Welcome to SteamAH. here is Dwarrows game walkthrough with 100% achievements guide. this guide contains major Trials. puzzles. Buildings. Pets. Quests. Achievements. All you need to know, the answers you looking for. however. this guide is still on construction. we will update later.
You get the quest for the first Trial automatically, after the tutorial. After that you need to visit Wat in the Hall of Heroes, after each finished Trial. Hall of Heroes located at the Tea River camp. Tea River camp is located NE from your city.
First let’s share a walkthrough about the 4 Major Trials + The Mausoleum, in case anyone need one.
Finish the tutorial.
This is a self explanatory achievement, just finish the very first part of the game.
Complete The Trials.
This is the first trial you will encounter in the game.
This Trial starts on the video at 0:16
I Do Believe In Spooks
Complete The Trials In The Pines.
This Trial is located in Vigil Pines.
This Trial starts on the video at 17:32
Is It Hot In Here?
Complete The Trials By The River Fire.
This Trial is located in Dusken Woodlands, at the most western part of the map. You need to use your bomb with the dwarf character to be able to reach the entrance of this trial.
This Trial starts on the video at 36:26
Quis Custodiet Ipsos Custodes?
Complete The Archives
This is the very last Trial, located at the Qartz Lake Area. Gate to this area opened by Wat after visiting him at the Hall of Heroes.
This Trial starts on the video at 1:01:46
Discover all 34 Puzzle Ruins
Discover all of the Friendship Stones.
On the following map you can see the location of all teleport areas (Friendship stones) marked each with red circles, just like the locations:
Visit Dusken Woodlands
A Dark, Haunted Forest – Perfectly Safe
Visit Vigil Pines
Go Ask Alice
Visit Mushroom Grove
A Sticky Situation
Visit Mucktock Swamp
Crystals = Magic
Visit Quartz Lake
Achievements for resources are trivial and will be earned easily while progressing in the game, with one exception.
There are 3 ways to increase the storage capacity:
– Turn in 20 spirits to Nabo NPC. For more details check the Spirits parts of the guide. This will icnrease your storage capacity cap from 800 to 2500 and this is the first available way to increse the cap.
– Some pets increase storage capacity, but the amount is not significant.
– Build Warehouses. To Unlock Warehouse building you need to restore the Serf Artifact collection. For more info please check the Artifact part of the guide.
Have 500 Wood in your possession
Have 2500 Wood in your possession
Have 25000 Wood in your possession
Have 500 Stone in your possession
Have 2500 Stone in your possession
Have 25000 Stone in your possession
Have 500 Gold in your possession
Have 2500 Gold in your possession
Have 25000 Gold in your possession
Pick up a combined total of 10000 resources
Pick up a combined total of 100000 resources
Pick up a combined total of 1,000,000 resources.
The game has 2 big problems for achievement hunters. First is the 5 broken achievement. The second is this achievement. The main problem is that you need to pick up those resources, so if you want to unlock this achievement you need do a hardcore, MMO style, manual gathering. Except a good 40-50 extra hours for nothing. Pure pointless grind, without any fun. I pointed this out to developers and they mentioned resources earned by interests should count to this one, so they will revise the achievement. Hopefully, it will be fixed or changed to that way, as right now these 2 problems will keep achievement hunters away from this game. Why? Because there are other fun looking games too, with working cheevos and without extreme pure grind achievements.
Crown is earned through taxes. The more citizen your city have, the higher the crown income. Other than that some buildings also provide an interest bonus on your existing crown amount every 5th mins, just like for regular resources. To increase this 500 cap you need to have banks. Each bank increase cap by 1000. To unlock bank building you need to combine Warehouse and Large Store buildings.
Have 500 Crowns in your possession
Have 1000 Crowns in your possession
Have 5000 Crowns in your possession
Every 20th mins your city will earn tax money based on the population you have. You don’t need to have space on your Crown storage to get these achievements, the expected income just needs to met the required numbers.
Earn 25 crowns in one tax cycle
Earn 100 crowns in one tax cycle
Earn 500 crowns in one tax cycle.
Ruler and Pencil
Unlock 10 town structures.
Compass and Protractor
Unlock 20 town structures.
Unlock all 40 town structures.
-few buildings are received as reward for restoring artifact collections or for quests.
-many needed to be developed by combining existing buildings. How?
Select the top left or rigth circle, then select one building. Now select the other top circle and select the same or another buildings. If it is an existing combination then at the bottom circle a building will show up with a confetti animation if you not developed the building yet.
Now let’s Check how to unlock the buildings, sorted by building category!
Workbench: Existing at the start
Workshop = Workbench + Workbench
Deluxe Workshop = Workshop + Workshop
Factory = Deluxe Workshop + Deluxe Workshop
Merchant Stall: Existing at start
Small Store = Merchant Stall + Merchant Stall
Large Store = Small Store + Small Store
Marketplace = Large Store + Large Store
Spice Merchant = Royalty artifact collection complete
?????: I still need to unlock this building
Plot: Existing at start
Small Farm = Plot + Plot
Farm = Small Farm + Small Farm
Grocer = Small Farm + Small Store
Plantation = Farm + Farm
Tent: Existing at start
House = Tent + Tent
Two-Story House = House + House
Manor = Two-Story House + Two-Story House
Inn = House + Small Store
Dirt Path: Exist at start
Stone Path: Exist at start
Small Garden = Artist set artifact collection
Park = Small Garden + Small Garden
Puppet Show Wagoon = Child collection artifact complete
Circus Tent = Tent + Puppet Show Wagon
Outdoor Stage = Puppet Show Wagon + Park
Coliseum = Factory + Outdoor Stage
Bathhouse: Existing at start
Community Fountain = Domestic Artifact set restoration reward.
Statue = Community Fountain + Workbench
Symposeum = Library + Park
Alchemy Shack = Explorer collection artifact complete
Library = Community Fountain + Alchemy Shack
Book Store = Library + Large Store
School-House = Library + House
College = Symposeum + SchoolHouse
Bank = Large Store+Warehouse
?????: I still need to unlock this building
?????: I still need to unlock this building
Kegnade Emporium = Engineer Artifact Collection Reward
Town Watch = Reward for Warrior Artifact Collection Reward
?????: I still need to unlock this building
Outhouse: Exist at start
Pet Center = Blueprint gained by NPC, more info at Pet parts of the guide
Warehouse = Serf artifact Collection
Windmill = Small Farm + Merchant Stall
Pet Shelter = Warehouse+Pet Center
Build a Pet Center. Now you can befriend animals!
To get the design of the pet center you need to talk with an NPC. She located at the NW part of the starter area, just look for a hut, not much far from the gate where you is asked to pay 300 crowns, bit south from The Frantic Torchlighter puzzle map icon.
Once you built a Pet Center you can purchase foods from the NPC located next to the Pet Center, inside your village/city. Depending the placement on your building she might be hiding in the grass, but she is there. She will also give a quest which teach you the basics of the pet taming. Using foods on animals is useful as first or second action as it increase both Trust and Interest.
IMPORTANT: It is not explained very well during that quest, as the game goes on even if you not manage to do what it is asked, but….. If you use an ability then you supposed the click once the stars fills up. Hit the mouse button when the second star just lighted up to get a Good or Perfect bonus, that way your used ability count as 1,5X or 2X stronger.
Pet Limits After building a Pet Center you can have 4 pets. You can have only one Pet Center. HOWEVER, you can unlock a building called Pet Shelter. Each of this building increase Pet Limits with 10. Why you need more than 4 storage? Each character can be followed by one pet at a time, but some pets add bonus to this, so eventually each of your character can be followed by 10 or more pets at the same time. You can release pets at the pet window, that way you can make spot for new ones.
There are various pet categories. The First time you tame a creature from that category you will get an achievement. Pets have bonuses to abilities or to your city, If it is followed by you character. The strength of these skills are random, so the values not 100% accurate, it is just an estimated value by me after catching 3-5 from the same creature.
Befriend your first animal.
This achievement is awarded as soon as you acquire your first pet.
Befriend a bunny.
LVL1: Bunny. Food: Carrots Effect: Run Faster +1, Max Stamina: +30ish (affect only Horbir)
LVL4: Jackrabbit, Food: Carrots Effect: Run Faster +4-5 You can find Bunny and Jackrabbit nearly everywhere.
LVL6: White Rabbit. Food: Carrots. Effect: +6-10 Run speed
LVLX: Jackalope. Food: Crabapple. Effect:
Befriend a bear.
LVL2: Black Bear Cub, Food: Fish, Effect: +random resource Max Storage, only one work at a time based on the character which followed by the pet
LVL3: Black Bear, Food: Fish, Carrot, Berries, Crabapples, Effect: Ability to find food: +2-4, Max Storage capacity on resources: +220-230 randomly divided to the 3 resource type
LVL5: Brown Bear Cub, Food: Fish, Berries, Crabapples, Carrot. Effect: Ability to find food: +3-5
LVL6: Brown Bear, Food: Fish, Berries, Crabapples, Carrot. Effect: Ability to find food: +5-8
Like a Princess
Befriend a bluebird.
LVL2: Sparrow, food: Bag of Seeds, Effect: +0,02-0,05/sec to Townfolk’s environment
LVL5: Bluebird, Food: Bag of Seeds. Effect: +0,05-0,09/sec to Townfolk’s environment
LVL8: Robin. Food: Bag of Seeds. Effect: +0,9-0,11/sec to Townfolk’s environment. -16-23sec Crop Yield Time Reduction
LVL9: Blackbird. Food: Bag of Seeds. Effect: +0,04-0,06/sec to Townfolk’s environment. +5-10 Gold production level (each level is +0,01resource/sec)
Befriend a beaver.
LVL4: Beaver Kit, Food: Berries, Carrots, Bag of Seeds. Effect: Increases the Speed of actions by +14(+/- 2-3)
LVL6: Beaver, Food: Berries, Carrots, Bag of Seeds. Effect: Increases the Speed of actions by +16(+/- 2-3), +2-4% Wood Interest Rate
LVL6: Marsh Beaver Kit. Food: Berries, Carrots, Bag of Seeds, Apple. Effect: +5-10 Increase speed of actions. +5-10% Wood interest. +750ish wood storage. +0,02-0,04/sec wood production.
LVL8: Marsh Beaver. Food: Berries, Carrots, Bag of Seeds, Apple. Effect: +10-20 Increase speed of actions. +5-10% Wood interest and +750-1000 wood storage.
Crossed a Road
Befriend a Chicken.
LVL7: Chicken. Food: Bag of Seeds. Effect: -150-200sec Crop Yield Time Reduction, +500ish Food Storage
Time Travellers Beware
Befriend a kaleidoscope of butterflies.
LVL7: Monarch Butterflies. Food: none. Effect: +4-5/sec to Townfolk’s environment. +5-9% Gold Interest Boost (only when following Dwilben)
LVL8: Blue Butterflies. Food: none. Effect: +10-15 Jackpot chance +4-5/sec to Townfolk’s environment.
Befriend a swarm of wasps.
LVL8: Blackflies. Food: Fish. Effect: -10-25 happiness to townfolks. +0,05-0,1/sec crown production. +0,01/sec/level Wood/Stone/Gold production depends on which character it is following levels are between 10 and 20.
LVL9: Wasps. Food: none. Effect: -5-25 happiness to townfolks +resource production for wood/stone/gold, each level increase production by 0,01/sec. The amount is random, around 200-300 divided to the 3 resource type.
Befriend a duck.
LVL1: Duckling. Food: none. Effect: +1000-1500 food storage +5ish ability to find food
LVL3: Duck. Food: none. Effect: +1000-2500 food storage. -50-100sec Crop Yield Time Reduction. +5-15% Crown interest rate
LVL7: Goose. Food: none. Effect: -5-20 happiness to townfolks. +1000ish food storage. -150-300sec Crop Yield Time Reduction.
Befriend a pig.
LVL3: Piglet. Food: Berries, Carrots, Bag of Seeds, Apples. Effect: -5-15sec Crop Yield Time Reduction. +250ish Stone storage capacity
LVL6: Pig. Food: Berries, Carrots, Bag of Seeds, Apples. Effect: -50(ish)sec Crop Yield Time Reduction. +20% speed while running in a straight line (Dwilben only)
Befriend a wolf.
LVL2: Wolf Pup. Food: Fish. Effect: +25ish to wildlife detect range. Increases the Speed of actions by +15ish
LVL4: Wolf. Food: Fish. Effect: Effect: +50-100 to wildlife detect range. +1equippable pet.
LVL7: Alpha Wolf. Food: Fish. Effect: +100ish to wildlife detect range. +4equippable pet. +25ish to stamina (Horbir only)
LVL10: Direwolf. Food: Fish. Effect: +100-150 to wildlife detect range. +1-2equippable pet. +15-20 speed increase of actions (Gloria and Dwilben only). +20-30 max Stamina (Horbir only)
Befriend a cat.
LVL5: Cat. Food: Fish. Effect: +100-150 to spirit detect range
Befriend a dragon.
I don’t know how to get up to the plateau where the dragons are. Not yet.
Pet Locations and how to Track them
If you open your map you can see nearby wild animals. Sadly, the range of this ability is very small, but it can be changed. As you can see on the pet lists Wolves add bonus to this ability. For example when 2 Wolves following your active character then you can see already a lot of nearby animals, even from very far areas. You need to open map with the character which is followed by the Wolf/Wolves.
Quartz is one of the most important items in the game. If you finish a puzzle area open the chest and make sure you pick up the dropped Quartz. These items used to restore artifacts. These artifacts will provide very important buildings. There are more Quartz in the game than the required amount but you still can have problems if you forget to pick up them.
Methods to earn Quartz:
-puzzle ruin chest have 1 each, don’t forget to loot them up
-Chests at the end of major trials. The number of chests you gain based on the collectibles you pick up during the Trial.
-Treasure Chamber chests
-races? (not sure yet, next ill work on races)
-chests after some Quests
-chest at extra puzzles
Kid Playing in a Sandbox
Find an artifact
Find 10 of the Artifacts
Find all 23 of the Artifacts.
Mirror: Quest reward for burning the vines with your torches on the graves in the area Vigil Pines.
Paintbrush: Main reward at the end of The Trials in The Pines
Vase: Inside a wooden hut in Duskenvale:
ARISTOCRAT COLLECTION unfinished yet:
Bottle: This Artifact is the reward for finishing the Quest of Promet, the stone elemental. Please check quest for more information.
Pipe?: I not found this artifact yet
Child Toy: Main reward for completing The Trials.
Cooking pot: Inside of a wooden hut:
Kettle: Main reward for finishing The Trials at the River Fire.
Old Blanket: It is located inside the ManCave of Chip. It is the Quest where you obtain the bomb and started at Farmer Vivace. Check Quests for more information.
Gear Shield: Reward for Iggy Niton’s quest. He asking for 13 black powders. Iggy Niton is located South-SoutEast from the farm, on the same side of the river.
Slingshot: It is located inside a wooden hut at this location:
Dull Knife: Located inside a wooden Hut, at this location:
Telescope: Reward for the quest give by Potion collector/Ael Kemy. You need to bring her 6 potions. She is located here:
Crown: Quest reward for bringing 20 bag of spices to spice collector NPC. He is located at the front of a stone building, right after the Gate which leading from Duskenvale to the direction of Tea River camp.
Painted Skull: On the ground and need to be looted up in Vigil Pines area 2. Climb up the skeleton spine to the skeleton head.
Clay Bowl: It is located on top of the Mill at Hillcrest Village. You need to use Gloria’s repair to build a platform to reach it:
Rusty Bucket: This is a well hidden artifact. You need to get this with Gloria. You need to get to the spot you can see on the picture, which is located in Dusken Woodlands. Then you need to climb the wall and repair the rubble there, which will create a ladder. Then you need to climb the ladder to the plateau and the artifact is there inside of a wooden hut.
TROUBADOUR COLLECTION UNFINISHED
Bell?: Not found this artifact yet.
Hand Drum: It is located inside of the Sacred Garden Area, front of a stone table.
Goblet: You can find it inside the Mausoleum. Entrance is in Vigil Pines. Walkthrough for it on the Major Trial video.
Mask: Main reward for completing The Archives Major Trial.
Shield: Reward for Clyde the First quest. Bring 20 apples to Clyde. He is at the Old Quartz Road portal. More info at quests.
Spear: On top of the tower at the location visible on the picture. Use the button which is first need be revealed as hidden under leaves. That will make the eleveator moving so you can move with it to the top of the tower.
Spirits and how to track them
Expand your town’s borders.
And you will also get achievements for finding the spirits:
Cath a Spirit Sprite
Cath 30 Spirit Sprites total
Cath 80 Spirit Sprites total
Catch 160 Spirit Sprites total.
The achievement check on the owned spirits, not on the total collected so the Spirit Buster is not obtainable right now. There are a total of 160 spirits, but you can’t get all without turning in at least the first quest which asks for 20.
If you open the map you can see Spirits if any of it located close to you. Sadly, this range is VERY SMALL, makes it impossible to track it. This is the time when pets are useful. Cats increase this range so now you can find missed spirits much easier. Make sure you check the map with that character which is followed by cat(s).
Help Vivace and Chip get out from between a rock and a hard place.
This is the quest where you get the bomb ability for your Dwarf character. Quest NPC shows up once you finished The Trials In The Pines. She is located near the farm, at the west end of the map. Once talked to Vivace you will be able to find Black Powders. I suggest skipping as many puzzle ruins as many you can, just like treasure hunting until this part, as you can find the Black Powders in chests.
For the quest, you need to use a bomb at the cave entrance, where Chip is “trapped”. Upon completing the quest you will get the achievement and inside the cave, you can find an artifact.
Listen to an Old Man’s Story
This quest is started by Ebner, who is standing next to a chest. Sadly I did not make a picture about his first 2 locations, so I’ll update those after starting a new game, so this part will be one of the last which will be updated.
After the third time you find him he will unlock the teleport to Mucktock Swamp, this is the only way to get there. Third location:
The Fourth and last location is inside the Swamp area, in the northern part of it. Talk with Ebren the last time and the achievement unlocks after a long conversation.
The True Magical Stone was Friendship
Promet is the Stone Elemental which located at a north-northwestern area of the map. He will give you torches, one of the essential element of the game. First, you need to build with Gloria a fake bird to distract the attention of the real, big bird at the tower:
Then you need to unlock the gate close to Promet with your torches (lit the wood stack at front of the gate) and solve the puzzle inside there. Once done return to Promet and this achievement unlocks.
Clean all of the graves.
Once you enter Vigil Vines it is asked from a ghost to clean up graves. According to developer this should have been awarded upon completing the quest, but it not unlocks.
Help a family lost in the woods.
Under the big shield a character named Timas ask you to recover a Journal. Achievement should unlock upon quest completion, but it does not.
Going The Distance
Walk/Run for a total of 10 km.
There’s No Fall Damage
Fall 40 meters in one fall.
Catch 160 Spirit Sprites total.
This one is not bugged in a classic way. There are 160 Spirits total. But the achievement check the amount you own, instead of a total collected. You need to extend your city border to be able to expand to new regions so you can’t have 160 at the same time.
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