Here are all boss lists in Exit the Gungeon game.
This video was originally a boss showcase, but I figured it can serve as a guide to some as well.
I realize that certain bosses will require a different approach in other arenas, but for the most part this should help you to get through.
Ser Manuel
Ser Manuel is a tutorial NPC and Boss in Exit the Gungeon. He is a reoccuring character from Enter the Gungeon where he serves the same purpose.
He teaches the Gungeoneers the various styles of dodge rolling present in Exit the Gungeon, as well as basic combat through his simple bossfight.
Boss Behaviour
- Releases a ring of bullets around himself.
NPC Behaviour
When not teaching the player in the Halls of Knowledge, Ser Manuel can be found reclining on a beach chair in the Underbreach.
The Chancellor (also known as ‘His Majesty’s Chancellor’) is a Boss in Exit the Gungeon, and a reoccurring character from Enter the Gungeon where he appears as Chancellor to the Bullet King. In his role as a Boss of Exit the Gungeon, he appears to have taken command of the Bullet King’s throne and is using it to his own ends, possibly using it, as a device, to escape the Gungeon.
Behaviour
- Fires 12 lots of 4 bullets each around itself, each a standard distance apart.
- Fires a spiral of bullets all around itself.
- Slams down to the bottom of the screen, releasing a ring of bullets around itself.
- Fires 2 spreads of 3 bullets in the direction of the player.
Notes
- The Chancellor’s attacks are intended to mimic those of the Bullet King in Enter the Gungeon.
- The Chancellor is introduced by the Gungear as simply ‘Chancellor’, but his health bar reads ‘His Majesty’s Chancellor’
Buffammo
The Buffammo is a Boss in Exit the Gungeon. They are a large, muscular man-buffalo with resemblance to the Minotaur of Greek myth.
Behaviour
- (If on the top layer) Slams down from the top layer to the bottom, releasing a ring of bullets upon landing. After landing, he then charges at the opposite wall, causing two boulders to fall from above upon colliding.
- (If on the bottom layer) Jumps up to the top layer from the bottom, releasing a ring of bullets upon landing. After landing, he then charges at the opposite wall, causing two boulders to fall from above upon colliding.
- Spits grenades one at a time that each explode into more bullets that fly off in random directions.
- Charges from the left/right of the elevator towards the opposite wall. Upon colliding with the wall, two boulders will fall down from above.
- Fires 6 large projectiles at the opposite wall. These large bullets split into smaller pieces of shrapnel that then fly back from the wall.
Notes
- The Buffammo appears to hold the Winchester Rifle.
Medusalier
Medusalier is a Boss in Exit the Gungeon. The name is a combination of the words ‘Medusa’ and ‘Fuselier’.
They are a combination of the Gorgun boss and Fuselier miniboss in Enter the Gungeon. With the Gorgun having taken refuge inside of Fuselier’s empty shell. As such, many of their attacks are similar in nature to those of the two original foes.
Behaviour
- Releases 1-3 rings of 8 small bullets around themselves.
- Screams to release a large amount of bullet rings, each with a small gap that the player can position into to avoid damage.
- Throws two small daggers topped with Bomb Bots into the walls. These knife-bomb bots fire single bullets at the player until defeated.
- Fires a spray of bullets in the direction of the player.
- Fires continuous volleys of bullets, each wave alternating in direction.
- Fires a single large bullet that bounces around the elevator for a while, possibly complicating other attacks.
Notes
- The ‘knife-bomb bot’ attack seems to be in reference to an attack used by the High Dragun in Enter the Gungeon.
Meowitzer
The Meowitzer is a boss in Exit the Gungeon. They are a large black cat contained within a technological flying machine that they use to attack the Gungeoneers.
Notes
- The appearance of the Meowitzer’s ship and it’s supposed disdain for Tonic the Sledge Dog are both references to Doctor Ivo “Eggman” Robotnik from the Sonic franchise.
- The name ‘Meowitzer’ is a portmanteau of the words ‘Meow’ and ‘Howitzer’ (a type of artillery gun).
Armored Beholster
The Eyebalrog (otherwise simply known as the ‘Beholstered’) is a boss in Exit the Gungeon. It is a combination a between the Beholster and Cannonbalrog bosses from Enter the Gungeon, formed by the Beholster taking refuge inside of the Cannonbalrog’s skull.
It’s attacks bear resemblance to those used by the Beholster and Cannonbalrog in Enter the Gungeon.
Behaviour
- Rolls around the elevator shaft, releasing a ring of bullets around itself when it makes contact with a wall, or the top/bottom of the screen.
- Releases a ring of bullets around itself, as well as a measure of large extra projectiles sent in the direction of the player.
- Spins in place, firing spreads of bullets in the player’s direction.
- Releases multiple rings of bullets from it’s eye-holes, alternating between each one for every ring.
- Fires four rotating streams of bullets around itself. These streams travel at varying speeds, and can overlap and pass one another.
- Releases collections of bullets in random directions from it’s eye-holes, alternating between them for every burst.
Flamechamber
The Flamechamber (also known as the ‘Chamber of Flame’) is a boss in Exit the Gungeon. It appears to be a gun cylinder made of fire, and with bulbous eyes replacing it’s chambers.
Behaviour
The Flamechamber tends to move back and forth across the elevator shaft in a rising and falling pattern.
- Fires six bullets in the direction of the player, one for each of it’s chambers.
- Releases a ring of bullets around itself.
- Moves to the center of the elevator shaft, and creates six clones of itself around the shaft, mimicking the structure of a cylinder. These clones each fire a large projectile towards the main Flamechamber one at a time in a clockwise formation. When these projectiles are fired, the clones vanish, and upon the projectiles hitting the central Flamechamber, the central Flamechamber will fire a collection of smaller bullets in the player’s direction.
- Moves back and forth across the top of the screen, spitting fiery bullets that are affected by gravity, and fall down towards the platform below. It also released a ring of bullets from itself occasionally while performing this attack.
- Fires a spinning ring of six bullets that lazily homes in on the player.
- Moves in rapid, wide circles while firing wide spreads of bullets outwards from itself.
- Moves to the center of the elevator shaft and creates six clones of itself that sit very near to the original, before beginning to rotate around it. The Flamechamber then releases several spiraling lines of bullets around itself. It also occasionally also releases a ring of bullets around itself while performing this attack.
Notes
- Flamechamber as a boss is completely unique to Exit the Gungeon, having made no appearance in Enter the Gungeon.
- Upon the Flamechamber’s death, it is revealed that it is not entirely fire, as a metallic skeleton can then be seen.
Gungamesh
Gungamesh is a boss in Exit the Gungeon. He appears similar in garb to The Gunslinger from Enter the Gungeon, except dressed all in red, with four arms, red eyes, and blue skin.
Behaviour
- Gungamesh teleports around the elevator and attack once before teleporting again.
- Fires two waves of bouncing bullets in the player’s direction.
- Fires 4 waves of three bullets at the player.
- Starts roaring and summons a line of big bullets at the bottom of the screen. The bullets will move up and down creating a wave pattern.
- Falls from the top of the screen to the position of the player and land on the upper part of the elevator, creating a cross of explosions and some small bullets falling down.
Notes
- The name ‘Gungamesh’ is likely in reference to the ancient Uruk king and major figure in Mesopotamian mythology, Gilgamesh.
- According to his Diginomicon entry, Gungamesh came from the same dimension as the Mine flayer and seems to be in conflict with the Killithid race. However, Gungamesh uses 4 grey revolvers contradictorily to the Killithid’s Ammonomicon entry “The Killithid exists in a dimension of psychic gunplay, where the need for a gun is superfluous.”
Deathvator
The Fallmonger is a Boss in Exit the Gungeon. It appears to be the corpse of the Wallmonger from Enter the Gungeon, having been re purposed into an elevator.
Behaviour
Throughout the entire boss fight, Spent will appear on top of the Fallmonger at random points, before throwing themselves off. They do not actively seem to target the player, but can complicate other attacks should they fall in inconvenient places or at inconvenient times.
- Releases several pulsating bullet rings from it’s mouth.
- Releases a large amount of bullets from it’s mouth in random directions all at once.
- Fires three rotating streams of bullets from it’s mouth for a few seconds.
- Fires a ring of bullets from it’s mouth, accompanied by several additional random larger bullets.
- Fires a large amount of bullets from one of it’s eyes at the elevator wall, entirely taking up that section of the platform. The Deathvator can do this while also performing it’s other attacks simultaneously.
Note: This boss guide still under construction. we will update later.
By Wiki
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