If you play Deep Rock Galactic, for many people the larger issue with building a weapon to suit them revolved around a not very clear understanding of what certain stats mean and how they work. This is here to clean up any confusion some may be having.
Weapons that have a area damage or splash damage have this occur in a circle from the point of impact. The larger this value the larger the area that targets can be effected in or the larger the circle that will be affected. This is important when you are building around a area of effect type of build such as the carpet bomber or plasma fire for engie and driller.
This is pretty obvious. It states how long it takes you to reload your weapon. The higher the value the longer the delay before a full reload. Experiment with this, a high value isnt necessarily bad depending on your personal taste and how you use the weapon.
Some weapons like the gunners Thunderhead Auto cannon build up to a stated rate of fire. If you can do a rate of fire of 12, it doesnt just start out at 12, the gun slowly picks up speed before reaching that value of 12 going from 1 to 5 to 10 to 12 for example. The top rate of fire is the maximum rate of fire the gun will do at full speed. Again experiment with this, a higher rate of fire might not be necessarily useful in your build. This value also affects dps as you start out with say 2 dps and build to the guns ability of 20 dps at maximum rate of fire.
This is in effect accuracy of the weapon. Each round fired has a potential to fly inside a given cone from the base of the barrel. As the range increases so does the size of the cone up to a certain point. The higher this value the larger the cone can potentially be.
Each round fired can fire into anywhere in this cone, so the lower the value is the tighter the cone becomes reducing how far off each round can stray from your intended target with range. Making the weapon more accurate.
Base spread is the stated value from when the gun has not been recently fire. Each round fired in succession will grow the base spread value even larger than is what stated. So a Leadstorm with a base spread of 12 will have a base spread of 12 on the first round fired out the gun. By round 200 however that has GROWN to say 24. Firing more rounds back to back causes the base spread to grow for each additional round fired.
Simply this is the rate for a weapon to go from 0 rate of fire to its Top Rate of Fire value. Weapons like the Leadstorm and Thunderhead have default values, anything changing that value will show the changed number in the stats screen. So a rate of fire growth speed of +200% means the weapon will reach top rate of fire twice as fast as normal. Again experiment with this to see if it really matters with your personal taste.
When maximum rate of fire is achieved it will add on a additional damage bonus to each round. This only occurs at the weapons maximum rate of fire however. Not all fights might last long enough for this to occur so its up to you if its worth it or not. Increasing rate of fire growth speed can help allow the weapon to reach maximum rate of fire faster.
For semi or full auto weapons, each round fired after the first will grow the base spread for the next round fired. Some weapons have mods that allow to tighten that value. In this case it can increase or decrease the added spread per shot allowing for more accurate semi or full auto fire.
By default all weapons have a Base spread. Each round fired can fly in a potential cone from the base of the gun.
As additional rounds are fired back to back this base spread will grow beyond the stated value. A stated value of 12 can grow to say 20 or 30 by round 50. Once a weapon has stopped firing it will take time for this cone to shrink back to the stated base spread value. Spread recovery speed can alter how long it takes. In the case of the scout, the AI Stability Core overclock can increase the recovery by +900% making each shot fire at the base spread near every time in turn making the weapon massively more accurate.
That’s all we are sharing today in Deep Rock Galactic Weapon Stats Breaking Down, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to Nightwolf
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