Finding the sweetspot between nice looking graphics and fast-enough framerate can be a chore. This is my findings and optimal settings
The goal is to get a stable framerate of 60+ fps. while making the picture quality as pretty to look at as possible.
I’m tweaking on the following hardware (which i consider avarage these days)
– Intel Core i7 3770K @ stock
– NVidia GTX 1070
– 16GB DDR3
– Resolution: 2560×1440
I’ve tested and tweaked settings using multiple stages to make sure that they are pretty solid.
I prefer to use Windowed Borderless, this has the advantage of making it easy to switch between gaming and other programs like Sound Mixer, Recording tools, Youtube or whatever..
ON – My monitor doesn’t support higher hz/fps then 60 and on my machine it doesn’t look good when VSync is off.
Using VSync ON also has the benefit of lowering the power usage / noise of the GPU
4x MSAA looks really nice on 2560×1440 , especially rocks and trees has less hysteresis / sharp edges
Use CMAA if you need more performance, though its not as nice as 4x MSAA
OFF … ALWAYS OFF !!!
I don’t know what this foul setting from hell is supposed to do, but the whole game looks like Nintendo if you enable it. !!!
HIGH – Never use LOW, it will break all shadow effects and make textures look like crap.
ULTRA – This setting mostly consume GPU RAM and if you have plenty, just turn it up.
HIGH – using ULTRA has a high cost in rain weather, while High looks plenty good.
Screen Space Reflections
Medium – You wont notice the difference when driving, and Medium looks quite good. Anything higher just ads finer detail and cost much performance.
ULTRA – You might tweak this down if you get bad performance at night.
HIGH – I couldn’t tell the difference to ULTRA, and High looks plenty good.
Advanced Ambient Occlusion
OFF – It cost too much and didn’t add enough detail.
ULTRA – This makes smoke and effects look good, tweak it down a notch if you need performance
OFF – This feature cost a LOT of performance and only makes trees look better. 4x MSAA is much cheaper to use.
Medium – anything higher cost A LOT of performance, but medium looks good. I think there is a performance bug because i dont see much difference, only in frames per second.
High – it doesn’t seem to cost much to run high, but you might get more fps in replay mode.
Ultra – you might find some performance here, but not a lot.
Ultra – also a bit of performance to gain from lower settings…
Ultra – It seems that there is little difference between lower settings and ultra. I found that there is a performance bug with trees that cant be solved by lowering tree-details. just keep it high.
High – makes the game look pretty and doesn’t cost much to have on High
ON – they dont cost much and makes the game look more real.
ON – This is mostly a preference thing. only a few fps if turned off.
OFF – I found them very distracting
ON – Makes some details look nicer
ON – VERY IMPORTANT !! to keep this ON. Without it the light-engine doesn’t work properly
OFF – I don’t like them, my eyes are not a camera… turn on if you like.
OFF – Also dont like these..
OFF – I prefer off to get clean screenshots .. hehe.. clean… get it ?
I have a calibrated monitor and can easily see the black logo at 1.00
At 0.8 it’s pretty much gone, so for me it’s between 0.8 and 1.00
I find that 0.8 can be a bit too dark at times, but also wish that contrast was higher in the game.
Most of the game has a very flat contrast curve. Sadly the game doesn’t offer any tools to adjust lightness and contrast so you might need to find tweaks elsewhere for better contrast.
My tweaks has given me a very nice looking picture and an almost stable 60 frames per second.
the fps dips below 60 at non-optimized places and i haven’t found a solid way to eliminate them. Believe me i’ve tried every logical tweak with lower settings and haven’t found the root cause.
Some times in replay, the car will come out of a non-dense forest (Poland) and the fps dips to 56 for no reason at all..
Using CMAA instead of 4xMSAA is the easiest boost when the track demands higher fps.