
245
0
69
40
40
45
40
3
3
3
1.5
Leap, Ranged, Blind(50%), Hexhunter, Vamp, Agility

 

Phoenix
Fire
3
97
155
69
40
45
50
90
3
4
3
1.5
Aerial, Quick, Splash, Egg, Burn (35%) Song Enchant, Mend Wounds
Roc
Electric
3
81
145
58
40
45
50
90
3
4
3
1.5
Aerial, Quick, Chain, Petrify (25%) Song Enchant, Mend Wounds

 

Bone Servant
Arcane
3
183
0
69
74
50
45
40
3
2.5
1
1
Melee, All in range, Attack after protecting, Iron Wall, Regenerate Enchant, Protector
Dwarven Bones
Earth
3
97
196
69
40
40
45
40
3
2.5
2
1.5
Spread, Attack after protecting, Iron Wall, Regenerate Enchant, Protector

 

Frost Tale
Ice
1
61
0
34
40
40
45
40
2
3
4
1.5
Leap, Ranged, Teamwork, Shield Aura, Harden
Waver
Water
1
61
112
34
40
40
45
40
2
3
4
1.5
Leap, Ranged, Healing Aura+, Teamwork, Bonding

 

Cryootori
Ice
6
2
0
51
40
100
0
100
0
0
10
10
Starfall, Splash, Spell Talisman Immune, Freeze (50), True Sight, Enchant, Harden

 

Tapuki
Ice
4
150
155
77
74
50
50
40
3
2
1
1
Roll, Melee, Devouring, Barrier Aura, Cascade(2), Protector
Taspuki
Arcane
4
273
0
77
74
50
50
40
3
2
1
1
Roll, Melee, Devouring, Spirit link, Barrier Aura, Cascade(2), Petrify(50%), Mend Wounds

 

Carrion Crow
Arcane
1
142
0
51
74
50
50
40
3
4
1
1
Aerial, Melee, Devouring, Mana Burn Enchant, Wrath, Mb Regeneration
Plague Feather
Earth
1
142
112
51
74
50
50
40
3
4
1
1
Aerial, Melee, Living Bomb, Poison (35%), Double Edge Enchant, Wrath, Mb Regeneration

 

Mimic Doll
Arcane
2
165
0
58
40
40
55
40
2
2.5
2
1.5
Blink, Ranged, Mimic, Exploit
Changeling
Water
2
81
196
58
40
40
55
40
3
2.5
2
1.5
Blink, Ranged, Chain, Spirit link, Exploit

 

Powder Jack
Ice
2
165
0
58
74
50
45
40
3
3
1
1
Leap. Melee, Steal, Shadow step
Wind Jack
Wind
2
43
155
58
74
50
65
40
3
2
1
1
Blink, Melee, Splash, Steal, Whirlwind, Agility

Skills & Stats (part 4) #53-#54

Name
Element
Cost
HP
Mb
Atk
Def
Acc
Evd
Res
Move
Jump
Range
Vert
Skills
Dust Lute
Wind
4
150
155
68
40
35
0
90
3
1.5
2
6
Burrow, Arc, Mb Max raised during protection, Carapace, Song Enchant, Protector
Squirtoise
Water
4
150
155
68
40
35
0
90
3
1
2
6
Aquatic, Arc, Mb Max raised during protection, Carapace, Song Enchant, Protector

Useful information
The maximum summons value with tier 5 gear is 8, with tier 3 it is 6. The equipment limit is raised once you find your mama.

All status effects such as Burn, show the odds of inflicting that status in brackets.

The mimic doll will mimic the first friendly unit it assists or the first enemy unit it kills (not a leader though). It will gain all the stats of the mimicked unit but will possess 80% of the maximum HP, Mb.
However it retains it’s inherent requirement for the guts skill provided by Peony’s equipment. I.e. it will revive provided the relevant equipment is at least tier 2 even if it is mimicking a 6 point summons. The changeling can not mimic.

The Phoenix returns to an egg form if ‘killed’; to truly destroy it the egg form must be destroyed.

Any unit that does not begin with at least 1 point in Mb is unable to gain the benefits of any Mb related skill/item – gain or regeneration.

The Waver’s healing aura also increases the maximum HP for the duration of the battle for all units within range, by around 8HP per turn.

The HP for the Cryootori is not a typo – it does indeed have 2 HP at level 60. However it does benefit from having a Waver placed near to it. The bigger difficulty with using the Cryootri is the inability to choose where it is placed on the battlefield, due to it’s zero move as a range 10 attacks can’t cover the entire map.

Acquisition

It is possible to acquire all 54 summons with a level 5 bike and no access to Man Tree Woods. I accidentally killed 2 of the gorgon sisters and left the earth gem as the last memory to collect, thereby preventing any chance of triggering a supposed campside encounter that allows access to Man Tree Woods.

The important unwritten rule to consider is the second form of a summons can only be collected once you have the primary form. i.e. no Roc without acquiring the Phoenix form first. All primary forms have a descriptive text at the bottom of their profile. This text doesn’t change for the alternative form.

The 6 unique summons with a cost of 6 can only be acquired from ??? free battles. These battles can also be the source of some of the rarer fae such as the Dust Lute & Squirtoise.

Other hard to acquire summons are sometimes limited to possible enemy boss summons such as the Taspuki (Ice Harpy) & Changeling (Conjuror). You need to examine their spells before starting the battle and have to keep that boss alive until they play that card. Some of these have a 8-9 turn cool down and the enemy only tends to summon 1 creature per turn even when 2 or more bosses are still alive.

The third way a rare summon can appear is as a swap for the default form. E.g. a Wind Jack appears in lieu of a Powder Jack in the Alma foothills or a Roc can substitute for a Phoenix in the Ash Wastelands (with bridge). The have to be killed on navigable terrain i.e. falling into a crevasse prevents loot from dropping. It can be frustrating having to cycle through the days of the week to spawn certain maps; however certain maps are locked off by story progression which does allow you to farm maps that become rarer at the end of the game e.g. Alma foothills.

The general guide for Fae Tactics does explain how luck & critical kills can influence the drop rate.

 

 

That’s all we are sharing today in Fae Tactics All 54 Fae Summons Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author sjmayhew

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